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Summer of '58

PC (Microsoft Windows) • 2021

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Quick resume

In the summer of 2008. The main character, at the request of followers, goes to Russia to explore the abandoned camp "Yunost". Locals say that this place is inhabited by restless souls. This will need to be checked.

Global score

89/100

Genres

Indie, Simulator

Pros

  • Immersive horror atmosphere
  • Effective sound design
  • Engaging story
  • Well-paced jump scares
  • Supportive indie developer

Cons

  • Very short gameplay length
  • Overreliance on jump scares
  • Some repetitive sound effects
  • Limited exploration and puzzle complexity
  • No multiplayer or social features

Motivations

  • Autonomy
    3

    "Players explore the environment freely and solve simple puzzles at their own pace, though the game occasionally forces camera angles and scripted events."

  • Competence
    2

    "Gameplay is easy and straightforward with simple walking and interaction mechanics, but players feel effective in progressing through the story and uncovering mysteries."

  • Competition
    -5

    "Singleplayer experience with no competitive or leaderboard elements; focus is on personal exploration and pacing."

  • Continuation
    -3

    "Short game (~1.5-2 hours) with limited replayability; players generally complete it in one or two sessions and do not engage in long habitual play."

  • Cooperation
    -5

    "Entirely singleplayer with no cooperative or multiplayer features."

  • Creativity
    1

    "Players interact with the environment and piece together story elements, but gameplay is mostly following a linear path with limited creative input."

  • Domination
    -5

    "No multiplayer or social dominance elements; interactions are individual and balanced."

  • Escapism
    4

    "Strong atmospheric horror experience designed to immerse players and provide a psychological escape from reality."

  • Expectation
    -4

    "Players engage voluntarily out of interest in horror and indie games; no obligation or external pressure reported."

  • Experimenting
    -2

    "Gameplay involves exploring and interacting with the environment but within a fixed narrative and limited mechanics; little novelty exploration."

  • Exploration
    3

    "Players explore an abandoned camp and uncover story elements by discovering notes and objects, though the environment is relatively small and scripted."

  • Expression
    -5

    "No character customization or player-driven expression; standard presentation throughout."

  • Fantasy
    4

    "Engages players in a paranormal horror story with supernatural elements and imaginative fiction."

  • Fellowship
    -5

    "No social or community features; purely solo experience."

  • Growth
    1

    "Some learning involved in puzzle solving and story comprehension, but overall gameplay is simple and accessible."

  • Health
    -5

    "Sedentary gameplay typical of walking simulators; no physical activity or health-related features."

  • Idle
    -3

    "Requires player attention to progress; no background or idle gameplay elements."

  • Intimacy
    -5

    "No social or emotional relationship building; isolated singleplayer experience."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    2

    "Players progress through story and unlock achievements, but no complex item collection or upgrade systems."

  • Relaxation
    -2

    "Tense and suspenseful atmosphere with jump scares creates emotional strain rather than relaxation."

  • Sensation
    4

    "Strong sensory stimulation through immersive sound design, lighting, and jump scares."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    3

    "Engaging narrative with a clear plot and lore, though not a masterpiece; story is a key motivator."

  • Strategy
    -3

    "Minimal strategic or problem-solving demands; mostly straightforward exploration and simple puzzles."

  • Thrill
    4

    "High suspense and jump scares provide thrill and emotional excitement."

  • Value
    2

    "Generally considered good value for a short, well-made indie horror game, though some feel price is steep for length."

  • Violence
    -5

    "No combat or destructive gameplay; focus on exploration and atmosphere."

  • Survival
    -4

    "No survival mechanics or resource management; stable environment with scripted threats."

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    Last update: 06/03/2026