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Mirror's Edge™

iOS, PC (Microsoft Windows), Windows Phone • 2009

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Quick resume

In a city where information is heavily monitored, couriers called Runners transport sensitive data. In this seemingly utopian paradise, a crime has been committed, & you are being hunted. You are a Runner called Faith and this innovative first-person action-adventure is your story.

Global score

88/100

Genres

Action, Adventure, Platform

Pros

  • Unique first-person parkour gameplay
  • Stylish and bright visual design
  • Immersive sound and soundtrack
  • High replayability with time trials
  • Fluid and rewarding movement mechanics

Cons

  • Short story and campaign length
  • Clunky and limited combat system
  • Linear level design limits exploration
  • Some frustrating precision jumps
  • Technical issues with physx and crashes

Motivations

  • Autonomy
    4

    "Players have freedom to choose their path through levels and solve movement puzzles with parkour skills, though within linear level design."

  • Competence
    3

    "Requires skillful timing and precision in parkour movement; combat is less refined but parkour mastery is rewarding."

  • Competition
    2

    "Includes time trial modes with leaderboards for speedrunning, encouraging competition among players."

  • Continuation
    3

    "High replayability due to speedrunning and alternate routes, players often replay levels to improve times."

  • Cooperation
    -4

    "Single-player experience focused on individual gameplay with no multiplayer or cooperative modes."

  • Creativity
    4

    "Players creatively find routes and use parkour moves to navigate levels; multiple paths and movement options."

  • Domination
    -4

    "No emphasis on dominating others; interactions are mostly solo and balanced without power imposition."

  • Escapism
    4

    "Immersive futuristic city and parkour gameplay provide strong escapism and adrenaline rush."

  • Expectation
    -4

    "Players engage voluntarily out of interest in unique gameplay and style, not obligation."

  • Experimenting
    3

    "Encourages trying different routes and parkour techniques to optimize runs and solve puzzles."

  • Exploration
    2

    "Players explore rooftops and interiors with some freedom, though within linear levels."

  • Expression
    2

    "Limited character customization but strong visual style allows player expression through movement."

  • Fantasy
    1

    "Set in a near-future dystopian city with some fictional elements, but grounded in plausible urban environment."

  • Fellowship
    -5

    "Entirely single-player with minimal social or community interaction within gameplay."

  • Growth
    3

    "Players improve skills and learn precise timing and movement combos through practice."

  • Health
    Insufficient data
  • Idle
    -3

    "Requires continuous attention and focus on movement and timing; little room for idle play."

  • Intimacy
    -4

    "Minimal social interaction; focus is on solo experience without emotional social connections."

  • Leadership
    Insufficient data
  • Progression
    2

    "Collectibles and unlockables exist but progression is mostly skill-based rather than item accumulation."

  • Relaxation
    3

    "Flow and rhythm of parkour provide a balance of challenge and relaxation for players."

  • Sensation
    4

    "Bright visuals, immersive sound design, and adrenaline-pumping gameplay provide strong sensory stimulation."

  • Status
    1

    "Some recognition through leaderboards and community but mostly individual focus."

  • Story
    2

    "Story is present and provides context but is considered secondary to gameplay and somewhat predictable."

  • Strategy
    2

    "Players must plan routes and timing carefully to maintain momentum and avoid failure."

  • Thrill
    4

    "High tension and thrill from fast-paced parkour and evading enemies under fire."

  • Value
    3

    "Good value especially on sale; unique experience with replayability justifies purchase."

  • Violence
    -3

    "Combat exists but is minimal and discouraged; focus is on evasion and parkour rather than violence."

  • Survival
    3

    "Players must avoid failure by precise movement and evading threats; death results in checkpoint reload."

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    Last update: 06/03/2026