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Mirror's Edge™ Catalyst

Xbox One, PlayStation 4, PC (Microsoft Windows) • 2020

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Quick resume

Mirror's Edge™ Catalyst raises the action-adventure bar through fluid, first person action and immerses players in Faith's story as she fights for freedom.

Global score

80/100

Genres

Action, Adventure, Platform

Pros

  • Fluid and satisfying parkour mechanics
  • Beautiful and immersive city of glass environment
  • Engaging soundtrack and sound design
  • Open world with exploration and side missions
  • Custom time trials and user-generated content

Cons

  • Weak and predictable story
  • Clunky and repetitive combat
  • Mandatory origin account and server shutdown issues
  • Some control and animation inconsistencies
  • Open world design leads to linear bottlenecks and repetitive routes

Motivations

  • Autonomy
    4

    "Players have freedom to explore an open world and choose their own paths and objectives, with optional side missions and user-generated content."

  • Competence
    3

    "The game offers skill-based parkour movement and combat challenges with a skill tree to unlock abilities, though some tasks can be repetitive."

  • Competition
    2

    "Includes leaderboards and time trials with online rankings (now offline), encouraging comparison with others."

  • Continuation
    3

    "Players report habitual play, replaying missions, and engaging with side content and challenges over long sessions."

  • Cooperation
    -3

    "Primarily a single-player experience with limited social interaction; online features were minimal and are now shut down."

  • Creativity
    3

    "Players can create and share custom time trials and routes, adding creative engagement beyond preset content."

  • Domination
    -4

    "Interactions are balanced without emphasis on exerting control or superiority over others; cooperative and respectful tone."

  • Escapism
    4

    "Players use the game to relax, enjoy immersive environments, and escape real-life stress through flowing parkour gameplay."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and personal desire rather than obligation or external pressure."

  • Experimenting
    3

    "Encourages exploration of movement mechanics, new routes, and creative problem solving in an open world."

  • Exploration
    4

    "Open world design with many districts, collectibles, and hidden areas encourages discovery and curiosity-driven play."

  • Expression
    2

    "Some customization options like player cards and emblems exist, though limited compared to core gameplay."

  • Fantasy
    2

    "Futuristic dystopian setting with stylized environments and narrative elements, though grounded in plausible sci-fi."

  • Fellowship
    -3

    "Mostly solo play with minimal social connection; online community features were limited and are now defunct."

  • Growth
    3

    "Skill tree and progression system promote learning new moves and improving player ability over time."

  • Health
    -3

    "Primarily sedentary gameplay with no physical activity component; some players motivated to try real parkour but indirect."

  • Idle
    -2

    "Requires focused attention and continuous engagement to maintain flow and momentum during parkour sequences."

  • Intimacy
    -4

    "Limited emotional or close social interactions; character relationships are shallow and story is not deeply personal."

  • Leadership
    -4

    "No leadership or group management roles; gameplay is individual and self-directed."

  • Progression
    3

    "Players accumulate experience points to unlock skills and upgrades, and collect items throughout the world."

  • Relaxation
    4

    "Many players find the game relaxing and immersive, with a soothing soundtrack and flow-inducing gameplay."

  • Sensation
    3

    "Visuals, sound design, and music provide strong sensory stimulation and emotional engagement."

  • Status
    1

    "Leaderboards and online rankings offer some recognition, but social status is not a major focus."

  • Story
    1

    "Narrative is present but considered weak and predictable; story serves mainly as context for gameplay."

  • Strategy
    2

    "Requires planning routes and problem solving for optimal parkour paths and mission completion."

  • Thrill
    3

    "Gameplay includes moments of suspense and excitement, especially during timed challenges and risky maneuvers."

  • Value
    3

    "Players report good value especially when purchased on sale, with many hours of engaging content."

  • Violence
    -3

    "Combat is melee-focused and minimal; emphasis is on movement and avoidance rather than destruction."

  • Survival
    1

    "Some resource and health management during combat and navigation, but overall low-risk environment."

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    Last update: 06/03/2026