OMFG: One Million Fatal Guns similar games & best alternatives

OMFG: One Million Fatal Guns

PC (Microsoft Windows) • 2021

Should you play it?

OMFG: One Million Fatal Guns kicks back into action in this fast-paced, over-the-top, roguelike, first person shooter. Shoot your way through a robot-hijacked space station, collecting more and more powerful guns as you go. There are over 30 million differently named guns at your disposal!

What works
  • Free to play
  • Fast and satisfying movement
  • Vast variety of randomized guns
  • Engaging competitive leaderboards
  • Low system requirements
Things to keep in mind
  • Limited enemy and map variety
  • Repetitive gameplay after extended sessions
  • Minor bugs and occasional shooting glitches
  • Lack of multiplayer or social features
  • No narrative or story content

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • UBERMOSH:WRAITH

  • Project Lazarus

  • Shooting Stars!

  • AFTERBURN

  • FISHGUN

  • HYPER DEMON

  • ESCHATOS

  • Sword Rogue

  • SNAKE FARM

Hidden Gems

Less popular games with surprisingly high similarity

  • AFTERBURN

  • FISHGUN

  • ESCHATOS

If you liked…

Recommendations by what you enjoyed most

  • Value

    Moonbase Alpha

  • Autonomy

    Super Crate Box

  • Competition

    Chippy

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

OMFG: One Million Fatal Guns: A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Intimacy. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Story, Exploration.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players freely control movement and shooting, choose how to approach enemies, and adapt to random weapon changes, indicating high autonomy."

    Capsule for Super Crate Box Super Crate Box

    "Players freely choose and switch among a vast array of randomly generated guns and use movement mechanics like sliding and wall-running to control their gameplay."

  • Competence

    Game with the same Competence vibe

    3

    "Games require skill and practice to improve scores; leaderboards provide feedback on performance."

    Capsule for Pierhead Arcade Pierhead Arcade

    "Players improve skill over time, mastering movement and weapon use, with leaderboards providing feedback on performance."

  • Competition

    Game with the same Competition vibe

    4

    "Leaderboards and speedrunning are emphasized, encouraging players to compete for best times and ranks."

    Capsule for Chippy Chippy

    "Leaderboards and speedrunning are prominent, with players competing for high scores and ranks."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players often engage in repeated runs and attempts to improve, showing habitual play and replayability."

    Capsule for TTV2 TTV2

    "Players engage in repeated runs, often returning to improve personal bests and climb leaderboards."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Gameplay is primarily single-player with no significant cooperative elements."

    Capsule for Adventure Escape Mysteries Adventure Escape Mysteries

    "Game is primarily single-player with no significant cooperative elements mentioned."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players experiment with weapon combinations and upgrades; procedural level generation offers variety and replayability."

    Capsule for Good Robot Good Robot

    "Extensive procedural generation of guns with millions of combinations encourages experimentation and creative playstyles."

  • Domination

    Game with the same Domination vibe

    -3

    "Competitive but interactions are balanced and respectful; no evidence of toxic domination."

    Capsule for The Bazaar The Bazaar

    "Competitive but no evidence of toxic or dominating social behavior; interactions are individual and balanced."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing distraction and stress relief, enjoying dopamine hits and idle progression."

    Capsule for Idle Skilling Idle Skilling

    "Players use the game as a fun distraction and stress relief, enjoying fast-paced action and dopamine release."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and personal challenge, not out of obligation or pressure."

    Capsule for 10,000,000 10,000,000

    "Players engage voluntarily for fun and personal challenge, not out of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players try new combos, weapons, and movement techniques, exploring game mechanics extensively."

    Capsule for REAVER REAVER

    "Players try new gun combinations and movement tactics, exploring weapon modifiers and gameplay mechanics."

  • Exploration

    Game with the same Exploration vibe

    -3

    "Limited exploration as rooms repeat visually; focus is on puzzle solving rather than discovering new environments."

