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SteamWorld Quest: Hand of Gilgamech

Nintendo Switch, PC (Microsoft Windows), Linux, iOS, Mac • 2019

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Quick resume

Lead a party of aspiring heroes through a beautifully hand-drawn world and intense battles using only your wits and a handful of cards. Take on whatever threat comes your way by crafting your own deck choosing from over 100 unique punch-cards!

Global score

87/100

Genres

Adventure, Role-playing (RPG), Turn-based strategy (TBS), Strategy

Pros

  • Engaging card-based combat with combos
  • Charming art style and music
  • Varied character abilities and deck customization
  • Accessible yet strategic gameplay
  • Good value for price and length

Cons

  • Story can be repetitive and cheesy
  • Some ui and control clunkiness
  • Limited exploration and linear progression
  • Late game grind and difficulty spikes
  • Lack of deck loadout saving

Motivations

  • Autonomy
    3

    "Players can customize decks, choose party members and equipment, and decide strategies in combat, showing moderate control over actions."

  • Competence
    3

    "Combat involves tactical card play, combos, and resource management with some challenge, especially on higher difficulties."

  • Competition
    -2

    "Primarily a single-player experience focused on personal progress; some optional challenge modes exist but no direct PvP or leaderboards."

  • Continuation
    2

    "Players engage in 15-30 hour campaigns with some replayability via New Game+ and challenge modes, though some find late game grind tedious."

  • Cooperation
    -3

    "Gameplay centers on individual play controlling a party; no multiplayer or cooperative modes."

  • Creativity
    3

    "Deck building and character loadout customization allow creative experimentation with combos and strategies."

  • Domination
    -4

    "Interactions are balanced and respectful; no evidence of power imposition or trash talk."

  • Escapism
    4

    "Players use the game as a relaxing, whimsical fantasy escape with charming characters and story."

  • Expectation
    -4

    "Players engage voluntarily for fun and personal interest without external pressure or obligation."

  • Experimenting
    3

    "Encouraged to try different deck builds, party compositions, and strategies to overcome challenges."

  • Exploration
    -2

    "Exploration is limited and linear with minimal discovery; focus is on progressing through set chapters."

  • Expression
    2

    "Some character and deck customization exists, but no deep avatar personalization or cosmetic modifications."

  • Fantasy
    4

    "Set in a whimsical steampunk fantasy world with robots, magic, and imaginative story elements."

  • Fellowship
    -3

    "Minimal social interaction; primarily a solo experience with little community involvement in gameplay."

  • Growth
    3

    "Players develop skills in deckbuilding and tactics, and characters level up and improve over time."

  • Health
    -4

    "Typical sedentary gameplay without physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention during battles and exploration; not designed for background or idle play."

  • Intimacy
    -4

    "Social connections are minimal and superficial; no close relationships formed through gameplay."

  • Leadership
    2

    "Players lead a party of characters and make strategic decisions, but no leadership over other players."

  • Progression
    4

    "Strong sense of progression through leveling, card upgrades, equipment acquisition, and story advancement."

  • Relaxation
    3

    "Generally a chill and enjoyable experience with some tension in boss fights; pacing is moderate."

  • Sensation
    3

    "Appealing visuals, music, and animations provide sensory enjoyment and emotional engagement."

  • Status
    -4

    "Achievements and progression are personal; no social status or recognition systems."

  • Story
    2

    "Story is light, humorous, and serves as a backdrop; some players find it forgettable or cheesy."

  • Strategy
    3

    "Combat requires planning, resource management, and tactical decision making with card synergies."

  • Thrill
    1

    "Some suspense in boss fights and challenges, but overall a controlled and predictable experience."

  • Value
    3

    "Generally considered good value for price with 15-30 hours of content and replay modes."

  • Violence
    -3

    "Combat is stylized and turn-based with no graphic violence; focus on tactical card battles rather than destruction."

  • Survival
    1

    "Players manage health and status effects in combat but threats are moderate and manageable."

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    Last update: 06/03/2026