Banners of Ruin similar games & best alternatives
Banners of Ruin
2021
Related articles
Quick resume
Assemble your party. Answer the call. Win the war. Build a deck and fight a series of turn-based combats with up to 6 party characters through the city of Dawn's Point. Each character can unlock a set of unique cards and abilities that can augment your deck in powerful, exciting ways.
Global score
79/100
Genres
Role-playing (RPG), Strategy, Turn-based strategy (TBS), Indie, Card & Board Game
Similar games
Pros
- Engaging tactical deckbuilding combat
- Beautiful art and atmospheric music
- Deep party and equipment customization
- Meaningful progression and unlocks
- Immersive gritty fantasy setting
Cons
- Short campaign and limited variety
- Steep difficulty curve and balance issues
- Some ui and quality of life frustrations
- Repetitive events and encounters
- Lack of multiplayer or social features
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Relaxation, Cooperation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to choose party composition, card builds, and tactical positioning, allowing control over strategies."
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Competence3
"The game requires skillful deckbuilding, tactical combat, and resource management with a learning curve and challenge."
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Competition-3
"Focus is on personal runs and self-improvement rather than direct competition or leaderboards."
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Continuation3
"Players report habitual play, repeated runs, and engagement with unlocks and challenges, though some find it short."
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Cooperation-4
"Gameplay centers on individual control of a party rather than multiplayer cooperation."
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Creativity3
"Players create and customize decks, party builds, and tactical approaches with equipment and character choices."
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Domination-4
"Interactions are balanced within the game mechanics; no evidence of exerting superiority over others."
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Escapism4
"The dark fantasy setting, immersive world, and engaging gameplay provide strong escapism from real life."
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Expectation-4
"Players engage voluntarily for enjoyment and challenge, with no indication of obligation or pressure."
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Experimenting3
"Players try different party compositions, card synergies, and tactical strategies across runs."
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Exploration2
"Players explore different paths and events within runs, though the map is somewhat linear and limited."
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Expression3
"Customization of party members, equipment, and deck builds allows for player expression."
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Fantasy4
"The game features anthropomorphic animals in a gritty medieval fantasy world with narrative elements."
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Fellowship-4
"The game is single-player focused with minimal social or community interaction described."
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Growth4
"Players learn mechanics, develop strategies, and unlock new characters and abilities through progression."
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Health-4
"The game is sedentary with no physical activity or health-related features."
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Idle-4
"Gameplay requires focused attention and strategic decision-making throughout runs."
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Intimacy-4
"No evidence of close social relationships or emotional sharing; focus is on solo play."
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Leadership3
"Players lead and manage a party of characters with strategic decisions and resource allocation."
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Progression4
"Strong meta-progression with unlocks of characters, cards, talents, and equipment across runs."
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Relaxation-2
"The game is challenging and can be frustrating, with tension in combat and difficulty spikes."
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Sensation3
"The art, music, and sound design provide engaging sensory stimulation and atmosphere."
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Status-4
"No social recognition or ranking systems; focus is on individual achievement."
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Story3
"Narrative elements and worldbuilding are present but somewhat limited; story is atmospheric and implied."
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Strategy4
"High mental challenge with tactical combat, deckbuilding, positioning, and resource management."
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Thrill2
"Some tension and challenge in combat and runs, but not extreme suspense or risk."
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Value3
"Players find good value in gameplay hours and content, especially on sale; some note short campaign."
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Violence3
"Combat and damage dealing are core gameplay elements with thematic violence in a fantasy setting."
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Survival3
"Players manage health, resources, and threats to keep party members alive through challenging encounters."
Last update: 29/04/2026