A Plague Tale: Innocence similar games & best alternatives

A Plague Tale: Innocence

PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One, Xbox Series X|S • 2019

Should you play it?

Follow the grim tale of young Amicia and her little brother Hugo, in a heartrending journey through the darkest hours of history.

What works
  • Engaging and emotional story
  • Beautiful graphics and sound design
  • Unique rat swarm mechanics
  • Well-crafted atmosphere
  • Balanced stealth and puzzle gameplay
Things to keep in mind
  • Linear gameplay with limited replayability
  • Some ai and control issues
  • Minor bugs reported
  • Short game length
  • Combat can be frustrating

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Crimson Snow (2023)

  • Remothered: Tormented Fathers

  • Hellblade: Senua's Sacrifice

  • FATAL FRAME II: Crimson Butterfly REMAKE

  • ECHO

  • 除邪(CHUXIE)

  • The Last of Us™ Part I

  • The Chant

  • Angels of Death

Hidden Gems

Less popular games with surprisingly high similarity

  • ZERO PROTOCOL

  • The Night of the Scissors

  • Homebody

If you liked…

Recommendations by what you enjoyed most

  • Story

    Mafia II: Definitive Edition

  • Escapism

    Meg's Monster

  • Autonomy

    F.E.A.R. 2: Project Origin

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

A Plague Tale: Innocence: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Continuation, Exploration.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players control a single character with some freedom in combat tactics and weapon choice, but the game is largely linear with scripted events and limited exploration."

    Capsule for F.E.A.R. 2: Project Origin F.E.A.R. 2: Project Origin

    "Players control Amicia and occasionally Hugo with freedom to choose stealth or combat approaches, and craft ammo, but the game is linear with fixed story progression."

  • Competence

    Game with the same Competence vibe

    3

    "Gameplay involves skillful use of various tools and weapons, challenging boss fights, and puzzle solving that requires thinking and dexterity."

    Capsule for Insanely Twisted Shadow Planet Insanely Twisted Shadow Planet

    "Gameplay involves puzzle solving, stealth, and some combat requiring skill and strategy, with significant brain usage noted by players."

  • Competition

    Game with the same Competition vibe

    -5

    "Single-player narrative experience with no competitive or multiplayer elements."

    Capsule for GET EVEN GET EVEN

    "Single-player narrative experience with no competitive or multiplayer elements."

  • Continuation

    Game with the same Continuation vibe

    -3

    "Game is short (7-10 hours), with limited replayability and no new game+; players often finish quickly and desire more content."

    Capsule for Jack Move Jack Move

    "Game is relatively short (~10-15 hours), linear, with limited replayability and no grind, leading to low habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Primarily a single-player game with AI partner; no multiplayer or cooperative gameplay."

    Capsule for Asterix & Obelix XXL: Romastered Asterix & Obelix XXL: Romastered

    "Primarily single-player with AI companions; no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players use various ammo types and puzzle mechanics creatively, but overall structure is linear and predefined."

    Capsule for Danganronpa Another Episode: Ultra Despair Girls Danganronpa Another Episode: Ultra Despair Girls

    "Players can craft ammo and upgrades and solve puzzles creatively, but overall gameplay is structured and linear."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over other players; single-player focused."

    Capsule for Sniper Killer Sniper Killer

    "No elements of exerting control or superiority over other players; single-player focused."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong emotional narrative and immersive world provide escape from real life."

    Capsule for Meg's Monster Meg's Monster

    "Strong narrative and immersive atmosphere provide emotional escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily driven by intrinsic interest in story, atmosphere, and gameplay."

    Capsule for SIGNALIS SIGNALIS

    "Players engage voluntarily driven by intrinsic interest in story and atmosphere."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some experimentation with combat tactics and stealth approaches, but mostly linear gameplay."

    Capsule for The Last of Us™ Part I The Last of Us™ Part I

    "Some experimentation with stealth and combat approaches and ammo crafting, but mostly linear routines."

  • Exploration

    Game with the same Exploration vibe

    -2

    "Levels are linear and designed with limited exploration; some environmental variety but no open world discovery."

