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Our Adventurer Guild

Xbox One, Xbox Series X|S, PC (Microsoft Windows) • 2024

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Quick resume

Become the new Guild Master of the Adventurer Guild and lead your adventurers in explorations and turnbased tactical battles. Will the Guild thrive under your leadership? Or will it finally disband under it?

Global score

96/100

Genres

Indie, Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical

Pros

  • Deep tactical combat and character customization
  • Engaging guild management and progression
  • Frequent developer updates and bug fixes
  • Immersive fantasy story and character relationships
  • Excellent value for price with long playtime

Cons

  • Art style and graphics considered simplistic or dated
  • Some ui and interface clunkiness reported
  • Story writing sometimes cheesy or shallow
  • Combat rng can be frustrating
  • Repetitive maps and grind in mid-game

Motivations

  • Autonomy
    4

    "Players have freedom to customize characters, choose classes, manage guild and decide mission pacing without forced time constraints."

  • Competence
    4

    "Combat and management systems provide meaningful skill challenges and progression, with feedback on performance and strategic depth."

  • Competition
    -3

    "Focus is on personal guild management and party building without multiplayer or leaderboard competition."

  • Continuation
    5

    "Players report long playtimes, habitual engagement, and strong attachment to characters and guild progression."

  • Cooperation
    -2

    "Gameplay centers on managing own guild and parties; no evidence of multiplayer cooperation or teamwork with others."

  • Creativity
    4

    "Extensive character customization, class builds, skill trees, and guild upgrades allow creative expression."

  • Domination
    -4

    "Interactions emphasize mutual relationships and party synergy rather than exerting control or superiority over others."

  • Escapism
    4

    "Players use game as immersive fantasy escape with engaging story, character development, and tactical combat."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or pressure."

  • Experimenting
    4

    "Players try different class builds, party compositions, and strategies; game encourages exploration of mechanics."

  • Exploration
    3

    "Quest maps and events offer discovery and variety, though some maps and encounters repeat."

  • Expression
    4

    "Players customize adventurer appearances, names, biographies, and party banners for self-expression."

  • Fantasy
    5

    "Strong fantasy setting with turn-based tactical combat, magic, mythical classes, and narrative fiction."

  • Fellowship
    1

    "Players experience character relationships and party dynamics, but no social multiplayer community."

  • Growth
    5

    "Character leveling, skill trees, class progression, and guild upgrades provide continuous learning and development."

  • Health
    -4

    "Game involves sedentary play with no physical activity; some players report long sessions and addictive play."

  • Idle
    -3

    "Requires focused attention on tactical combat and management; not suited for casual or background play."

  • Intimacy
    2

    "Character relationships and party banter create emotional connections, though limited to in-game NPCs."

  • Leadership
    4

    "Players lead and manage multiple adventurer parties and guild operations, making strategic decisions."

  • Progression
    5

    "Strong emphasis on leveling characters, unlocking classes, acquiring gear, and upgrading guild facilities."

  • Relaxation
    3

    "Gameplay balances challenge and flow; some players find it relaxing and addictive despite occasional difficulty spikes."

  • Sensation
    2

    "Visual and auditory elements are simple but charming; combat animations and music provide moderate stimulation."

  • Status
    -3

    "No social recognition or multiplayer status systems; focus is on individual guild and character achievements."

  • Story
    3

    "Narrative and character interactions are engaging though sometimes cheesy; story motivates continued play."

  • Strategy
    5

    "Tactical combat and guild management require planning, problem solving, and strategic decision-making."

  • Thrill
    3

    "Combat includes suspenseful moments and risk of permadeath; players experience tension and relief in battles."

  • Value
    5

    "Players report excellent value for price with extensive content, frequent updates, and long playtime."

  • Violence
    3

    "Combat involves attacking and defeating enemies; violence is stylized and tactical rather than gratuitous."

  • Survival
    4

    "Permadeath and resource management create survival challenges; players must avoid failure to progress."

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    Last update: 06/03/2026