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Banners of Ruin

Nintendo Switch, PC (Microsoft Windows) • 2021

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Quick resume

Assemble your party. Answer the call. Win the war. Build a deck and fight a series of turn-based combats with up to 6 party characters through the city of Dawn's Point. Each character can unlock a set of unique cards and abilities that can augment your deck in powerful, exciting ways.

Global score

79/100

Genres

Role-playing (RPG), Strategy, Card & Board Game, Indie, Turn-based strategy (TBS)

Pros

  • Engaging tactical deckbuilding combat
  • Beautiful art and atmospheric music
  • Deep party and equipment customization
  • Meaningful progression and unlocks
  • Immersive gritty fantasy setting

Cons

  • Short campaign and limited variety
  • Steep difficulty curve and balance issues
  • Some ui and quality of life frustrations
  • Repetitive events and encounters
  • Lack of multiplayer or social features

Motivations

  • Autonomy
    4

    "Players have freedom to choose party composition, card builds, and tactical positioning, allowing control over strategies."

  • Competence
    3

    "The game requires skillful deckbuilding, tactical combat, and resource management with a learning curve and challenge."

  • Competition
    -3

    "Focus is on personal runs and self-improvement rather than direct competition or leaderboards."

  • Continuation
    3

    "Players report habitual play, repeated runs, and engagement with unlocks and challenges, though some find it short."

  • Cooperation
    -4

    "Gameplay centers on individual control of a party rather than multiplayer cooperation."

  • Creativity
    3

    "Players create and customize decks, party builds, and tactical approaches with equipment and character choices."

  • Domination
    -4

    "Interactions are balanced within the game mechanics; no evidence of exerting superiority over others."

  • Escapism
    4

    "The dark fantasy setting, immersive world, and engaging gameplay provide strong escapism from real life."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and challenge, with no indication of obligation or pressure."

  • Experimenting
    3

    "Players try different party compositions, card synergies, and tactical strategies across runs."

  • Exploration
    2

    "Players explore different paths and events within runs, though the map is somewhat linear and limited."

  • Expression
    3

    "Customization of party members, equipment, and deck builds allows for player expression."

  • Fantasy
    4

    "The game features anthropomorphic animals in a gritty medieval fantasy world with narrative elements."

  • Fellowship
    -4

    "The game is single-player focused with minimal social or community interaction described."

  • Growth
    4

    "Players learn mechanics, develop strategies, and unlock new characters and abilities through progression."

  • Health
    -4

    "The game is sedentary with no physical activity or health-related features."

  • Idle
    -4

    "Gameplay requires focused attention and strategic decision-making throughout runs."

  • Intimacy
    -4

    "No evidence of close social relationships or emotional sharing; focus is on solo play."

  • Leadership
    3

    "Players lead and manage a party of characters with strategic decisions and resource allocation."

  • Progression
    4

    "Strong meta-progression with unlocks of characters, cards, talents, and equipment across runs."

  • Relaxation
    -2

    "The game is challenging and can be frustrating, with tension in combat and difficulty spikes."

  • Sensation
    3

    "The art, music, and sound design provide engaging sensory stimulation and atmosphere."

  • Status
    -4

    "No social recognition or ranking systems; focus is on individual achievement."

  • Story
    3

    "Narrative elements and worldbuilding are present but somewhat limited; story is atmospheric and implied."

  • Strategy
    4

    "High mental challenge with tactical combat, deckbuilding, positioning, and resource management."

  • Thrill
    2

    "Some tension and challenge in combat and runs, but not extreme suspense or risk."

  • Value
    3

    "Players find good value in gameplay hours and content, especially on sale; some note short campaign."

  • Violence
    3

    "Combat and damage dealing are core gameplay elements with thematic violence in a fantasy setting."

  • Survival
    3

    "Players manage health, resources, and threats to keep party members alive through challenging encounters."

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    Last update: 06/03/2026