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Sword of Convallaria

PC (Microsoft Windows), iOS, Android • 2024

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Quick resume

Fantasy Tactical RPG revitalizing the beloved Japanese turn-based & pixel art genre. Collect & train a roster of mercenaries, customize your squad, and use your own strategy to save the nation of Iria. Journey through a world of plot twists where every choice you make will reshape your destiny.

Global score

75/100

Genres

Role-playing (RPG), Strategy, Free To Play, Adventure, Turn-based strategy (TBS), Tactical

Similar games

    Pros

    • Deep and engaging tactical gameplay
    • Rich and branching story modes
    • Generous free-to-play mechanics
    • Appealing pixel art and music
    • Meaningful character customization

    Cons

    • Gacha mechanics may deter some players
    • Energy/stamina systems limit playtime
    • Pc controls less optimal than mobile
    • Limited social and cooperative features
    • Some grind and complexity can be daunting

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Story, Relaxation. It leans lower than usual among comparable games on Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players have significant control over character builds, story choices, and tactical decisions, especially in Spiral of Destinies mode, though some routines exist in stamina and gacha systems."

    • Competence
      4

      "The game offers challenging tactical combat requiring skillful positioning and strategy, with feedback through progression and character upgrades."

    • Competition
      -3

      "Focus is primarily on single-player story modes and personal progression; PvP exists but is minor and not highly competitive."

    • Continuation
      4

      "Players report long playtimes, habitual daily logins, and engagement with multiple storylines and events encouraging extended play."

    • Cooperation
      -4

      "Gameplay centers on individual tactical play and story progression; limited social or cooperative multiplayer features."

    • Creativity
      3

      "Players customize characters via skill trees and equipment, and make meaningful choices affecting story outcomes and team composition."

    • Domination
      -4

      "Interactions are balanced and respectful; no evidence of power imposition or toxic dominance in community or gameplay."

    • Escapism
      4

      "Players use the game as a relaxing distraction with immersive storylines and tactical gameplay, often to unwind from daily stress."

    • Expectation
      -4

      "Engagement is driven by intrinsic interest in tactical RPGs and story, with optional spending and no strong external pressure."

    • Experimenting
      3

      "Players explore different character builds, story routes, and tactical strategies, encouraged by branching narratives and skill customization."

    • Exploration
      2

      "The game features multiple story modes and branching paths, but exploration is mostly within structured tactical maps rather than open worlds."

    • Expression
      3

      "Character customization through skill trees and equipment allows personal expression, though visual customization is limited."

    • Fantasy
      4

      "The game presents a rich fantasy setting with war, magic, and political intrigue, evoking classic tactical RPG themes."

    • Fellowship
      -3

      "Community exists but gameplay is largely solo; limited social features and dying guilds reduce sense of group identity."

    • Growth
      4

      "Players develop skills in tactical combat and character building, with ongoing learning through complex mechanics and story progression."

    • Health
      -4

      "The game is sedentary with long play sessions and grind; no physical activity or health-related features."

    • Idle
      -3

      "Requires focused attention for tactical battles and story engagement; some auto modes exist but manual play is preferred."

    • Intimacy
      -3

      "Social interactions are minimal and surface-level; emotional connections arise mainly through story and character development."

    • Leadership
      2

      "Players lead mercenary groups and make strategic decisions affecting outcomes, though no multiplayer leadership roles."

    • Progression
      4

      "Strong emphasis on leveling characters, upgrading gear, unlocking abilities, and advancing through story and events."

    • Relaxation
      3

      "Many players find the game relaxing and enjoyable, balancing challenge with flow in tactical gameplay and story immersion."

    • Sensation
      3

      "Appealing pixel art, music, and animations provide sensory enjoyment and emotional engagement."

    • Status
      -3

      "Recognition is limited; achievements and progress are mostly personal with little social status or visibility."

    • Story
      5

      "Strong narrative focus with multiple story modes, branching paths, character development, and rich lore."

    • Strategy
      5

      "Core gameplay revolves around deep tactical combat, positioning, resource management, and strategic planning."

    • Thrill
      2

      "Some suspense and challenge in tactical battles and story decisions, but overall controlled and measured gameplay."

    • Value
      3

      "Generous free-to-play rewards and extensive content provide good value for time invested despite optional monetization."

    • Violence
      3

      "Combat involves tactical battles with attacks and abilities; violence is stylized and part of fantasy warfare."

    • Survival
      3

      "Players manage resources and avoid failure in tactical combat, with some strategic defense elements."

    Last update: 29/04/2026