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Pamali: Indonesian Folklore Horror

PC (Microsoft Windows) • 2018

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Quick resume

A narrative horror game set in the daily lives of Indonesian society. Interact with various mystical objects as you explore haunted places, unravel their lingering mysteries, and experience how Indonesian myth, taboo and culture, combined with your choices, shape the course of your nights.

Global score

84/100

Genres

Adventure, Indie, Point-and-click

Pros

  • Unique cultural horror experience based on indonesian folklore
  • Multiple endings encouraging replay and experimentation
  • Strong atmospheric audio and visuals
  • Educational about local taboos and myths
  • Affordable price and indie development support

Cons

  • Repetitive gameplay and tasks like cleaning
  • Dark visuals sometimes too difficult to see
  • Some bugs and technical issues reported
  • Limited action or threat reduces traditional horror tension
  • Lack of save system frustrates replaying endings

Motivations

  • Autonomy
    4

    "Players make many choices affecting endings, exploring and interacting freely with the environment."

  • Competence
    1

    "Gameplay involves simple tasks like cleaning and exploration with some puzzle elements, not highly skill-demanding."

  • Competition
    -5

    "No competitive elements; focus is on personal exploration and multiple endings."

  • Continuation
    3

    "Multiple endings encourage replaying and experimentation, though some find repetition tedious."

  • Cooperation
    -5

    "Single-player experience with no cooperative or multiplayer features."

  • Creativity
    3

    "Players experiment with different actions and choices to unlock various endings."

  • Domination
    -5

    "No social dominance or power dynamics; experience is individual and respectful of cultural taboos."

  • Escapism
    4

    "Immersive horror atmosphere and cultural folklore provide strong escape from reality."

  • Expectation
    -4

    "Players engage voluntarily out of interest in folklore and horror, not obligation."

  • Experimenting
    4

    "Core gameplay involves trying different interactions and choices to discover endings."

  • Exploration
    3

    "Players explore haunted environments and uncover cultural lore and secrets."

  • Expression
    -3

    "Limited character customization; expression mainly through choices and actions rather than avatar personalization."

  • Fantasy
    4

    "Strong focus on supernatural folklore and ghost stories from Indonesian culture."

  • Fellowship
    -5

    "Solo play with minimal social interaction or community features."

  • Growth
    2

    "Players learn about Indonesian folklore and cultural taboos through gameplay and story."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires player attention and interaction; not designed for idle or background play."

  • Intimacy
    -5

    "No close social relationships or emotional sharing; individual experience."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    2

    "Progression through unlocking multiple endings and story outcomes rather than item upgrades."

  • Relaxation
    -1

    "Atmosphere is tense and suspenseful rather than relaxing or flow-inducing."

  • Sensation
    3

    "Strong sensory stimulation through eerie audio and dark visuals creating emotional tension."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    5

    "Narrative-driven with multiple branching storylines and cultural lore immersion."

  • Strategy
    2

    "Players must plan actions and choices to unlock different endings, requiring some problem solving."

  • Thrill
    3

    "Suspenseful and creepy atmosphere creates tension and occasional scares."

  • Value
    4

    "Affordable price with high replay value due to many endings and cultural content."

  • Violence
    -5

    "No combat or destructive gameplay; focus on respectful interaction and exploration."

  • Survival
    0

    "Minimal threat or survival mechanics; death possible but not central to gameplay."

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    Last update: 06/03/2026