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First Class Trouble

PlayStation 5, PlayStation 4, PC (Microsoft Windows) • 2021

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Quick resume

First Class Trouble is a party game where players must work together and against each other to survive a disaster. The goal is to shut down a deadly A.I. Some players are impostors, secretly playing as human-looking killer robots intent on betraying the other players.

Global score

79/100

Genres

Indie

Pros

  • Fun and creative social deduction gameplay
  • Strong community and friendship formation
  • Variety of kills and sabotage methods
  • Good replayability and value
  • Active developer support and updates

Cons

  • Toxic and racist players in public lobbies
  • Small player base and matchmaking issues
  • Voice chat bugs and crossplay problems
  • Limited maps and some repetition
  • Requires friends or good group for best experience

Motivations

  • Autonomy
    4

    "Players have freedom to choose roles, strategies, and actions including creative kills and sabotage, indicating high player control."

  • Competence
    3

    "Game involves skillful deception, teamwork, and use of environment; some players mention a skill ceiling and learning curve."

  • Competition
    2

    "While there is no explicit ranked mode, players compete indirectly by trying to outwit others and win rounds."

  • Continuation
    4

    "Many reviews mention long play sessions, habitual play with friends, and repeated enjoyment over time."

  • Cooperation
    4

    "Strong emphasis on teamwork among residents to complete objectives and survive, with voice chat proximity encouraging cooperation."

  • Creativity
    4

    "Players creatively use environment and items (e.g., setting fires, throwing bottles) to deceive or kill, showing high creativity."

  • Domination
    3

    "Personoids exert control by killing and sabotaging; some trolling and toxic behavior reported but also balanced by cooperative play."

  • Escapism
    4

    "Players use the game as a fun distraction and social outlet, often enjoying the chaotic and humorous atmosphere."

  • Expectation
    -4

    "Players generally engage voluntarily for fun and social interaction, not out of obligation or pressure."

  • Experimenting
    4

    "Game encourages trying different tactics, kills, and strategies; players mention variety and novelty in gameplay."

  • Exploration
    2

    "Some exploration of different maps and areas, but limited number of maps and some repetition noted."

  • Expression
    3

    "Customization options and cosmetics available, allowing player self-expression."

  • Fantasy
    3

    "Set in a stylized 1950s spaceship with robots and sci-fi elements, providing an imaginative fictional experience."

  • Fellowship
    4

    "Strong community aspect with players forming friendships and groups; social interaction is a core part of experience."

  • Growth
    2

    "Players learn deception skills and game mechanics over time; some mention a learning curve and skill improvement."

  • Health
    -5

    "Typical sedentary gaming experience with no physical activity involved."

  • Idle
    -3

    "Requires active attention and communication during matches; not a casual or background game."

  • Intimacy
    2

    "Players form friendships and social bonds, though mostly in group contexts rather than close emotional sharing."

  • Leadership
    2

    "Some players take initiative in coordinating or leading groups, but overall shared decision-making is common."

  • Progression
    2

    "Players accumulate cosmetics and level up, but core gameplay is round-based without persistent power progression."

  • Relaxation
    -2

    "Game involves tension, suspicion, and occasional frustration; not primarily a relaxation experience."

  • Sensation
    3

    "Enjoyable visual style, ragdoll physics, and humorous animations provide sensory and emotional fun."

  • Status
    1

    "Some social recognition within community and friend groups, but no formal ranking or status systems."

  • Story
    -3

    "Minimal narrative; gameplay focuses on social deduction and objectives rather than immersive story."

  • Strategy
    4

    "Requires mental challenge, planning, deception, and problem solving to succeed in roles."

  • Thrill
    4

    "Suspense and tension from deception, timed objectives, and threat of being killed create thrilling moments."

  • Value
    4

    "Players report good value for price with many hours of fun and replayability."

  • Violence
    4

    "Enjoyment of combat and creative kills is a core part of gameplay."

  • Survival
    4

    "Survival against personoids and managing oxygen and hazards is a key gameplay element."

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    Last update: 06/03/2026