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JoJo's Bizarre Adventure: All-Star Battle R

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2022

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Quick resume

Hirohiko Araki's masterpiece, brought to life as a fighting game! Battle with 50 colorful characters, wielding Stands, Hamon, and more! See how characters who could never meet in the story interact when they come face to face!

Global score

90/100

Genres

Action, Fighting, Adventure

Pros

  • Large diverse roster faithful to jojo series
  • Fun and accessible fighting mechanics with depth
  • Strong fanservice and detailed references
  • Good single-player and local multiplayer modes
  • Customization options for characters

Cons

  • Poor online netcode and small player base
  • Lack of rollback netcode causing lag
  • No robust story mode
  • Some balance issues and pay-to-win dlc assists
  • High price without online stability

Motivations

  • Autonomy
    4

    "Players can choose from a large roster of 50+ characters with unique playstyles and customize their gameplay experience, indicating high personal control and freedom."

  • Competence
    3

    "The game offers a skill-based fighting system with combos and mechanics that reward learning and mastery, though it is accessible to beginners as well."

  • Competition
    3

    "Online multiplayer and ranked modes exist, encouraging competition, but the online community is small and matches can be laggy, limiting competitive engagement."

  • Continuation
    2

    "Players report spending many hours practicing combos and playing with friends, indicating habitual engagement, though some mention the online dead state limiting long-term play."

  • Cooperation
    -2

    "The game focuses mainly on 1v1 fighting with limited cooperative modes; social interaction is mostly competitive or casual rather than cooperative."

  • Creativity
    3

    "Customization options for characters, including outfits and colors, and creative combo building allow for player expression and experimentation."

  • Domination
    2

    "Competitive play and taunting mechanics suggest some desire to assert superiority over others, though community toxicity is mentioned but not dominant."

  • Escapism
    4

    "Players use the game as a fun distraction and fanservice experience, escaping into the bizarre world of JoJo with dramatic flair and humor."

  • Expectation
    -3

    "Players generally engage voluntarily out of love for the franchise and personal interest rather than obligation or external pressure."

  • Experimenting
    3

    "The complex combo system and diverse character abilities encourage trying new strategies and experimenting with mechanics."

  • Exploration
    1

    "Some discovery in mastering characters and combos, but the game is mostly about known fighting arenas and matchups rather than exploration."

  • Expression
    3

    "Character customization with outfits, colors, and taunts allows players to express themselves visually and stylistically."

  • Fantasy
    5

    "Strongly rooted in the imaginative and bizarre JoJo universe with supernatural powers, dramatic characters, and over-the-top fiction."

  • Fellowship
    1

    "Some community engagement via Discord and playing with friends, but overall the game is played mostly individually or in small groups."

  • Growth
    3

    "Players report learning combos, improving skills, and gaining mastery over time, indicating personal development."

  • Health
    -5

    "Typical sedentary fighting game with no physical activity involved."

  • Idle
    -3

    "Requires focused attention during matches and combo practice; not a casual or background game."

  • Intimacy
    -4

    "Social interactions are mostly surface-level competitive or casual; no evidence of close emotional bonding."

  • Leadership
    -4

    "No indication of leadership roles; gameplay is individual or peer-based competition without group management."

  • Progression
    3

    "Players unlock characters, outfits, colors, and achievements, showing accumulation of items and upgrades."

  • Relaxation
    2

    "Some players find flow and fun in gameplay, but others report frustration with lag and online issues."

  • Sensation
    4

    "Vibrant graphics, flashy effects, music, and dramatic animations provide strong sensory stimulation and excitement."

  • Status
    2

    "Competitive play and online rankings provide some social recognition, though the small player base limits broad status."

  • Story
    2

    "Includes references and cutscenes from the JoJo series, but lacks a deep or standalone story mode; mostly context for fans."

  • Strategy
    3

    "Fighting mechanics require planning combos, timing, and tactical use of assists and moves."

  • Thrill
    3

    "Fast-paced combat and risk of losing matches provide excitement and suspense."

  • Value
    2

    "Good value for JoJo fans especially on sale, but some consider the full price high given online issues."

  • Violence
    4

    "Core gameplay centers on combat, fighting, and character attacks with dramatic violence."

  • Survival
    2

    "Players must avoid losing rounds and manage resources like assists and health, but no complex survival mechanics."

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    Last update: 06/03/2026