Abalon: Roguelike Tactics CCG similar games & best alternatives
Abalon: Roguelike Tactics CCG
2023
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Quick resume
Abalon is a roguelike adventure that fuses tactical turn-based combat and card strategy. Choose your summoner and explore a tabletop world to discover its secrets. Build the perfect deck, outsmart your enemies and become legend!
Global score
95/100
Genres
Adventure, Indie, Role-playing (RPG), Strategy
Similar games
Pros
- Deep tactical combat
- High replayability
- Varied summoners and cards
- Active and responsive developer
- Polished gameplay and ui
Cons
- Some ui clunkiness
- Randomness can be punishing
- Limited multiplayer currently
- Art style may not appeal to all
- Runs can be long for some players
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Competition, Fantasy. It leans lower than usual among comparable games on Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have significant control over deck building, summoner choice, and tactical decisions in combat and exploration."
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Competence4
"The game offers challenging tactical combat and strategic deck management requiring skill and adaptation."
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Competition1
"Multiplayer is planned but currently the focus is on solo play with some arena modes; limited evidence of strong competitive ranking."
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Continuation4
"High replayability with many summoners, cards, and modes encourages habitual and long-term play."
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Cooperation-3
"Gameplay is primarily solo with limited cooperative or team-based multiplayer elements."
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Creativity4
"Players create and customize decks, choose summoners, and experiment with synergies and strategies."
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Domination-4
"Interactions emphasize balanced tactical play and mutual respect rather than exerting power over others."
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Escapism4
"The fantasy setting, tactical gameplay, and roguelike progression provide immersive escapism."
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Expectation-4
"Players engage voluntarily driven by intrinsic interest and enjoyment rather than obligation."
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Experimenting4
"Strong emphasis on trying new summoners, cards, strategies, and adapting builds each run."
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Exploration3
"Procedural maps with events and encounters encourage discovery and tactical exploration."
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Expression2
"Some customization of decks and summoners allows personal expression, though limited cosmetic modification."
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Fantasy5
"Strong fantasy theme with mythical creatures, magic, and imaginative settings."
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Fellowship-3
"Primarily a single-player experience with minimal social or community gameplay elements."
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Growth4
"Players learn mechanics, improve skills, and unlock new summoners and cards over time."
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Health-4
"Typical sedentary gameplay with no physical activity elements."
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Idle-3
"Requires focused attention during tactical combat and deck management."
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Intimacy-4
"Minimal social interaction or emotional bonding beyond gameplay."
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Leadership2
"Players lead their summoner and party tactically, but no evidence of leading other players."
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Progression5
"Strong meta-progression with unlocking cards, summoners, and artifacts across runs."
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Relaxation1
"Can be relaxing on easier difficulties but generally challenging and mentally engaging."
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Sensation2
"Visual and auditory elements are pleasant and engaging but not highly stimulating."
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Status-3
"Little emphasis on social recognition or leaderboards currently."
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Story1
"Some light narrative and lore but not a primary focus."
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Strategy5
"Core gameplay revolves around tactical positioning, deck building, and resource management."
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Thrill3
"Tactical combat and roguelike risk-reward create suspense and excitement."
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Value4
"Players report high value for time and money with extensive content and replayability."
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Violence2
"Combat involves attacking and defeating enemies but with fantasy stylized violence."
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Survival3
"Players must manage resources and avoid defeat in challenging tactical encounters."
Last update: 29/04/2026