Devil May Cry 5 similar games & best alternatives

Devil May Cry 5

PlayStation 4, PC (Microsoft Windows), Xbox One • 2019

Should you play it?

The ultimate Devil Hunter is back in style, in the game action fans have been waiting for.

What works
  • Deep and stylish combat system
  • Engaging characters and soundtrack
  • High replayability with multiple difficulties
  • Smooth performance and impressive graphics
  • Strong personal skill growth and mastery
Things to keep in mind
  • Linear and repetitive level design
  • Story is not very deep or complex
  • Lack of cooperative or multiplayer modes
  • Some players find early tutorials intrusive
  • Microtransactions present despite being optional

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Killer is Dead - Nightmare Edition

  • Assault Spy

  • Resident Evil 4 (2005)

  • Ghostrunner 2

  • RED HOT VENGEANCE

  • Sifu

  • UBERMOSH Vol.5

  • SUCCUBUS: Prologue

  • Jackal

Hidden Gems

Less popular games with surprisingly high similarity

  • Jackal

  • FISHGUN

  • D'LIRIUM

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Streets of Rage 4

  • Fantasy

    Devil May Cry 4

  • Growth

    HYPER DEMON

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Devil May Cry 5: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Status, Story, Intimacy. Here, the score leans higher than usual among comparable games on Violence, Fantasy, Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players can choose from multiple characters with distinct fighting styles and freely use combos, parries, and transformations, indicating control over actions."

    Capsule for SENRAN KAGURA Burst Re:Newal SENRAN KAGURA Burst Re:Newal

    "Players can choose among multiple characters with distinct combat styles and freely experiment with combos and moves, reflecting high player control and decision-making."

  • Competence

    Game with the same Competence vibe

    5

    "The game features a high skill ceiling with complex combos, challenging bosses, and a rewarding combat system that encourages mastery and provides clear performance feedback."

    Capsule for Streets of Rage 4 Streets of Rage 4

    "The game features a high skill ceiling with complex combos, style rankings, and challenging boss fights that reward mastery and technical skill."

  • Competition

    Game with the same Competition vibe

    1

    "Ranking system encourages players to improve performance, but competition is mostly personal rather than direct comparison with others."

    Capsule for Anarcute Anarcute

    "While primarily a single-player experience, the ranking system and style scores encourage self-comparison and mastery, but lacks direct player-vs-player competition."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report long play sessions, replayability through score chasing and multiple difficulties."

    Capsule for AVICII Invector AVICII Invector

    "Many players report long play sessions, replayability through multiple difficulties, and pursuit of perfect rankings, indicating strong desire to keep playing."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "The game is a single-player experience with no cooperative or multiplayer elements."

    Capsule for SUPERHOT: MIND CONTROL DELETE SUPERHOT: MIND CONTROL DELETE

    "The game is a single-player hack-and-slash experience with no cooperative multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players can experiment with various combos, weapon styles, and character-specific moves, expressing creativity in combat execution."

    Capsule for Devil May Cry 4 Special Edition Devil May Cry 4 Special Edition

    "Players can creatively combine moves, weapons, and styles to develop unique combat approaches and combos."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions are mostly individual and respectful; no evidence of exerting control or superiority over others."

    Capsule for Aimlabs Aimlabs

    "Interactions are mostly solo and respectful; no evidence of exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a stress relief and immersive escape, enjoying flow states and adrenaline rushes."

    Capsule for Descenders Next Descenders Next

    "Players use the game as an adrenaline-pumping, stylish action outlet, often describing it as a way to relieve stress and immerse in a fantasy world."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

    Capsule for Sins of a Solar Empire II Sins of a Solar Empire II

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "The combat system encourages trying new combos, styles, and tactics, rewarding experimentation with different weapons and moves."

    Capsule for Devil May Cry 4 Devil May Cry 4

    "The combat system encourages trying new combos, styles, and weapons to discover effective and stylish moves."

  • Exploration

    Game with the same Exploration vibe

    -2

    "Game is mostly linear with limited exploration, focused on progressing through set scenarios."

    Capsule for Manual Samuel - Last Tuesday Edition Manual Samuel - Last Tuesday Edition

    "The game is mostly linear with limited environmental variety and exploration, focusing on combat arenas and corridors."

  • Expression

    Game with the same Expression vibe

    3

    "Players customize playstyle through weapon and item choices, though no cosmetic customization noted."

    Capsule for Gloomwood Gloomwood

    "Players can customize combat style and character playstyle, though cosmetic customization is limited."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "The game is deeply rooted in imaginative fiction with demons, supernatural powers, and over-the-top characters."