    Capsule for Arizona Sunshine® Remake Arizona Sunshine® Remake

    "Mostly linear levels with some collectibles and minor exploration, but no open world or extensive discovery."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization; players do not modify characters or environments."

    Capsule for Pixel Puzzles: Japan Pixel Puzzles: Japan

    "Limited customization; players cannot modify characters or environments significantly."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Set in a fictional medieval fantasy world with supernatural elements and divine themes"

    Capsule for The Life and Suffering of Sir Brante The Life and Suffering of Sir Brante

    "Set in a dark, fictionalized medieval world with supernatural elements like rat swarms and mystical plague."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Single-player experience with minimal social interaction."

    Capsule for FINAL FANTASY VII FINAL FANTASY VII

    "Single-player experience with minimal social interaction."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in stealth, combat, and resource management; character progression through upgrades."

    Capsule for The Last of Us™ Part I The Last of Us™ Part I

    "Players develop skills in stealth, puzzle solving, and resource management; character upgrades available."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity."

    Capsule for Microtransaction Simulator Microtransaction Simulator

    "Sedentary gameplay with no physical activity."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and continuous engagement; not a casual or background game."

    Capsule for System Shock System Shock

    "Requires focused attention and continuous engagement; not a casual or background game."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Emotional connection to characters and story, but limited social interaction."

    Capsule for Transistor Transistor

    "Emotional connection to characters and story, but limited social interaction."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No player leadership roles; AI companions assist but no group management or authority."

    Capsule for Frontier Hunter: Erza’s Wheel of Fortune Frontier Hunter: Erza’s Wheel of Fortune

    "No leadership roles; player controls main character and AI companions without group management."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect resources, upgrade weapons, and progress through story and stations."

    Capsule for The Final Station The Final Station

    "Players collect resources and upgrade equipment, progressing through story and abilities."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Tense stealth and suspenseful moments dominate; some players find it stressful rather than relaxing."

    Capsule for Budget Cuts Budget Cuts

    "Tense stealth and survival gameplay creates sustained tension rather than relaxation."

  • Sensation

    Game with the same Sensation vibe

    3

    "High quality visuals and music provide sensory stimulation and emotional impact."

    Capsule for fault - milestone two side:above fault - milestone two side:above

    "High-quality visuals, sound design, and emotional music provide strong sensory stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social status or recognition mechanics; single-player focus."

    Capsule for FINAL FANTASY IV FINAL FANTASY IV

    "No social status or recognition mechanics; single-player focus."

  • Story

    Game with the same Story vibe

    5

    "Highly praised narrative with strong character development and emotional engagement."

    Capsule for Mafia II: Definitive Edition Mafia II: Definitive Edition

    "Highly praised narrative with strong emotional engagement and character development."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires problem solving in stealth, combat, and puzzles; some planning involved"

    Capsule for Beyond Good & Evil - 20th Anniversary Edition Beyond Good & Evil - 20th Anniversary Edition

    "Requires planning and problem solving in stealth, puzzle, and combat scenarios."

  • Thrill

    Game with the same Thrill vibe

    3

    "Tense stealth and action moments create suspense and excitement."

    Capsule for ECHO ECHO

    "Tense stealth and survival moments create suspense and excitement."

  • Value

    Game with the same Value vibe

    2

    "Generally considered worth the price especially on sale; praised for story and atmosphere."

    Capsule for The Medium The Medium

    "Generally considered worth the price, especially on sale, for quality story and experience."

  • Violence

    Game with the same Violence vibe

    1

    "Combat involves shooting enemies but is not focused on gratuitous violence."

    Capsule for Windlands 2 Windlands 2

    "Some combat and use of slingshot to incapacitate enemies, but violence is not gratuitous."

  • Survival

    Game with the same Survival vibe

    3

    "Gameplay centers on defending objectives and managing resources to avoid failure."

    Capsule for Snezhinka:Sentinel Girls2 Snezhinka:Sentinel Girls2

    "Gameplay centers on avoiding threats, managing resources, and surviving hostile environments."

Last update: 01/06/2026