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Obey the Voice™

PC (Microsoft Windows) • 2026

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Quick resume

You are here to listen to The Voice, do what he says. But don't listen to other voices...

Global score

89/100

Genres

Adventure, Indie

Pros

  • Unique and tense horror atmosphere
  • Challenging and varied puzzles
  • Well-crafted for a solo developer
  • Engaging story and lore
  • Good value for price

Cons

  • Short game length
  • Repetitive trial-and-error sections
  • Some frustrating mechanics (e.g. precise clicking)
  • Lack of pause functionality
  • Limited accessibility options for hearing impaired

Motivations

  • Autonomy
    -4

    "Game heavily emphasizes following strict rules and instructions from the Voice, limiting player freedom and requiring obedience."

  • Competence
    3

    "Players face challenging puzzles and tense situations requiring skill and attention, though some tasks can feel repetitive after failure."

  • Competition
    -5

    "No evidence of competitive elements; gameplay is focused on individual progress without comparison to others."

  • Continuation
    -2

    "Game is short and some players find repetition tedious, leading to possible disengagement after completion."

  • Cooperation
    -5

    "Entirely single-player experience with no cooperative or multiplayer features."

  • Creativity
    2

    "Varied puzzles and unique mechanics per level encourage creative problem solving within set constraints."

  • Domination
    -5

    "No elements of exerting control over others; gameplay is solitary and non-competitive."

  • Escapism
    4

    "Players seek to immerse themselves in a tense, scary environment to escape reality and experience psychological horror."

  • Expectation
    -4

    "Players engage voluntarily out of interest and intrinsic motivation rather than obligation or external pressure."

  • Experimenting
    2

    "Some exploration of mechanics and puzzle strategies, though constrained by strict rules and linear progression."

  • Exploration
    -2

    "Limited exploration due to linear level design and focus on following instructions; some desire for more secrets noted."

  • Expression
    -5

    "No customization or personalization options; presentation and gameplay are standardized."

  • Fantasy
    3

    "Game presents an imaginative, surreal horror scenario involving consciousness transfer and mysterious entities."

  • Fellowship
    -5

    "No social or community features; experience is solitary."

  • Growth
    3

    "Players develop skills in puzzle solving, memory, and stress management through gameplay challenges."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention and continuous engagement; no background or casual play elements."

  • Intimacy
    -5

    "No social interaction or relationship building; purely individual experience."

  • Leadership
    -5

    "No leadership or group management roles; player follows instructions without directing others."

  • Progression
    3

    "Players progress through levels and puzzles, unlocking new challenges and story elements."

  • Relaxation
    -4

    "Game induces sustained tension and stress rather than relaxation or flow."

  • Sensation
    3

    "Strong sensory stimulation through atmospheric audio, visuals, and jump scares."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    3

    "Narrative is present and unfolds through environmental storytelling and audio, though some find it minimalistic."

  • Strategy
    3

    "Requires planning and problem solving to complete puzzles and avoid threats under pressure."

  • Thrill
    4

    "High suspense and tension with jump scares and stressful chase sequences."

  • Value
    2

    "Generally considered good value for price given quality and length, though some desire more content."

  • Violence
    3

    "Contains horror violence and threat from monsters, though no explicit gore detailed."

  • Survival
    4

    "Core gameplay involves avoiding death and managing threats under strict conditions."

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    Last update: 06/03/2026