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No More Heroes 2: Desperate Struggle

Nintendo Switch, Wii, PC (Microsoft Windows) • 2021

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Quick resume

Continue the fight in the HD remaster of the second entry in everyone's favorite assassin action series! After falling down the ranks of the United Assassins Association, Travis Touchdown whips out his beam katana to reclaim his rightful spot at the top.

Global score

73/100

Genres

Action, Hack and slash/Beat 'em up, Adventure

Pros

  • Engaging and refined hack-and-slash combat
  • Unique and memorable boss fights
  • Strong and fitting soundtrack
  • Humorous and bizarre story with interesting characters
  • Ability to switch weapons and play as multiple characters

Cons

  • Poor pc port with frequent crashes and broken achievements
  • Lack of open world exploration compared to first game
  • Some minigames are tedious or less enjoyable
  • Occasional clunky controls and camera issues
  • Shorter and less memorable boss fights than original

Motivations

  • Autonomy
    3

    "Players can choose different characters for certain missions and switch beam katanas mid-combat, allowing freedom in combat style and approach."

  • Competence
    4

    "Combat is skill-based with combos, parrying, juggling, and requires mastery of mechanics; boss fights test player skill."

  • Competition
    2

    "Ranking system and climbing assassin ranks provide some competitive motivation, but no strong emphasis on multiplayer competition."

  • Continuation
    3

    "Players express desire to replay and continue due to engaging combat and story, despite some frustration with port issues."

  • Cooperation
    -4

    "Game is primarily single-player with no cooperative multiplayer elements; focus on individual progression."

  • Creativity
    2

    "Customization of beam katanas and character outfits, plus side jobs and minigames add creative variety, though within predefined structures."

  • Domination
    1

    "Some narrative elements involve exerting power over others, but player interactions are mostly individual without social domination."

  • Escapism
    4

    "Players use the game as a form of escapism through its bizarre story, over-the-top characters, and immersive hack-and-slash gameplay."

  • Expectation
    -3

    "Players engage voluntarily out of intrinsic interest and fandom for the series, not out of obligation or pressure."

  • Experimenting
    3

    "Players try different beam katanas, experiment with combos and special moves, and explore side missions and minigames."

  • Exploration
    -3

    "Open world replaced by mission select; exploration is limited to known mission areas rather than discovering new environments."

  • Expression
    2

    "Players can customize outfits and weapons, expressing personal style within the game's aesthetic."

  • Fantasy
    5

    "Strong fantasy elements with over-the-top characters, improbable events, and stylized violence in a fictional assassin world."

  • Fellowship
    -4

    "Minimal social interaction or community feeling; gameplay is focused on solo experience."

  • Growth
    3

    "Players improve combat skills, learn boss patterns, and upgrade stats and weapons through side missions."

  • Health
    -4

    "Sedentary gameplay with no physical activity; some minigames involve exercise but are virtual and limited."

  • Idle
    -3

    "Requires focused attention during combat and boss fights; not designed for passive or background play."

  • Intimacy
    -4

    "Limited to superficial character interactions; no deep emotional or social bonding features."

  • Leadership
    -4

    "No leadership or group management mechanics; player acts independently."

  • Progression
    4

    "Players collect money, weapons, upgrades, and unlock new abilities and outfits, showing clear progression."

  • Relaxation
    1

    "Some players find flow in combat, but overall gameplay can be tense and challenging, especially boss fights."

  • Sensation
    4

    "Vibrant visuals, dynamic combat animations, and a strong soundtrack provide sensory stimulation and excitement."

  • Status
    2

    "Ranking as top assassin and unlocking achievements provide some social recognition, though mostly single-player focused."

  • Story
    3

    "Narrative with characters, plot, and cutscenes is engaging and important to player experience."

  • Strategy
    3

    "Combat and boss fights require planning, timing, and tactical use of moves and weapons."

  • Thrill
    3

    "Players experience suspense and excitement during boss fights and challenging combat sequences."

  • Value
    1

    "Players appreciate the game's content and story, but port issues and bugs reduce perceived value for some."

  • Violence
    5

    "Core gameplay revolves around combat, killing enemies, and violent boss battles."

  • Survival
    3

    "Players must avoid death and manage health during combat and boss fights to progress."

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    Last update: 06/03/2026