Hellbreach: Vegas similar games & best alternatives
Hellbreach: Vegas
2024
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Quick resume
Hellbreach: Vegas is a Wave-based First-Person Shooter for 1-4 players, made with passion by a one man dev team! Set your loadout, kill, and earn cash. Take a spin on the various slot machines and level up to improve your survival chances. Are you ready to try your luck?
Global score
72/100
Genres
Action, Indie, Shooter
Similar games
Pros
- Fun and satisfying gunplay
- Strong co-op multiplayer
- Good value for price
- Unique slot machine upgrade mechanics
- Active developer support
Cons
- Limited content and maps
- Some bugs and performance issues
- Small player base affecting multiplayer
- Graphics and animations need polish
- Grind can become repetitive
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Fantasy, Cooperation. It leans lower than usual among comparable games on Domination.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to choose loadouts, perks, and gamble on upgrades, allowing personal control over progression and playstyle."
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Competence3
"Gameplay involves skillful shooting, dodging, and strategic use of upgrades; some players note the game can be easy but higher difficulties and weapon boosts add challenge."
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Competition2
"Leaderboards and ranked modes exist, encouraging comparison, but many players focus on casual or co-op play without heavy competition."
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Continuation3
"Players report habitual play with repeated waves and grinding for upgrades; some mention boredom after high rounds but overall attachment is moderate to high."
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Cooperation4
"Strong emphasis on co-op multiplayer with up to 4 players, teamwork, and reviving teammates; multiplayer issues noted but co-op is a core feature."
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Creativity2
"Customization of characters, weapons, and loadouts is present; however, map and gameplay structure is mostly predefined with limited modding currently."
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Domination-2
"Interactions appear balanced with shared objectives; some playful weapon stealing noted but no strong evidence of dominance or toxic behavior."
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Escapism4
"Players use the game as a fun distraction and stress relief, enjoying mindless wave shooting and immersive demon-slaying gameplay."
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Expectation-3
"Most players engage voluntarily out of personal interest and enjoyment; some frustration from unmet AAA expectations but generally intrinsic motivation."
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Experimenting3
"Players try different weapons, perks, and gamble on upgrades; randomization encourages experimentation with builds and strategies."
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Exploration1
"Maps have multiple areas unlocked by currency, but exploration is limited and mostly functional rather than curiosity-driven."
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Expression3
"Character and weapon customization options allow self-expression, though cosmetic variety is somewhat limited at this stage."
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Fantasy4
"Strong fantasy elements with demons, supernatural powers, and a Vegas-themed hellscape setting, distinct from realistic scenarios."
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Fellowship3
"Community and social play are important, with co-op and multiplayer focus; however, low player base limits social interaction breadth."
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Growth3
"Progression through leveling, unlocking weapons, and improving skills is a key motivator; some players note learning curve with mechanics."
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Health-4
"Typical sedentary FPS gameplay with no physical activity elements; some reports of fatigue and eye strain from long sessions."
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Idle-3
"Requires active attention and continuous engagement during waves; not suited for passive or background play."
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Intimacy1
"Social interactions mostly surface-level co-op teamwork; no strong evidence of close emotional bonds or intimate connections."
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Leadership1
"Some players may take informal leadership roles in co-op, but no formal leadership or management mechanics are described."
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Progression4
"Strong emphasis on accumulating currency, unlocking weapons, perks, and cosmetics; progression is a core gameplay loop."
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Relaxation2
"Some players find the gameplay relaxing and enjoyable; others note tension from waves and challenges, so moderate balance."
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Sensation3
"Gunplay and sound design provide satisfying sensory feedback; visuals are adequate but not high-end; gameplay is engaging."
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Status1
"Leaderboards and cosmetic unlocks provide some recognition, but overall social status impact is limited by small player base."
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Story0
"Minimal narrative or lore; gameplay focuses on wave survival rather than story immersion."
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Strategy3
"Players use tactical decisions on weapon upgrades, perk purchases, and map navigation; some strategic depth in resource management."
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Thrill3
"Wave-based survival and slot machine RNG create suspense and excitement; jump scares and tense moments occur."
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Value4
"Players perceive strong value for price, especially given single developer effort and content amount relative to cost."
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Violence4
"Core gameplay involves combat, shooting, and destroying demon enemies; violence is central to the experience."
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Survival4
"Survival against increasingly difficult waves is a primary challenge; resource management and staying alive are key."
Last update: 29/04/2026