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Father's Day

PC (Microsoft Windows) • 2022

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Quick resume

"Father's Day" - a psychological thriller that is a spin-off and prequel to the game "Find Yourself". The dream of living happily ever after was destroyed after Phil lost his wife and son. Obsessed with the desire to return them, he develops a plan.

Global score

86/100

Genres

Indie, Simulator

Pros

  • Strong atmosphere and sound design
  • Well-timed jump scares
  • Intriguing psychological horror story
  • Smooth gameplay and controls
  • Good value especially on sale

Cons

  • Short length
  • Some pacing issues and backtracking
  • Confusing story elements for some players
  • Lack of control customization (no key rebinding)
  • Annoying chase sequences with ai pathing issues

Motivations

  • Autonomy
    3

    "Players can explore multiple locations, solve puzzles, and control three different characters with some freedom, though the game is mostly linear."

  • Competence
    2

    "Puzzles are straightforward and easy, with some trial and error; some players found item searching tedious but not highly challenging."

  • Competition
    -5

    "No competitive elements or player comparison; focus is on solo exploration and story."

  • Continuation
    1

    "Short game (~2-3 hours) with some replay value for achievements, but generally a one-time experience."

  • Cooperation
    -5

    "Single player experience with no multiplayer or cooperative gameplay."

  • Creativity
    1

    "Some creative puzzle solving and exploration, but mostly following a set narrative and environment."

  • Domination
    -5

    "No elements of exerting control or superiority over others; purely individual experience."

  • Escapism
    4

    "Players use the game to immerse in a psychological horror story and escape reality through atmosphere and narrative."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, with no obligation or pressure."

  • Experimenting
    2

    "Some exploration and puzzle experimentation, but mostly guided by the story and linear progression."

  • Exploration
    3

    "Players explore multiple environments, uncover secrets, and piece together story elements."

  • Expression
    -5

    "No character customization or player expression; fixed characters and environments."

  • Fantasy
    3

    "Psychological horror with some surreal and supernatural elements, but grounded in a narrative context."

  • Fellowship
    -5

    "Solo play with minimal social interaction or community involvement."

  • Growth
    2

    "Players learn puzzle solutions and story details, with some skill development in exploration and observation."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention and continuous engagement; some backtracking but not casual or background play."

  • Intimacy
    -5

    "No close social relationships or emotional sharing; solitary experience."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    3

    "Players collect items and unlock achievements as they progress through the story."

  • Relaxation
    -2

    "Tense atmosphere with jump scares creates sustained tension rather than relaxation."

  • Sensation
    3

    "Effective use of sound design, lighting, and jump scares to create sensory stimulation and emotional impact."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    4

    "Strong narrative focus with interconnected storylines and psychological themes."

  • Strategy
    1

    "Some puzzle solving and item usage requires light problem solving, but no complex strategy."

  • Thrill
    4

    "Jump scares and suspenseful moments provide thrills and tension relief."

  • Value
    1

    "Generally considered good value for a short indie horror game, especially on sale."

  • Violence
    2

    "Includes horror violence and threats, but no emphasis on combat or destruction."

  • Survival
    1

    "Some stealth and chase sequences require avoiding threats, but mostly stable exploration."

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    Last update: 06/03/2026