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METAL GEAR RISING: REVENGEANCE similar games & best alternatives

METAL GEAR RISING: REVENGEANCE

PC (Microsoft Windows), Xbox 360, Mac, PlayStation 3 • 2014

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Quick resume

Developed by Kojima Productions and PlatinumGames, METAL GEAR RISING: REVENGEANCE takes the renowned METAL GEAR franchise into exciting new territory with an all-new action experience. The game seamlessly melds pure action and epic story-telling that surrounds Raiden – a child soldier transformed into a half-human, half-cyborg ninja who...

Global score

96/100

Genres

Action, Adventure, Hack and slash/Beat 'em up, Strategy, Shooter

Similar games

    Pros

    • Fast-paced and rewarding combat
    • Excellent soundtrack and music
    • Memorable boss fights
    • High replayability with upgrades and dlc
    • Solid pc port with good optimization

    Cons

    • Short game length
    • Camera control issues
    • Steep learning curve for combat mechanics
    • Limited exploration and linear levels
    • No multiplayer or cooperative modes

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression, Violence. It leans lower than usual among comparable games on Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have control over combat style, weapon upgrades, and approach to fights, including optional stealth sections."

    • Competence
      5

      "The game features challenging combat requiring skillful parrying, timing, and mastery of mechanics, especially on higher difficulties."

    • Competition
      -3

      "Focus is on single-player experience with no multiplayer or ranked modes; players compete against game challenges rather than others."

    • Continuation
      3

      "High replay value due to upgrades, unlockables, and challenging boss fights encourage multiple playthroughs."

    • Cooperation
      -5

      "Entirely single-player with no cooperative multiplayer or teamwork elements."

    • Creativity
      3

      "Players can customize weapons and outfits; combat allows creative slicing and tactical approaches."

    • Domination
      -4

      "Interactions are with AI enemies; no social dominance or player-to-player power dynamics."

    • Escapism
      5

      "Fast-paced action, over-the-top combat, and immersive soundtrack provide strong escapism and adrenaline rush."

    • Expectation
      -4

      "Players engage voluntarily for fun and challenge, with no obligation or external pressure."

    • Experimenting
      4

      "Players explore combat mechanics, weapon upgrades, and slicing techniques; learning curve encourages experimentation."

    • Exploration
      -2

      "Linear levels with straightforward maps; limited exploration but some hidden items and collectibles."

    • Expression
      3

      "Character customization through outfits and weapon upgrades allows personal expression."

    • Fantasy
      5

      "Futuristic cyborg ninja setting with exaggerated action and sci-fi elements creates strong fantasy experience."

    • Fellowship
      -5

      "No multiplayer or social community features; experience is solitary."

    • Growth
      4

      "Players develop skills mastering combat and parrying; upgrades and new abilities support player growth."

    • Health
      -4

      "Primarily sedentary gameplay with intense focus; no physical activity involved."

    • Idle
      -4

      "Requires constant attention and active engagement during fast-paced combat."

    • Intimacy
      -5

      "No social or emotional relationship building; interactions are limited to game narrative and AI."

    • Leadership
      -5

      "No leadership or group management roles; single-player focused."

    • Progression
      4

      "Players accumulate weapon upgrades, outfits, and abilities; progression is a core gameplay element."

    • Relaxation
      -3

      "High adrenaline, intense combat creates tension rather than relaxation."

    • Sensation
      5

      "Strong sensory stimulation from fast action, impactful soundtracks, and visual effects."

    • Status
      -4

      "No social status or recognition systems; focus is on personal achievement."

    • Story
      3

      "Engaging narrative with characters and plot, though shorter and less complex than main Metal Gear titles."

    • Strategy
      3

      "Combat requires tactical parrying, timing, and planning attacks; boss fights demand strategic thinking."

    • Thrill
      5

      "High thrill from suspenseful boss fights, risk of failure, and fast-paced action sequences."

    • Value
      3

      "Good value for price especially on sale; praised for gameplay and soundtrack despite short length."

    • Violence
      5

      "Core gameplay involves slicing enemies and destruction; violence is central and stylized."

    • Survival
      3

      "Players must avoid failure and manage health during challenging combat; survival is a gameplay element."

    Last update: 29/04/2026