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Sword of Convallaria

iOS, Android, PC (Microsoft Windows) • 2024

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Quick resume

Fantasy Tactical RPG revitalizing the beloved Japanese turn-based & pixel art genre. Collect & train a roster of mercenaries, customize your squad, and use your own strategy to save the nation of Iria. Journey through a world of plot twists where every choice you make will reshape your destiny.

Global score

75/100

Genres

Role-playing (RPG), Strategy, Free To Play, Turn-based strategy (TBS), Tactical, Adventure

Pros

  • Deep and engaging tactical gameplay
  • Rich and branching story modes
  • Generous free-to-play mechanics
  • Appealing pixel art and music
  • Meaningful character customization

Cons

  • Gacha mechanics may deter some players
  • Energy/stamina systems limit playtime
  • Pc controls less optimal than mobile
  • Limited social and cooperative features
  • Some grind and complexity can be daunting

Motivations

  • Autonomy
    3

    "Players have significant control over character builds, story choices, and tactical decisions, especially in Spiral of Destinies mode, though some routines exist in stamina and gacha systems."

  • Competence
    4

    "The game offers challenging tactical combat requiring skillful positioning and strategy, with feedback through progression and character upgrades."

  • Competition
    -3

    "Focus is primarily on single-player story modes and personal progression; PvP exists but is minor and not highly competitive."

  • Continuation
    4

    "Players report long playtimes, habitual daily logins, and engagement with multiple storylines and events encouraging extended play."

  • Cooperation
    -4

    "Gameplay centers on individual tactical play and story progression; limited social or cooperative multiplayer features."

  • Creativity
    3

    "Players customize characters via skill trees and equipment, and make meaningful choices affecting story outcomes and team composition."

  • Domination
    -4

    "Interactions are balanced and respectful; no evidence of power imposition or toxic dominance in community or gameplay."

  • Escapism
    4

    "Players use the game as a relaxing distraction with immersive storylines and tactical gameplay, often to unwind from daily stress."

  • Expectation
    -4

    "Engagement is driven by intrinsic interest in tactical RPGs and story, with optional spending and no strong external pressure."

  • Experimenting
    3

    "Players explore different character builds, story routes, and tactical strategies, encouraged by branching narratives and skill customization."

  • Exploration
    2

    "The game features multiple story modes and branching paths, but exploration is mostly within structured tactical maps rather than open worlds."

  • Expression
    3

    "Character customization through skill trees and equipment allows personal expression, though visual customization is limited."

  • Fantasy
    4

    "The game presents a rich fantasy setting with war, magic, and political intrigue, evoking classic tactical RPG themes."

  • Fellowship
    -3

    "Community exists but gameplay is largely solo; limited social features and dying guilds reduce sense of group identity."

  • Growth
    4

    "Players develop skills in tactical combat and character building, with ongoing learning through complex mechanics and story progression."

  • Health
    -4

    "The game is sedentary with long play sessions and grind; no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention for tactical battles and story engagement; some auto modes exist but manual play is preferred."

  • Intimacy
    -3

    "Social interactions are minimal and surface-level; emotional connections arise mainly through story and character development."

  • Leadership
    2

    "Players lead mercenary groups and make strategic decisions affecting outcomes, though no multiplayer leadership roles."

  • Progression
    4

    "Strong emphasis on leveling characters, upgrading gear, unlocking abilities, and advancing through story and events."

  • Relaxation
    3

    "Many players find the game relaxing and enjoyable, balancing challenge with flow in tactical gameplay and story immersion."

  • Sensation
    3

    "Appealing pixel art, music, and animations provide sensory enjoyment and emotional engagement."

  • Status
    -3

    "Recognition is limited; achievements and progress are mostly personal with little social status or visibility."

  • Story
    5

    "Strong narrative focus with multiple story modes, branching paths, character development, and rich lore."

  • Strategy
    5

    "Core gameplay revolves around deep tactical combat, positioning, resource management, and strategic planning."

  • Thrill
    2

    "Some suspense and challenge in tactical battles and story decisions, but overall controlled and measured gameplay."

  • Value
    3

    "Generous free-to-play rewards and extensive content provide good value for time invested despite optional monetization."

  • Violence
    3

    "Combat involves tactical battles with attacks and abilities; violence is stylized and part of fantasy warfare."

  • Survival
    3

    "Players manage resources and avoid failure in tactical combat, with some strategic defense elements."

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    Last update: 06/03/2026