METAL GEAR RISING: REVENGEANCE similar games & best alternatives

METAL GEAR RISING: REVENGEANCE

PC (Microsoft Windows), PlayStation 3, Mac, Xbox 360 • 2014

Should you play it?

Developed by Kojima Productions and PlatinumGames, METAL GEAR RISING: REVENGEANCE takes the renowned METAL GEAR franchise into exciting new territory with an all-new action experience. The game seamlessly melds pure action and epic story-telling that surrounds Raiden – a child soldier transformed into a half-human, half-cyborg ninja who...

What works
  • Fast-paced and rewarding combat
  • Excellent soundtrack and music
  • Memorable boss fights
  • High replayability with upgrades and dlc
  • Solid pc port with good optimization
Things to keep in mind
  • Short game length
  • Camera control issues
  • Steep learning curve for combat mechanics
  • Limited exploration and linear levels
  • No multiplayer or cooperative modes

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Bayonetta

  • NINJA GAIDEN 4

  • Dead Space (2008)

  • Wolfenstein: The New Order

  • NINJA GAIDEN Σ2 [NINJA GAIDEN: Master Collection]

  • Devil May Cry 4

  • Ghostrunner 2

  • BloodRayne 2 (Legacy)

  • The First Berserker: Khazan

Hidden Gems

Less popular games with surprisingly high similarity

  • Death to Spies: Moment of Truth

  • Valfaris: Mecha Therion

  • Raw Metal

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Mortal Sin

  • Escapism

    Severed Steel

  • Fantasy

    Ghostrunner

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

METAL GEAR RISING: REVENGEANCE: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Exploration, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have control over weapon choice, stealth or combat approach, and upgrades, allowing personal playstyle decisions."

    Capsule for 12 is Better Than 6 12 is Better Than 6

    "Players have control over combat style, weapon upgrades, and approach to fights, including optional stealth sections."

  • Competence

    Game with the same Competence vibe

    5

    "The game features challenging combat with a high skill ceiling, combo mastery, parrying, and requires learning enemy patterns and mechanics to succeed."

    Capsule for Mortal Sin Mortal Sin

    "The game features challenging combat requiring skillful parrying, timing, and mastery of mechanics, especially on higher difficulties."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on single-player experience with no multiplayer or ranked modes; players compete against game challenges rather than others."

    Capsule for Coffee Caravan Coffee Caravan

    "Focus is on single-player experience with no multiplayer or ranked modes; players compete against game challenges rather than others."

  • Continuation

    Game with the same Continuation vibe

    3

    "High replay value with many achievements, unlockables, and multiple modes encourages repeated play despite some grind."

    Capsule for Major Mayhem Major Mayhem

    "High replay value due to upgrades, unlockables, and challenging boss fights encourage multiple playthroughs."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player with no cooperative multiplayer or teamwork elements."

    Capsule for Marvel’s Spider-Man: Miles Morales Marvel’s Spider-Man: Miles Morales

    "Entirely single-player with no cooperative multiplayer or teamwork elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize weapons, use various tactics, and experiment with combat approaches; limited world-building or crafting creativity."

    Capsule for Horizon Zero Dawn™ Complete Edition Horizon Zero Dawn™ Complete Edition

    "Players can customize weapons and outfits; combat allows creative slicing and tactical approaches."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are with AI enemies; no social dominance or player-to-player power dynamics."

    Capsule for Okhlos: Omega Okhlos: Omega

    "Interactions are with AI enemies; no social dominance or player-to-player power dynamics."

  • Escapism

    Game with the same Escapism vibe

    5

    "Highly immersive fast-paced action with stylized visuals and soundtrack provides strong real-life escape and adrenaline rush."

    Capsule for Severed Steel Severed Steel

    "Fast-paced action, over-the-top combat, and immersive soundtrack provide strong escapism and adrenaline rush."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and challenge, with no obligation or external pressure."

    Capsule for One Way Heroics One Way Heroics

    "Players engage voluntarily for fun and challenge, with no obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players try different weapons, builds, and strategies; game encourages learning and experimentation."

    Capsule for Monster Hunter: World Monster Hunter: World

    "Players explore combat mechanics, weapon upgrades, and slicing techniques; learning curve encourages experimentation."

  • Exploration

    Game with the same Exploration vibe

    -2

    "Levels are linear with limited exploration; some hidden collectibles exist but overall environments are familiar and straightforward."

