COMPOUND similar games & best alternatives

COMPOUND

PC (Microsoft Windows), PlayStation VR2, Meta Quest 2, SteamVR • 2022

Should you play it?

COMPOUND is a randomized rogue-lite, free-roaming shooter for VR veterans. Duck and dodge around enemy fire in a tough-as-nails retro FPS with multiple locomotion options. Download the demo below!

What works
  • Satisfying and skillful gunplay with unique reload mechanics
  • Strong replay value with roguelite progression and mutators
  • Polished vr controls and smooth performance
  • Engaging retro-futuristic art style and soundtrack
  • Single developer passion project with active support
Things to keep in mind
  • No multiplayer or cooperative modes
  • Procedural levels can feel repetitive and simple
  • Limited narrative and exploration depth
  • Some weapons feel less useful or unbalanced
  • No avatar or environment customization

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Strike Suit Zero: Director's Cut

  • Captain Wayne - Vacation Desperation

  • Forestrike

  • Super Galaxy Squadron EX Turbo

  • Gunlocked

  • Sublevel Zero Redux

  • Slime 3K: Rise Against Despot

  • Ocean Keeper: Dome Survival

  • The Great Rebellion

Hidden Gems

Less popular games with surprisingly high similarity

  • Captain Wayne - Vacation Desperation

  • Ocean Keeper: Dome Survival

  • The Great Rebellion

If you liked…

Recommendations by what you enjoyed most

  • Competence

    SYNTHETIK: Legion Rising

  • Continuation

    Stick It to the Stickman

  • Progression

    Deadly Days

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

COMPOUND: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Health. It leans lower than usual among comparable games on Exploration, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have control over weapon choices, upgrades, and run strategies within procedurally generated levels, supporting player-directed actions and decisions."

    Capsule for Fida Puti Samurai Fida Puti Samurai

    "Players have control over movement style, weapon choice, and tactical decisions in combat, with some procedural level generation allowing varied play."

  • Competence

    Game with the same Competence vibe

    5

    "High skill ceiling with challenging gunplay, active reload mechanics, and tactical combat requiring mastery and precision."

    Capsule for SYNTHETIK: Legion Rising SYNTHETIK: Legion Rising

    "High skill ceiling with challenging combat, unique weapon reload mechanics, and rewarding mastery of aiming and dodging."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal improvement and self-set goals rather than direct competition or leaderboards."

    Capsule for Receiver 2 Receiver 2

    "Focus is on personal improvement and self-set goals rather than direct competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    5

    "Highly addictive with many players reporting long play sessions and strong replay value due to roguelike progression and multiple modes."

    Capsule for Stick It to the Stickman Stick It to the Stickman

    "Many players report habitual play, long sessions, and strong replay value due to roguelite progression and mutators."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player only with no multiplayer or cooperative modes."

    Capsule for Ghostrunner Ghostrunner

    "Single-player only with no multiplayer or cooperative modes."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can customize loadouts and approach situations in multiple ways, but no direct building or creation."

    Capsule for System Shock: Enhanced Edition System Shock: Enhanced Edition

    "Players can customize loadouts and use mutators to change gameplay, but no building or creation features."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are balanced and respectful; no evidence of power imposition or trash talk."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Interactions are balanced and respectful; no evidence of power imposition or trash talk."

  • Escapism

    Game with the same Escapism vibe

    4

    "VR immersion and futuristic setting provide strong escape from real life; players report stress relief and immersion."

    Capsule for Battlezone Gold Edition Battlezone Gold Edition

    "Strong immersion in a retro-futuristic VR world provides escapism and stress relief."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment."

    Capsule for Abiotic Factor Abiotic Factor

    "Players engage voluntarily out of intrinsic interest and enjoyment."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Procedural levels, weapon variety, and skill reallocation encourage experimentation with different builds and strategies."

    Capsule for Fury Unleashed Fury Unleashed

    "Encouraged to try different weapons, mutators, and tactics in procedurally generated levels."

  • Exploration

    Game with the same Exploration vibe

    -2

    "Levels are procedurally generated but limited in number and structure; discovery is minimal and mostly about mastering patterns."