    Capsule for 100 Doors Game - Escape from School 100 Doors Game - Escape from School

    "Limited map variety and repeated rooms reduce exploration; focus is on mastering known environments."

  • Expression

    Game with the same Expression vibe

    2

    "Customization of weapons and some cosmetic options available, allowing limited self-expression."

    Capsule for Trepang2 Trepang2

    "Some cosmetic weapon modifiers and personalization through gun variety allow modest self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Sci-fi setting with imaginative robotic characters and fantastical weapon effects create a fictional experience."

    Capsule for Voids Vigil Voids Vigil

    "Fictional setting with robots and exaggerated weapon effects supports imaginative play."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "No multiplayer or social community features; play is solitary."

    Capsule for The Brookhaven Experiment The Brookhaven Experiment

    "No multiplayer or social community features; play is solitary."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skill in movement, weapon use, and strategy over time."

    Capsule for Captain Wayne - Vacation Desperation Captain Wayne - Vacation Desperation

    "Players develop skills in movement and weapon mastery, improving over time."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity involved; sedentary gameplay."

    Capsule for Human Fall Flat Human Fall Flat

    "No physical activity involved; sedentary gameplay."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires continuous attention and active engagement during runs."

    Capsule for Noobs Are Coming Noobs Are Coming

    "Requires active focus and continuous engagement during runs."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; solo experience."

    Capsule for Curse of the Dead Gods Curse of the Dead Gods

    "No social or emotional relationship building; solo experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles present."

    Capsule for Half-Life: Alyx Half-Life: Alyx

    "No leadership or group management roles present."

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate weapons, attachments, and upgrades; modded content adds to progression variety."

    Capsule for Contractors Contractors

    "Players collect and upgrade guns with modifiers; gun rarity decreases to encourage continual progression."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Fast-paced and intense gameplay with moments of flow, but also some tension and challenge."

    Capsule for Cannon Brawl Cannon Brawl

    "Fast-paced and intense gameplay with some flow, but also moments of tension and challenge."

  • Sensation

    Game with the same Sensation vibe

    4

    "High sensory stimulation with chaotic visuals, intense audio, and satisfying combat feedback."

    Capsule for Vampire Hunters Vampire Hunters

    "Exciting visual and auditory feedback with fast movement and chaotic combat."

  • Status

    Game with the same Status vibe

    3

    "Leaderboards provide recognition and status among players."

    Capsule for Cyber Hook Cyber Hook

    "Leaderboards provide recognition and status among players."

  • Story

    Game with the same Story vibe

    -5

    "No story or narrative; gameplay is context-free and focused on action."

    Capsule for Bacon May Die Bacon May Die

    "No story or narrative elements; gameplay is context-free and focused on action."

  • Strategy

    Game with the same Strategy vibe

    2

    "Combat involves some tactical weapon choice and positioning, but largely fast-paced and reflexive."

    Capsule for Serious Sam 4 Serious Sam 4

    "Some tactical decision-making in weapon choice and movement, but largely fast-paced and reflexive."

  • Thrill

    Game with the same Thrill vibe

    4

    "High adrenaline, suspenseful combat with risk and reward elements."

    Capsule for Boomerang X Boomerang X

    "High adrenaline, suspenseful combat with risk and reward dynamics."

  • Value

    Game with the same Value vibe

    5

    "Free to play with no microtransactions, offering good entertainment value for time invested."

    Capsule for Moonbase Alpha Moonbase Alpha

    "Free to play with high entertainment value and no microtransactions."

  • Violence

    Game with the same Violence vibe

    4

    "Enjoyment of combat and destruction of robotic enemies is central to gameplay."

    Capsule for SMASHING THE BATTLE SMASHING THE BATTLE

    "Enjoyment of combat and destruction of robotic enemies is central."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid death and manage resources to progress through floors and bosses."

    Capsule for The Slimeking's Tower The Slimeking's Tower

    "Players must avoid death and manage resources like ammo to progress through floors."

Last update: 01/06/2026