SteamWorld Quest: Hand of Gilgamech Thumbnail

SteamWorld Quest: Hand of Gilgamech similar games & best alternatives

SteamWorld Quest: Hand of Gilgamech

PC (Microsoft Windows), Mac, iOS, Nintendo Switch, Linux • 2019

Related articles

Quick resume

Lead a party of aspiring heroes through a beautifully hand-drawn world and intense battles using only your wits and a handful of cards. Take on whatever threat comes your way by crafting your own deck choosing from over 100 unique punch-cards!

Global score

87/100

Genres

Adventure, Role-playing (RPG), Turn-based strategy (TBS), Strategy

Similar games

    Pros

    • Engaging card-based combat with combos
    • Charming art style and music
    • Varied character abilities and deck customization
    • Accessible yet strategic gameplay
    • Good value for price and length

    Cons

    • Story can be repetitive and cheesy
    • Some ui and control clunkiness
    • Limited exploration and linear progression
    • Late game grind and difficulty spikes
    • Lack of deck loadout saving

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. It leans lower than usual among comparable games on Violence, Exploration, Survival.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players can customize decks, choose party members and equipment, and decide strategies in combat, showing moderate control over actions."

    • Competence
      3

      "Combat involves tactical card play, combos, and resource management with some challenge, especially on higher difficulties."

    • Competition
      -2

      "Primarily a single-player experience focused on personal progress; some optional challenge modes exist but no direct PvP or leaderboards."

    • Continuation
      2

      "Players engage in 15-30 hour campaigns with some replayability via New Game+ and challenge modes, though some find late game grind tedious."

    • Cooperation
      -3

      "Gameplay centers on individual play controlling a party; no multiplayer or cooperative modes."

    • Creativity
      3

      "Deck building and character loadout customization allow creative experimentation with combos and strategies."

    • Domination
      -4

      "Interactions are balanced and respectful; no evidence of power imposition or trash talk."

    • Escapism
      4

      "Players use the game as a relaxing, whimsical fantasy escape with charming characters and story."

    • Expectation
      -4

      "Players engage voluntarily for fun and personal interest without external pressure or obligation."

    • Experimenting
      3

      "Encouraged to try different deck builds, party compositions, and strategies to overcome challenges."

    • Exploration
      -2

      "Exploration is limited and linear with minimal discovery; focus is on progressing through set chapters."

    • Expression
      2

      "Some character and deck customization exists, but no deep avatar personalization or cosmetic modifications."

    • Fantasy
      4

      "Set in a whimsical steampunk fantasy world with robots, magic, and imaginative story elements."

    • Fellowship
      -3

      "Minimal social interaction; primarily a solo experience with little community involvement in gameplay."

    • Growth
      3

      "Players develop skills in deckbuilding and tactics, and characters level up and improve over time."

    • Health
      -4

      "Typical sedentary gameplay without physical activity or health-related features."

    • Idle
      -3

      "Requires focused attention during battles and exploration; not designed for background or idle play."

    • Intimacy
      -4

      "Social connections are minimal and superficial; no close relationships formed through gameplay."

    • Leadership
      2

      "Players lead a party of characters and make strategic decisions, but no leadership over other players."

    • Progression
      4

      "Strong sense of progression through leveling, card upgrades, equipment acquisition, and story advancement."

    • Relaxation
      3

      "Generally a chill and enjoyable experience with some tension in boss fights; pacing is moderate."

    • Sensation
      3

      "Appealing visuals, music, and animations provide sensory enjoyment and emotional engagement."

    • Status
      -4

      "Achievements and progression are personal; no social status or recognition systems."

    • Story
      2

      "Story is light, humorous, and serves as a backdrop; some players find it forgettable or cheesy."

    • Strategy
      3

      "Combat requires planning, resource management, and tactical decision making with card synergies."

    • Thrill
      1

      "Some suspense in boss fights and challenges, but overall a controlled and predictable experience."

    • Value
      3

      "Generally considered good value for price with 15-30 hours of content and replay modes."

    • Violence
      -3

      "Combat is stylized and turn-based with no graphic violence; focus on tactical card battles rather than destruction."

    • Survival
      1

      "Players manage health and status effects in combat but threats are moderate and manageable."

    Last update: 29/04/2026