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Mirror's Edge™ Catalyst similar games & best alternatives

Mirror's Edge™ Catalyst

PC (Microsoft Windows), Xbox One, PlayStation 4 • 2020

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Quick resume

Mirror's Edge™ Catalyst raises the action-adventure bar through fluid, first person action and immerses players in Faith's story as she fights for freedom.

Global score

80/100

Genres

Action, Adventure, Platform

Similar games

    Pros

    • Fluid and satisfying parkour mechanics
    • Beautiful and immersive city of glass environment
    • Engaging soundtrack and sound design
    • Open world with exploration and side missions
    • Custom time trials and user-generated content

    Cons

    • Weak and predictable story
    • Clunky and repetitive combat
    • Mandatory origin account and server shutdown issues
    • Some control and animation inconsistencies
    • Open world design leads to linear bottlenecks and repetitive routes

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Exploration, Story. It leans lower than usual among comparable games on Fellowship.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to explore an open world and choose their own paths and objectives, with optional side missions and user-generated content."

    • Competence
      3

      "The game offers skill-based parkour movement and combat challenges with a skill tree to unlock abilities, though some tasks can be repetitive."

    • Competition
      2

      "Includes leaderboards and time trials with online rankings (now offline), encouraging comparison with others."

    • Continuation
      3

      "Players report habitual play, replaying missions, and engaging with side content and challenges over long sessions."

    • Cooperation
      -3

      "Primarily a single-player experience with limited social interaction; online features were minimal and are now shut down."

    • Creativity
      3

      "Players can create and share custom time trials and routes, adding creative engagement beyond preset content."

    • Domination
      -4

      "Interactions are balanced without emphasis on exerting control or superiority over others; cooperative and respectful tone."

    • Escapism
      4

      "Players use the game to relax, enjoy immersive environments, and escape real-life stress through flowing parkour gameplay."

    • Expectation
      -4

      "Players engage voluntarily out of intrinsic interest and personal desire rather than obligation or external pressure."

    • Experimenting
      3

      "Encourages exploration of movement mechanics, new routes, and creative problem solving in an open world."

    • Exploration
      4

      "Open world design with many districts, collectibles, and hidden areas encourages discovery and curiosity-driven play."

    • Expression
      2

      "Some customization options like player cards and emblems exist, though limited compared to core gameplay."

    • Fantasy
      2

      "Futuristic dystopian setting with stylized environments and narrative elements, though grounded in plausible sci-fi."

    • Fellowship
      -3

      "Mostly solo play with minimal social connection; online community features were limited and are now defunct."

    • Growth
      3

      "Skill tree and progression system promote learning new moves and improving player ability over time."

    • Health
      -3

      "Primarily sedentary gameplay with no physical activity component; some players motivated to try real parkour but indirect."

    • Idle
      -2

      "Requires focused attention and continuous engagement to maintain flow and momentum during parkour sequences."

    • Intimacy
      -4

      "Limited emotional or close social interactions; character relationships are shallow and story is not deeply personal."

    • Leadership
      -4

      "No leadership or group management roles; gameplay is individual and self-directed."

    • Progression
      3

      "Players accumulate experience points to unlock skills and upgrades, and collect items throughout the world."

    • Relaxation
      4

      "Many players find the game relaxing and immersive, with a soothing soundtrack and flow-inducing gameplay."

    • Sensation
      3

      "Visuals, sound design, and music provide strong sensory stimulation and emotional engagement."

    • Status
      1

      "Leaderboards and online rankings offer some recognition, but social status is not a major focus."

    • Story
      1

      "Narrative is present but considered weak and predictable; story serves mainly as context for gameplay."

    • Strategy
      2

      "Requires planning routes and problem solving for optimal parkour paths and mission completion."

    • Thrill
      3

      "Gameplay includes moments of suspense and excitement, especially during timed challenges and risky maneuvers."

    • Value
      3

      "Players report good value especially when purchased on sale, with many hours of engaging content."

    • Violence
      -3

      "Combat is melee-focused and minimal; emphasis is on movement and avoidance rather than destruction."

    • Survival
      1

      "Some resource and health management during combat and navigation, but overall low-risk environment."

    Where to buy

    Last update: 29/04/2026