Lake of Voices similar games & best alternatives

Lake of Voices

PC (Microsoft Windows), Linux, Mac • 2018

Should you play it?

A free horror Visual Novel about an ill-fated journey across Sinnlos, a lake where gruesome monsters lurk just beneath the surface. With times being so dire you'll need to decide what, and who, is going to be sacrificed. Anyone can be saved, but not everyone can be.

What works
  • Immersive and emotionally engaging story
  • High-quality voice acting
  • Beautiful art and music
  • Multiple meaningful endings
  • Free to play
Things to keep in mind
  • Short overall length
  • Some rushed character development
  • Limited player customization
  • Lack of save points before major decisions
  • Some awkward dialogue moments

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Notch - The Innocent LunA: Eclipsed SinnerS

  • Return to Shironagasu Island

  • CHAOS;HEAD NOAH

  • Purrfect Apawcalypse: Purrgatory Furever

  • Who Is Mike - A Visual Novel

  • Find Love or Die Trying

  • The Odyssey of the Mammoth

  • Hellblade: Senua's Sacrifice VR Edition

  • Meteor 60 Seconds!

Hidden Gems

Less popular games with surprisingly high similarity

  • Purrfect Apawcalypse: Purrgatory Furever

  • Crimson Gray

  • Family Man

If you liked…

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Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Lake of Voices: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Expression, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players make meaningful choices affecting story outcomes and character fates, reflecting control over decisions rather than following fixed routines."

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    "Players make meaningful choices that affect story outcomes and character survival, emphasizing control over decisions rather than following fixed routines."

  • Competence

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    "Engages players in decision-making and problem solving to unlock multiple endings, requiring attention and understanding of consequences."

    Capsule for Crimson Gray Crimson Gray

    "The game challenges players with timed decisions and consequences that require thoughtful choices, providing feedback through multiple endings."

  • Competition

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    "Focus is on personal narrative experience and choices without comparison or competition against others."

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    "Focus is on personal narrative experience and individual decision-making without comparison or ranking against others."

  • Continuation

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    "Multiple endings and branching storylines encourage replay and extended play sessions."

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    "Multiple endings and branching storylines encourage repeated playthroughs and sustained engagement."

  • Cooperation

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    -5

    "Single-player visual novel with no multiplayer or cooperative gameplay elements."

    Capsule for Class of '09 Class of '09

    "Single-player visual novel with no multiplayer or cooperative gameplay elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players creatively explore different story paths and endings, though within predefined narrative structures."

    Capsule for Class of '09 Class of '09

    "Players creatively explore different narrative branches and endings, though within a predefined story structure."

  • Domination

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    -5

    "No elements of exerting control or superiority over others; interactions are narrative and personal."

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    "No elements of exerting control or superiority over others; interactions are narrative and personal."

  • Escapism

    Game with the same Escapism vibe

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    "Strong atmospheric horror and immersive storytelling provide a compelling escape from reality."

    Capsule for Deep Sleep: Labyrinth of the Forsaken Deep Sleep: Labyrinth of the Forsaken

    "Immersive horror and emotional storytelling provide strong escape from real-life through atmospheric narrative."

  • Expectation

    Game with the same Expectation vibe

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    "Players engage voluntarily driven by intrinsic interest in story and characters rather than obligation or external pressure."

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    "Players engage voluntarily driven by interest in story and characters rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

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    "Encourages trying different choices and exploring multiple endings to discover story variations."

    Capsule for Cinders Cinders

    "Encourages trying different choices and exploring alternate endings to uncover story secrets."

  • Exploration

    Game with the same Exploration vibe

    3

    "Exploration of story and character backstories through multiple routes and side stories."

    Capsule for Psychedelica of the Black Butterfly Psychedelica of the Black Butterfly

    "Narrative exploration of story branches and character backstories, though limited to visual novel format."

  • Expression

    Game with the same Expression vibe

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    "Limited customization; players experience preset characters and environments without personal modification."

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    "Limited customization; players experience preset characters and visuals without personal modification."

  • Fantasy

    Game with the same Fantasy vibe

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    "Set in a horror fiction world with monsters and supernatural elements, evoking imaginative fiction."

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    "Set in a fictional, eerie world with supernatural elements and imaginative creatures."

  • Fellowship

    Game with the same Fellowship vibe

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    "Primarily a solitary experience with minimal social interaction or community features."

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    "Primarily a solitary experience with minimal social interaction or community features."

  • Growth

    Game with the same Growth vibe

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    "Players develop understanding of characters and story through multiple playthroughs."

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    "Players develop understanding of story and characters through multiple playthroughs and uncovering new information."

  • Health

    Game with the same Health vibe

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    "Sedentary gameplay typical of visual novels with no physical activity involved."

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    "Sedentary gameplay typical of visual novels with no physical activity involved."

  • Idle

    Game with the same Idle vibe

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    "Requires focused reading and decision-making, demanding sustained attention."

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    "Requires focused attention on reading, decision-making, and listening to voice acting."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Romantic routes and character interactions foster emotional connections."

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    "Includes slow-building romantic elements and emotional character interactions fostering connection."

  • Leadership

    Game with the same Leadership vibe

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    "No leadership or group management mechanics; player acts individually within narrative."

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    "No leadership or group management mechanics; player follows narrative alone."

  • Progression

    Game with the same Progression vibe

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    "Progression through unlocking multiple endings and achievements, though no traditional item or power upgrades."

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    "Progression through unlocking multiple endings and achievements, though no item or power accumulation."

  • Relaxation

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    "Atmospheric and immersive but includes tension and some challenging moments, balancing relaxation and suspense."

    Capsule for Flicker of Hope Flicker of Hope

    "Atmospheric and immersive but includes tension and suspense from timed choices and horror elements."

  • Sensation

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    "Engages auditory and visual senses through music and art style, providing emotional stimulation and enjoyment."

    Capsule for Stray Gods: The Roleplaying Musical Stray Gods: The Roleplaying Musical

    "Engages auditory and visual senses through voice acting, music, and art to create emotional impact."

  • Status

    Game with the same Status vibe

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    "No social status or recognition systems; experience is personal and private."

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    "No social status or recognition systems; experience is personal and private."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative focus with branching plots, character development, and multiple endings."

    Capsule for Overboard! Overboard!

    "Strong narrative focus with branching plots, character development, and multiple endings."

  • Strategy

    Game with the same Strategy vibe

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    "Requires thoughtful decision-making and planning to influence story outcomes and character relationships."

    Capsule for Fallen Hero: Rebirth Fallen Hero: Rebirth

    "Requires mental engagement to make timely decisions affecting survival and story outcomes."

  • Thrill

    Game with the same Thrill vibe

    4

    "Tense situations and suspenseful narrative create thrill and excitement."

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    "Tense atmosphere and timed choices create suspense and emotional thrill."

  • Value

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    5

    "High perceived value due to quality content, length, and being free to play."

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    "High perceived value due to quality content, voice acting, and replayability despite being free."

  • Violence

    Game with the same Violence vibe

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    "Contains dark themes and implied violence in story, including murder, but no direct combat gameplay."

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    "Includes themes of survival and death with combat implied through narrative, though no direct player combat."

  • Survival

    Game with the same Survival vibe

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    "Central theme of avoiding failure, managing resources, overcoming threats, and surviving harsh conditions."

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    "Core theme revolves around survival decisions, managing threats, and consequences of failure."

Last update: 01/06/2026