SteamWorld Quest: Hand of Gilgamech similar games & best alternatives
SteamWorld Quest: Hand of Gilgamech
2019
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Quick resume
Lead a party of aspiring heroes through a beautifully hand-drawn world and intense battles using only your wits and a handful of cards. Take on whatever threat comes your way by crafting your own deck choosing from over 100 unique punch-cards!
Global score
87/100
Genres
Adventure, Role-playing (RPG), Turn-based strategy (TBS), Strategy
Pros
- Engaging card-based combat with combos
- Charming art style and music
- Varied character abilities and deck customization
- Accessible yet strategic gameplay
- Good value for price and length
Cons
- Story can be repetitive and cheesy
- Some ui and control clunkiness
- Limited exploration and linear progression
- Late game grind and difficulty spikes
- Lack of deck loadout saving
Motivations
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Autonomy3
"Players can customize decks, choose party members and equipment, and decide strategies in combat, showing moderate control over actions."
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Competence3
"Combat involves tactical card play, combos, and resource management with some challenge, especially on higher difficulties."
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Competition-2
"Primarily a single-player experience focused on personal progress; some optional challenge modes exist but no direct PvP or leaderboards."
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Continuation2
"Players engage in 15-30 hour campaigns with some replayability via New Game+ and challenge modes, though some find late game grind tedious."
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Cooperation-3
"Gameplay centers on individual play controlling a party; no multiplayer or cooperative modes."
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Creativity3
"Deck building and character loadout customization allow creative experimentation with combos and strategies."
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Domination-4
"Interactions are balanced and respectful; no evidence of power imposition or trash talk."
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Escapism4
"Players use the game as a relaxing, whimsical fantasy escape with charming characters and story."
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Expectation-4
"Players engage voluntarily for fun and personal interest without external pressure or obligation."
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Experimenting3
"Encouraged to try different deck builds, party compositions, and strategies to overcome challenges."
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Exploration-2
"Exploration is limited and linear with minimal discovery; focus is on progressing through set chapters."
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Expression2
"Some character and deck customization exists, but no deep avatar personalization or cosmetic modifications."
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Fantasy4
"Set in a whimsical steampunk fantasy world with robots, magic, and imaginative story elements."
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Fellowship-3
"Minimal social interaction; primarily a solo experience with little community involvement in gameplay."
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Growth3
"Players develop skills in deckbuilding and tactics, and characters level up and improve over time."
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Health-4
"Typical sedentary gameplay without physical activity or health-related features."
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Idle-3
"Requires focused attention during battles and exploration; not designed for background or idle play."
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Intimacy-4
"Social connections are minimal and superficial; no close relationships formed through gameplay."
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Leadership2
"Players lead a party of characters and make strategic decisions, but no leadership over other players."
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Progression4
"Strong sense of progression through leveling, card upgrades, equipment acquisition, and story advancement."
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Relaxation3
"Generally a chill and enjoyable experience with some tension in boss fights; pacing is moderate."
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Sensation3
"Appealing visuals, music, and animations provide sensory enjoyment and emotional engagement."
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Status-4
"Achievements and progression are personal; no social status or recognition systems."
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Story2
"Story is light, humorous, and serves as a backdrop; some players find it forgettable or cheesy."
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Strategy3
"Combat requires planning, resource management, and tactical decision making with card synergies."
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Thrill1
"Some suspense in boss fights and challenges, but overall a controlled and predictable experience."
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Value3
"Generally considered good value for price with 15-30 hours of content and replay modes."
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Violence-3
"Combat is stylized and turn-based with no graphic violence; focus on tactical card battles rather than destruction."
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Survival1
"Players manage health and status effects in combat but threats are moderate and manageable."
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Last update: 06/03/2026