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MY HERO ONE'S JUSTICE 2

Xbox One, Nintendo Switch, PC (Microsoft Windows), PlayStation 4 • 2020

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Quick resume

MY HERO ONE'S JUSTICE 2, the over-the-top follow-up to the smash hit 3D arena fighter MY HERO ONE'S JUSTICE, makes its heroic debut! Make full use of characters' Quirks as you clash head-to-head in epic battles across huge arenas!

Global score

88/100

Genres

Action, Fighting, Hack and slash/Beat 'em up

Pros

  • Large and diverse character roster
  • Smooth and skill-based combat
  • Extensive customization options
  • Faithful anime representation
  • Multiple game modes with replay value

Cons

  • Online player base is small and matchmaking often dead
  • Story mode is bland and minimal
  • Some character imbalance and repetitive combos
  • Price considered high for content offered
  • Technical issues and occasional bugs

Motivations

  • Autonomy
    3

    "Players can choose from a large roster of characters and customize their appearance, indicating a good degree of control over play style and personalization."

  • Competence
    3

    "The game features skill-based combat with combos and mechanics that reward practice and mastery, though some reviews mention button mashing and some imbalance."

  • Competition
    2

    "Includes online ranked and unranked modes with leaderboards and matchmaking, but the online player base is small and often dead, limiting competitive play."

  • Continuation
    3

    "Players report spending many hours in story, arcade, and mission modes, with replay value from character variety and customization encouraging habitual play."

  • Cooperation
    1

    "Supports multiplayer modes including couch co-op and online play, but limited cooperative gameplay is noted; some modes allow sidekick control by other players."

  • Creativity
    3

    "Extensive character customization options and photo mode allow players to create unique looks and expressions."

  • Domination
    -2

    "No strong evidence of trash talk or power imposition; interactions appear balanced and respectful among players."

  • Escapism
    3

    "Fans use the game to immerse themselves in the anime world and enjoy stress relief through engaging combat and story."

  • Expectation
    -3

    "Players generally engage voluntarily out of personal interest and fandom rather than obligation or external pressure."

  • Experimenting
    2

    "Players explore different characters, combos, and customization, though some mention repetitive combos and limited variation."

  • Exploration
    -1

    "The game mostly features known environments from the anime with limited new area discovery; story mode is linear."

  • Expression
    3

    "Customization and photo mode provide avenues for self-expression and personalization."

  • Fantasy
    5

    "Strongly based on anime fantasy with superpowers, imaginative characters, and fictional storylines."

  • Fellowship
    1

    "Some community interaction through multiplayer and shared fandom, but online player base is small and social features limited."

  • Growth
    2

    "Players develop fighting skills and learn character mechanics, though some modes are grindy and repetitive."

  • Health
    -4

    "Typical sedentary gaming experience with no physical activity elements."

  • Idle
    -3

    "Requires focused attention during fights and modes; not designed for background or idle play."

  • Intimacy
    -2

    "Limited evidence of close emotional connections; social interactions appear casual and surface-level."

  • Leadership
    -3

    "No indications of leadership roles; gameplay focuses on individual or small team participation without authority dynamics."

  • Progression
    3

    "Players unlock characters, cosmetics, and achievements, progressing through story and mission modes."

  • Relaxation
    1

    "Some players find the game fun and satisfying, but others note grind and occasional frustration, indicating mixed relaxation experience."

  • Sensation
    3

    "Visually appealing graphics, flashy animations, and sound design provide sensory stimulation and excitement."

  • Status
    1

    "Online ranked modes offer some recognition, but small player base limits social status impact."

  • Story
    1

    "Story mode follows anime plot with cutscenes, but is considered bland and minimal by many players."

  • Strategy
    2

    "Combat involves timing, combos, counters, and character-specific tactics, requiring some strategic thinking."

  • Thrill
    2

    "Fast-paced combat and tense matches provide moments of excitement and suspense."

  • Value
    -1

    "Many players feel the game is overpriced at full price but worth it on sale; DLC pricing is criticized."

  • Violence
    4

    "Core gameplay centers on combat, fighting, and destruction consistent with anime battles."

  • Survival
    1

    "Players manage health and resources in fights to avoid defeat, but overall risk is moderate and gameplay is accessible."

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    Last update: 06/03/2026