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Teardown

PlayStation 5, Xbox Series X|S, PC (Microsoft Windows) • 2022

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Quick resume

Prepare the perfect heist in this simulated and fully destructible voxel world. Tear down walls with vehicles or explosives to create shortcuts. Stack objects to reach higher. Use the environment to your advantage in the most creative way you can think of.

Global score

96/100

Genres

Action, Indie, Simulator, Strategy, Puzzle

Pros

  • Highly creative sandbox with extensive mod support
  • Engaging physics-based destruction mechanics
  • Good replayability and long play sessions
  • Strategic and puzzle elements in missions
  • Relaxing and cathartic gameplay experience

Cons

  • Campaign missions can be repetitive and time-limited
  • No multiplayer or cooperative modes
  • High pc requirements for best performance
  • Some map boundaries limit exploration
  • Paid dlcs and season pass criticized by some players

Motivations

  • Autonomy
    4

    "Players have high freedom to choose how to approach missions, use tools, and create destruction; sandbox and modding support enhance autonomy."

  • Competence
    3

    "Missions require skillful planning and execution, but overall difficulty is rated easy to moderate; players receive feedback from physics and mission success."

  • Competition
    -3

    "Focus is on individual play and personal challenge rather than competing against others; no mention of leaderboards or PvP."

  • Continuation
    4

    "Many players report long playtimes, habitual returns to sandbox and mods, and high replayability."

  • Cooperation
    -4

    "Game is primarily single-player with no cooperative gameplay; social interaction mostly through mod community."

  • Creativity
    5

    "Strong emphasis on creative destruction, modding, map editing, and player experimentation."

  • Domination
    -4

    "No evidence of exerting control over others; interactions are individual and respectful."

  • Escapism
    5

    "Players use the game for stress relief, emotional release, and distraction from real life."

  • Expectation
    -4

    "Engagement driven by intrinsic interest and voluntary play; no reports of obligation or pressure."

  • Experimenting
    5

    "Encouraged to try new strategies, experiment with tools, and explore mod content."

  • Exploration
    3

    "Players explore detailed maps and environments, though some map boundaries limit full exploration."

  • Expression
    4

    "Customization through mods and creative use of tools allows personal expression."

  • Fantasy
    2

    "Game features imaginative destruction scenarios and mod content including fantasy elements, though grounded in a heist/puzzle context."

  • Fellowship
    -3

    "Limited social connection; community interaction mainly via mod sharing rather than in-game social features."

  • Growth
    3

    "Players learn and improve skills in planning, physics manipulation, and tool use; campaign progression supports growth."

  • Health
    -5

    "No physical activity involved; sedentary gameplay."

  • Idle
    -3

    "Requires focused attention during missions and sandbox play; not typically background or idle play."

  • Intimacy
    -5

    "No close relationship formation or emotional sharing described."

  • Leadership
    -5

    "No leadership or management roles; gameplay is individual."

  • Progression
    3

    "Campaign features upgrades and unlocking tools; players accumulate items and abilities."

  • Relaxation
    4

    "Many players find the sandbox and destruction cathartic and relaxing."

  • Sensation
    4

    "Enjoyment from visual and auditory effects of destruction and physics-based feedback."

  • Status
    -4

    "No social status or recognition systems; focus is on personal enjoyment."

  • Story
    2

    "Campaign has a storyline and lore, but it is not the main focus; story is described as average to good."

  • Strategy
    4

    "Missions require strategic planning, route optimization, and problem solving."

  • Thrill
    3

    "Timed heist missions create suspense and tension; explosions and destruction add excitement."

  • Value
    3

    "Players feel the game offers good value for money, especially with mod support and replayability."

  • Violence
    4

    "Enjoyment of destruction, explosions, and combat-like scenarios is central."

  • Survival
    -3

    "No survival mechanics; low risk environment focused on destruction and puzzles."

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    Last update: 06/03/2026