    Capsule for Redeemer: Enhanced Edition Redeemer: Enhanced Edition

    "Linear levels with straightforward maps; limited exploration but some hidden items and collectibles."

  • Expression

    Game with the same Expression vibe

    3

    "Character customization through outfits and weapon modifications allows personal expression."

    Capsule for Shadow of the Tomb Raider: Definitive Edition Shadow of the Tomb Raider: Definitive Edition

    "Character customization through outfits and weapon upgrades allows personal expression."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong cyberpunk sci-fi setting with cyborg ninja fantasy and stylized combat."

    Capsule for Ghostrunner Ghostrunner

    "Futuristic cyborg ninja setting with exaggerated action and sci-fi elements creates strong fantasy experience."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No multiplayer or social community features; experience is solitary."

    Capsule for Dishonored 2 Dishonored 2

    "No multiplayer or social community features; experience is solitary."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, learn enemy patterns, and progress through upgrades and new abilities, supporting personal growth."

    Capsule for Kemono Friends Cellien May Cry Kemono Friends Cellien May Cry

    "Players develop skills mastering combat and parrying; upgrades and new abilities support player growth."

  • Health

    Game with the same Health vibe

    -4

    "Primarily sedentary gameplay with intense focus; no physical activity involved."

    Capsule for Furi Furi

    "Primarily sedentary gameplay with intense focus; no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires constant attention and active engagement during fast-paced combat and movement."

    Capsule for Ziggurat 2 Ziggurat 2

    "Requires constant attention and active engagement during fast-paced combat."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; interactions are limited to game narrative."

    Capsule for Lucifer Within Us Lucifer Within Us

    "No social or emotional relationship building; interactions are limited to game narrative and AI."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single-player focused."

    Capsule for Marvel’s Spider-Man Remastered Marvel’s Spider-Man Remastered

    "No leadership or group management roles; single-player focused."

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate weapons, upgrades, and class ranks; progression is a strong gameplay element."

    Capsule for Starship Troopers: Extermination Starship Troopers: Extermination

    "Players accumulate weapon upgrades, outfits, and abilities; progression is a core gameplay element."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "High adrenaline, fast-paced combat creates tension rather than relaxation or flow."

    Capsule for DOOM DOOM

    "High adrenaline, intense combat creates tension rather than relaxation."

  • Sensation

    Game with the same Sensation vibe

    5

    "Strong sensory stimulation from fast movement, vibrant visuals, and energetic soundtrack."

    Capsule for Neon White Neon White

    "Strong sensory stimulation from fast action, impactful soundtracks, and visual effects."

  • Status

    Game with the same Status vibe

    -4

    "No social status or recognition systems; focus is on personal achievement."

    Capsule for Resident Evil 2 Resident Evil 2

    "No social status or recognition systems; focus is on personal achievement."

  • Story

    Game with the same Story vibe

    3

    "Engaging narrative with characters and plot, though relatively short and simple."

    Capsule for Mika and The Witch's Mountain Mika and The Witch's Mountain

    "Engaging narrative with characters and plot, though shorter and less complex than main Metal Gear titles."

  • Strategy

    Game with the same Strategy vibe

    3

    "Combat and boss fights require tactical thinking, use of different attacks, and party management."

    Capsule for Silver Silver

    "Combat requires tactical parrying, timing, and planning attacks; boss fights demand strategic thinking."

  • Thrill

    Game with the same Thrill vibe

    5

    "High suspense and adrenaline from intense boss fights and risk of failure."

    Capsule for Furi Furi

    "High thrill from suspenseful boss fights, risk of failure, and fast-paced action sequences."

  • Value

    Game with the same Value vibe

    3

    "Good value especially on sale; praised for story and gameplay despite short length."

    Capsule for The Last Dream: Developer's Edition The Last Dream: Developer's Edition

    "Good value for price especially on sale; praised for gameplay and soundtrack despite short length."

  • Violence

    Game with the same Violence vibe

    5

    "Core gameplay revolves around violent combat, beating enemies, and destruction."

    Capsule for SharpShooter3D SharpShooter3D

    "Core gameplay involves slicing enemies and destruction; violence is central and stylized."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid failure and manage resources like health through aggressive combat; survival is a key gameplay element."

    Capsule for ULTRAKILL ULTRAKILL

    "Players must avoid failure and manage health during challenging combat; survival is a gameplay element."

Last update: 01/06/2026