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Obey the Voice™ similar games & best alternatives

Obey the Voice™

PC (Microsoft Windows) • 2026

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Quick resume

You are here to listen to The Voice, do what he says. But don't listen to other voices...

Global score

89/100

Genres

Adventure, Indie

Similar games

    Pros

    • Unique and tense horror atmosphere
    • Challenging and varied puzzles
    • Well-crafted for a solo developer
    • Engaging story and lore
    • Good value for price

    Cons

    • Short game length
    • Repetitive trial-and-error sections
    • Some frustrating mechanics (e.g. precise clicking)
    • Lack of pause functionality
    • Limited accessibility options for hearing impaired

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. It leans lower than usual among comparable games on Autonomy, Relaxation, Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      -4

      "Game heavily emphasizes following strict rules and instructions from the Voice, limiting player freedom and requiring obedience."

    • Competence
      3

      "Players face challenging puzzles and tense situations requiring skill and attention, though some tasks can feel repetitive after failure."

    • Competition
      -5

      "No evidence of competitive elements; gameplay is focused on individual progress without comparison to others."

    • Continuation
      -2

      "Game is short and some players find repetition tedious, leading to possible disengagement after completion."

    • Cooperation
      -5

      "Entirely single-player experience with no cooperative or multiplayer features."

    • Creativity
      2

      "Varied puzzles and unique mechanics per level encourage creative problem solving within set constraints."

    • Domination
      -5

      "No elements of exerting control over others; gameplay is solitary and non-competitive."

    • Escapism
      4

      "Players seek to immerse themselves in a tense, scary environment to escape reality and experience psychological horror."

    • Expectation
      -4

      "Players engage voluntarily out of interest and intrinsic motivation rather than obligation or external pressure."

    • Experimenting
      2

      "Some exploration of mechanics and puzzle strategies, though constrained by strict rules and linear progression."

    • Exploration
      -2

      "Limited exploration due to linear level design and focus on following instructions; some desire for more secrets noted."

    • Expression
      -5

      "No customization or personalization options; presentation and gameplay are standardized."

    • Fantasy
      3

      "Game presents an imaginative, surreal horror scenario involving consciousness transfer and mysterious entities."

    • Fellowship
      -5

      "No social or community features; experience is solitary."

    • Growth
      3

      "Players develop skills in puzzle solving, memory, and stress management through gameplay challenges."

    • Health
      -5

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle
      -3

      "Requires focused attention and continuous engagement; no background or casual play elements."

    • Intimacy
      -5

      "No social interaction or relationship building; purely individual experience."

    • Leadership
      -5

      "No leadership or group management roles; player follows instructions without directing others."

    • Progression
      3

      "Players progress through levels and puzzles, unlocking new challenges and story elements."

    • Relaxation
      -4

      "Game induces sustained tension and stress rather than relaxation or flow."

    • Sensation
      3

      "Strong sensory stimulation through atmospheric audio, visuals, and jump scares."

    • Status
      -5

      "No social recognition or status systems present."

    • Story
      3

      "Narrative is present and unfolds through environmental storytelling and audio, though some find it minimalistic."

    • Strategy
      3

      "Requires planning and problem solving to complete puzzles and avoid threats under pressure."

    • Thrill
      4

      "High suspense and tension with jump scares and stressful chase sequences."

    • Value
      2

      "Generally considered good value for price given quality and length, though some desire more content."

    • Violence
      3

      "Contains horror violence and threat from monsters, though no explicit gore detailed."

    • Survival
      4

      "Core gameplay involves avoiding death and managing threats under strict conditions."

    Last update: 29/04/2026