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OMFG: One Million Fatal Guns

PC (Microsoft Windows) • 2021

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Quick resume

OMFG: One Million Fatal Guns kicks back into action in this fast-paced, over-the-top, roguelike, first person shooter. Shoot your way through a robot-hijacked space station, collecting more and more powerful guns as you go. There are over 30 million differently named guns at your disposal!

Global score

95/100

Genres

Action, Free To Play

Pros

  • Free to play
  • Fast and satisfying movement
  • Vast variety of randomized guns
  • Engaging competitive leaderboards
  • Low system requirements

Cons

  • Limited enemy and map variety
  • Repetitive gameplay after extended sessions
  • Minor bugs and occasional shooting glitches
  • Lack of multiplayer or social features
  • No narrative or story content

Motivations

  • Autonomy
    4

    "Players freely choose and switch among a vast array of randomly generated guns and use movement mechanics like sliding and wall-running to control their gameplay."

  • Competence
    3

    "Players improve skill over time, mastering movement and weapon use, with leaderboards providing feedback on performance."

  • Competition
    4

    "Leaderboards and speedrunning are prominent, with players competing for high scores and ranks."

  • Continuation
    3

    "Players engage in repeated runs, often returning to improve personal bests and climb leaderboards."

  • Cooperation
    -4

    "Game is primarily single-player with no significant cooperative elements mentioned."

  • Creativity
    3

    "Extensive procedural generation of guns with millions of combinations encourages experimentation and creative playstyles."

  • Domination
    -3

    "Competitive but no evidence of toxic or dominating social behavior; interactions are individual and balanced."

  • Escapism
    4

    "Players use the game as a fun distraction and stress relief, enjoying fast-paced action and dopamine release."

  • Expectation
    -4

    "Players engage voluntarily for fun and personal challenge, not out of obligation or pressure."

  • Experimenting
    4

    "Players try new gun combinations and movement tactics, exploring weapon modifiers and gameplay mechanics."

  • Exploration
    -3

    "Limited map variety and repeated rooms reduce exploration; focus is on mastering known environments."

  • Expression
    2

    "Some cosmetic weapon modifiers and personalization through gun variety allow modest self-expression."

  • Fantasy
    3

    "Fictional setting with robots and exaggerated weapon effects supports imaginative play."

  • Fellowship
    -4

    "No multiplayer or social community features; play is solitary."

  • Growth
    3

    "Players develop skills in movement and weapon mastery, improving over time."

  • Health
    -5

    "No physical activity involved; sedentary gameplay."

  • Idle
    -3

    "Requires active focus and continuous engagement during runs."

  • Intimacy
    -5

    "No social or emotional relationship building; solo experience."

  • Leadership
    -5

    "No leadership or group management roles present."

  • Progression
    3

    "Players collect and upgrade guns with modifiers; gun rarity decreases to encourage continual progression."

  • Relaxation
    1

    "Fast-paced and intense gameplay with some flow, but also moments of tension and challenge."

  • Sensation
    4

    "Exciting visual and auditory feedback with fast movement and chaotic combat."

  • Status
    3

    "Leaderboards provide recognition and status among players."

  • Story
    -5

    "No story or narrative elements; gameplay is context-free and focused on action."

  • Strategy
    2

    "Some tactical decision-making in weapon choice and movement, but largely fast-paced and reflexive."

  • Thrill
    4

    "High adrenaline, suspenseful combat with risk and reward dynamics."

  • Value
    5

    "Free to play with high entertainment value and no microtransactions."

  • Violence
    4

    "Enjoyment of combat and destruction of robotic enemies is central."

  • Survival
    3

    "Players must avoid death and manage resources like ammo to progress through floors."

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    Last update: 06/03/2026