    Capsule for Devil May Cry 4 Devil May Cry 4

    "The game is set in a supernatural world with demons, magic, and over-the-top action, fully embracing imaginative fiction."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "The experience is primarily single-player with minimal social or community interaction."

    Capsule for FINAL FANTASY X/X-2 HD Remaster FINAL FANTASY X/X-2 HD Remaster

    "The experience is primarily single-player with minimal social interaction or community involvement during gameplay."

  • Growth

    Game with the same Growth vibe

    5

    "Players develop skills, learn mechanics, and improve performance over time."

    Capsule for HYPER DEMON HYPER DEMON

    "Players develop skills, learn complex combos, and improve performance over time, reflecting strong personal growth."

  • Health

    Game with the same Health vibe

    -4

    "The game involves sedentary play with no physical activity or health-related features."

    Capsule for XCOM® 2 XCOM® 2

    "The game involves sedentary play with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires continuous attention and focus due to fast-paced combat and timing-based mechanics."

    Capsule for Devil May Cry 4 Devil May Cry 4

    "Requires constant attention and focus due to fast-paced combat and timing-based mechanics."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of forming close relationships or emotional sharing within gameplay."

    Capsule for Dyson Sphere Program Dyson Sphere Program

    "No evidence of forming close relationships or emotional sharing within gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; gameplay is individual and self-directed."

    Capsule for Noita Noita

    "No leadership or group management roles; gameplay is individual and self-directed."

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate weapons, upgrades, EX skills, and collectibles, progressing through ranks and unlocking content."

    Capsule for Mega Man Zero/ZX Legacy Collection Mega Man Zero/ZX Legacy Collection

    "Players accumulate new moves, weapons, and upgrades, progressing through ranks and unlocking content."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Gameplay is intense and challenging, inducing tension and adrenaline rather than relaxation."

    Capsule for Redout 2 Redout 2

    "Gameplay is intense and adrenaline-fueled, with some tension and challenge rather than relaxation."

  • Sensation

    Game with the same Sensation vibe

    4

    "The game provides strong sensory stimulation through flashy visuals, dynamic combat, and energetic music."

    Capsule for Devil May Cry 4 Special Edition Devil May Cry 4 Special Edition

    "The game provides strong sensory stimulation through flashy visuals, dynamic combat animations, and an energetic soundtrack."

  • Status

    Game with the same Status vibe

    1

    "Some social recognition via leaderboards and reputation, but mostly focused on personal achievement."

    Capsule for KuloNiku: Bowl Up! KuloNiku: Bowl Up!

    "Some recognition through style rankings and leaderboards, but mostly focused on individual achievement rather than social status."

  • Story

    Game with the same Story vibe

    2

    "Narrative is present and moderately engaging with character development, but not the main focus."

    Capsule for Bomb Rush Cyberfunk Bomb Rush Cyberfunk

    "The narrative is present and engaging for fans, with character development and plot twists, though not the main focus."

  • Strategy

    Game with the same Strategy vibe

    3

    "Combat requires tactical thinking, timing, and planning combos, but level progression is linear with limited strategic variation."

    Capsule for NINJA GAIDEN 2 Black NINJA GAIDEN 2 Black

    "Combat requires mental challenge, timing, and planning combos, though the linear level design limits strategic exploration."

  • Thrill

    Game with the same Thrill vibe

    4

    "Players enjoy suspense and thrill from challenging boss fights and intense combat sequences."

    Capsule for Devil May Cry HD Collection Devil May Cry HD Collection

    "Players enjoy suspenseful and thrilling combat encounters, boss fights, and the adrenaline rush of stylish execution."

  • Value

    Game with the same Value vibe

    4

    "Players perceive strong value for time and money due to deep gameplay and replayability."

    Capsule for Nova Drift Nova Drift

    "Players perceive strong value for time and money due to deep gameplay, replayability, and quality production."

  • Violence

    Game with the same Violence vibe

    5

    "The game centers on combat, destruction, and defeating enemies with stylish violence."

    Capsule for Devil May Cry 4 Special Edition Devil May Cry 4 Special Edition

    "The game centers on combat, demon slaying, and destruction with graphic and stylized violence."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid failure and manage resources like health and devil trigger to survive challenging encounters."

    Capsule for Devil May Cry 4 Special Edition Devil May Cry 4 Special Edition

    "Players must avoid failure and manage resources like health and Devil Trigger to survive challenging fights."

Last update: 01/06/2026