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The Legend of Heroes: Trails of Cold Steel II

PlayStation 4, PlayStation 3, PlayStation Vita, PC (Microsoft Windows) • 2018

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Quick resume

Civil war has broken out across Erebonia. After his narrow escape from Trista, Rean will take up his sword again on a journey with his Divine Knight, Valimar, in search of his friends from Class VII and a way to end the conflict before its price becomes far too dear...

Global score

93/100

Genres

Role-playing (RPG), Turn-based strategy (TBS), Strategy, Adventure

Pros

  • Deep and engaging story
  • Rich character development
  • Refined and strategic combat system
  • Open exploration with freedom
  • High replay value and content

Cons

  • Slow pacing at times
  • Some repetitive backtracking
  • Graphics and animations feel dated
  • Final dungeon design criticized
  • Steep difficulty spikes in boss fights

Motivations

  • Autonomy
    4

    "Players have freedom to explore previously visited areas and choose party members, with some open-world elements and non-linear exploration after early game."

  • Competence
    3

    "Combat system is refined and challenging with new mechanics like Overdrive; players engage in skillful turn-based battles and character builds."

  • Competition
    -3

    "Focus is on story and personal progression rather than player-vs-player competition; no evidence of ranked or leaderboard modes."

  • Continuation
    5

    "Players invest long hours (60-100+), often replaying the game and eagerly awaiting sequels; strong attachment to story and characters."

  • Cooperation
    -2

    "Gameplay centers on individual party management and story-driven progression; limited multiplayer or cooperative play."

  • Creativity
    2

    "Players customize character builds, combat strategies, and party composition; some creative freedom in gameplay tactics."

  • Domination
    -4

    "Interactions emphasize shared experiences and mutual respect among characters; no evidence of exerting superiority over others."

  • Escapism
    4

    "Players immerse themselves in a rich fantasy world with deep story and character development, providing strong escape from reality."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and love for the series; no indication of obligation or external pressure."

  • Experimenting
    3

    "Players try new combat mechanics, experiment with party builds and strategies, and explore new areas within the game."

  • Exploration
    4

    "Game encourages discovering new and previously visited areas with expanded freedom and side quests."

  • Expression
    3

    "Players customize characters with different outfits and equipment, expressing personal preferences."

  • Fantasy
    5

    "Strong emphasis on imaginative fiction, including mechs (Divine Knights), magic, and an elaborate fantasy world."

  • Fellowship
    4

    "Strong sense of community and group identity through Class VII and other characters; players bond with the cast and story."

  • Growth
    4

    "Players experience character development, skill acquisition, and story progression that fosters personal growth."

  • Health
    -5

    "Game is sedentary with no physical activity or health-related features."

  • Idle
    -3

    "Requires sustained attention and engagement; not designed for casual or background play."

  • Intimacy
    3

    "Players form emotional connections with characters through story and bonding events, though no evidence of deep real-life relationships."

  • Leadership
    2

    "Players manage and lead party members strategically; leadership is exercised in gameplay decisions."

  • Progression
    5

    "Strong focus on accumulating items, upgrades, character levels, and story milestones."

  • Relaxation
    3

    "Game balances challenge and flow, providing satisfying pacing and emotional catharsis."

  • Sensation
    3

    "Enjoyable music, voice acting, and visual effects provide sensory stimulation and emotional engagement."

  • Status
    -2

    "Recognition is mostly within the game world and community; no emphasis on social status or popularity."

  • Story
    5

    "Narrative immersion is a core element with deep plot, character interactions, and world-building."

  • Strategy
    4

    "Turn-based combat and party management require planning, problem solving, and tactical decision-making."

  • Thrill
    2

    "Some suspense and tension in battles and story moments, though overall pacing is balanced."

  • Value
    4

    "Players perceive strong return on investment with extensive content, replayability, and story depth."

  • Violence
    2

    "Combat involves battles and defeating enemies, but also includes constructive elements like character growth and teamwork."

  • Survival
    3

    "Players manage resources and overcome threats in combat, emphasizing staying alive and strategic defense."

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    Last update: 06/03/2026