    Capsule for Hyperspace Invaders II: Pixel Edition Hyperspace Invaders II: Pixel Edition

    "Procedural levels are known via map at start; limited discovery but some choice in room order."

  • Expression

    Game with the same Expression vibe

    1

    "Some customization through weapon and armor choices, but no evidence of avatar or environment personalization for self-expression."

    Capsule for Tallowmere Tallowmere

    "Some self-expression through weapon loadouts and mutators, but no avatar or environment customization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Futuristic arcade shooter with imaginative weapons and enemies in a sci-fi setting."

    Capsule for Space Pirate Trainer Space Pirate Trainer

    "Imaginative dystopian sci-fi setting with retro arcade shooter style and exaggerated enemies."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; strictly solo play."

    Capsule for Finding Frankie Finding Frankie

    "No social or community features; strictly solo play."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, unlock characters, and improve weapons over time."

    Capsule for Shardpunk Shardpunk

    "Players improve skills over time and unlock new weapons and mutators, showing clear personal development."

  • Health

    Game with the same Health vibe

    1

    "Physical VR interaction provides some activity, but no explicit health or rehab focus."

    Capsule for Undead Development Undead Development

    "VR movement encourages physical activity but no explicit health or exercise focus."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and continuous engagement during runs."

    Capsule for Hades Hades

    "Requires focused attention and active engagement during runs."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional connection features."

    Capsule for Demolition Company Gold Edition Demolition Company Gold Edition

    "No social or emotional connection features."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single-player experience."

    Capsule for Squirreltopia Squirreltopia

    "No leadership or group management roles; single-player experience."

  • Progression

    Game with the same Progression vibe

    5

    "Strong roguelite progression with unlocks, upgrades, and accumulating power over multiple runs."

    Capsule for Deadly Days Deadly Days

    "Strong roguelite progression with weapon unlocks, mutators, and achievement-based rewards."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Balanced challenge with satisfying flow, though some fights can be intense and demanding."

    Capsule for En Garde! En Garde!

    "Balanced challenge with flow state potential, though gameplay can be intense and demanding."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable gunplay, visuals, and sound design provide satisfying sensory stimulation and excitement."

    Capsule for Deadzone: Rogue Deadzone: Rogue

    "Enjoyable retro visuals, sound design, and satisfying gunplay provide sensory stimulation."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or leaderboards; focus is on individual play."

    Capsule for Kainga: Seeds of Civilization Kainga: Seeds of Civilization

    "No social recognition or leaderboard systems; focus on individual play."

  • Story

    Game with the same Story vibe

    1

    "Minimal narrative with environmental storytelling and notes; story is vague and secondary to gameplay."

    Capsule for Transmissions: Element 120 Transmissions: Element 120

    "Minimal narrative delivered through environmental storytelling; story is secondary to gameplay."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires tactical weapon use, enemy pattern recognition, and level navigation planning."

    Capsule for Kero Blaster Kero Blaster

    "Requires tactical planning, enemy pattern recognition, and weapon management."

  • Thrill

    Game with the same Thrill vibe

    4

    "Fast-paced combat, bullet hell elements, and difficult bosses create suspense, tension, and excitement."

    Capsule for Doomsday Hunters Doomsday Hunters

    "Fast-paced combat and bullet hell elements create suspense and adrenaline."

  • Value

    Game with the same Value vibe

    5

    "Players report high replay value and satisfaction relative to price."

    Capsule for Shadows of Forbidden Gods Shadows of Forbidden Gods

    "Players report high satisfaction and replay value relative to price."

  • Violence

    Game with the same Violence vibe

    4

    "Combat and defeating enemies are core gameplay elements involving violence and destruction."

    Capsule for Gothic 1 Gothic 1

    "Combat and destruction of enemies is core gameplay, with cartoonish violence."

  • Survival

    Game with the same Survival vibe

    4

    "Players focus on avoiding death through dodging and resource management in a high-risk environment."

    Capsule for Bit Blaster XL Bit Blaster XL

    "Players must avoid death through dodging, resource management, and strategic defense."

Last update: 01/06/2026