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Medal of Honor™

PC (Microsoft Windows) • 2010

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Quick resume

Fight Today's War: Elite Special Forces in a gritty combat campaign using the surgical tactics of Tier 1 Operators combined with the sledgehammer force of Army Rangers.

Global score

76/100

Genres

Action

Pros

  • Realistic and emotional single-player campaign
  • Strong narrative based on real events
  • Good squad cooperation mechanics
  • Engaging audio and atmosphere
  • Runs well on modest hardware

Cons

  • Very short campaign length
  • Dead multiplayer with no active servers
  • Linear and scripted gameplay
  • Some bugs and ai issues
  • Limited player freedom and customization

Motivations

  • Autonomy
    3

    "Players control multiple characters and can choose tactics within missions, but gameplay is mostly linear and scripted."

  • Competence
    3

    "The game offers a moderate challenge with tactical combat and AI support, requiring some skill especially on higher difficulties."

  • Competition
    -4

    "Multiplayer is dead and the game is primarily experienced as a single-player campaign without competitive elements."

  • Continuation
    -2

    "Short campaign (~4-6 hours) and limited multiplayer reduce long-term engagement, though some players replay for nostalgia."

  • Cooperation
    4

    "Single-player emphasizes squad cooperation with AI teammates providing support and ammo, enhancing teamwork feel."

  • Creativity
    -3

    "Gameplay follows established shooter conventions with scripted missions and limited player-driven creativity."

  • Domination
    -4

    "No evidence of domination or power over others; multiplayer is minimal and single-player is cooperative."

  • Escapism
    4

    "Players engage in a realistic war setting to immerse and escape, with emotional storytelling and atmosphere."

  • Expectation
    -3

    "Players engage voluntarily for enjoyment and nostalgia rather than obligation or external pressure."

  • Experimenting
    -2

    "Gameplay is mostly scripted and linear with limited experimentation or novel mechanics."

  • Exploration
    -3

    "Linear mission design with limited exploration; environments are varied but paths are fixed."

  • Expression
    -4

    "Minimal customization or self-expression; players use preset characters and weapons."

  • Fantasy
    -4

    "Strong focus on realistic military scenarios based on real events, avoiding fantastical elements."

  • Fellowship
    1

    "Some community around nostalgia and multiplayer existed but now minimal; mostly solo experience."

  • Growth
    2

    "Players develop tactical skills and learn mission patterns, though limited by linear design."

  • Health
    -5

    "Typical sedentary FPS gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention during missions; not designed for casual or background play."

  • Intimacy
    -4

    "Limited social interaction; focus is on gameplay and story rather than forming close relationships."

  • Leadership
    2

    "Players lead squadmates in missions, issuing commands and coordinating actions."

  • Progression
    2

    "Some progression through mission completion and weapon upgrades, but campaign is short."

  • Relaxation
    1

    "Tense and immersive combat sequences with moments of calm, but overall moderate tension."

  • Sensation
    3

    "Engaging audio-visual effects and gunplay provide sensory stimulation and excitement."

  • Status
    -4

    "No significant social recognition or status elements; multiplayer is inactive."

  • Story
    4

    "Strong narrative focus with emotional, realistic storytelling based on real military events."

  • Strategy
    3

    "Tactical planning and use of cover and squad support are important, though gameplay is scripted."

  • Thrill
    3

    "Moments of suspense and adrenaline in firefights and mission sequences."

  • Value
    3

    "Good value especially on sale for a quality single-player experience with emotional impact."

  • Violence
    4

    "Combat and realistic violence are central to gameplay and narrative."

  • Survival
    3

    "Players must avoid death and manage resources like ammo, emphasizing survival in combat."

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    Last update: 06/03/2026