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Late Homework | 遅れた宿題 similar games & best alternatives

Late Homework | 遅れた宿題

PC (Microsoft Windows) • 2024

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Quick resume

Highschool student Haneko has forgotten her class assignments and must retrieve them by traversing a world of haunted horrors. Explore the dilapidated halls, find your missing homework, and avoid whatever's lurking around the corner in this bite-sized, retro survival horror experience.

Global score

96/100

Genres

Adventure, Indie

Similar games

    Pros

    • Excellent retro ps1-style visuals and atmosphere
    • Strong horror mood and sound design
    • Engaging puzzles and exploration
    • Good replay value with unlockables and ranking
    • Short and affordable

    Cons

    • Frustrating monster ai and door camping
    • No save system and limited lives cause replaying
    • Tank controls and camera angle changes can be disorienting
    • Some technical issues and occasional softlocks
    • Story and puzzles somewhat simple and brief

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression, Story. It leans lower than usual among comparable games on Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players navigate the school and solve puzzles with some freedom, but the fixed camera angles and tank controls impose constraints."

    • Competence
      3

      "Game involves puzzle solving and monster avoidance requiring skill and learning, though puzzles are mostly straightforward."

    • Competition
      -4

      "Focus is on personal experience and self-improvement (speedruns, ranks) without direct player-vs-player competition."

    • Continuation
      2

      "Short game with some replay value through ranks and unlockables encourages repeated play, but some frustration with lives system may limit long sessions."

    • Cooperation
      -5

      "Entirely single-player experience with no cooperative elements."

    • Creativity
      2

      "Players can unlock and customize character skins, but gameplay follows predefined puzzles and paths."

    • Domination
      -5

      "No evidence of exerting control over others; gameplay is solo and non-competitive."

    • Escapism
      4

      "Strong atmospheric horror experience provides immersion and escape from real life stress."

    • Expectation
      -4

      "Players engage voluntarily for intrinsic interest in horror and nostalgia; no obligation or pressure noted."

    • Experimenting
      2

      "Some exploration of mechanics like camera perspectives and puzzle solutions, but largely follows established routines."

    • Exploration
      3

      "Players explore a school environment with some discovery of notes, secrets, and unlockables."

    • Expression
      2

      "Character customization through unlockable costumes allows some self-expression."

    • Fantasy
      4

      "Game features imaginative horror fiction with eldritch monsters and surreal school environments."

    • Fellowship
      -5

      "No social or community features; strictly single-player."

    • Growth
      3

      "Players learn monster patterns, puzzle solutions, and improve speedrun skills."

    • Health
      -5

      "Sedentary gameplay with no physical activity involved."

    • Idle
      -4

      "Requires focused attention due to tense gameplay and puzzle solving."

    • Intimacy
      -5

      "No social or emotional relationship building; solo experience."

    • Leadership
      -5

      "No leadership or group management elements."

    • Progression
      3

      "Players progress through the story, unlock costumes, and improve ranks."

    • Relaxation
      -2

      "Tense atmosphere and one-hit deaths create sustained tension rather than relaxation."

    • Sensation
      4

      "Strong sensory stimulation through atmospheric visuals, sound design, and horror elements."

    • Status
      -4

      "No social recognition or multiplayer status; focus is on personal achievement."

    • Story
      4

      "Narrative immersion with unfolding story, cutscenes, and lore through notes."

    • Strategy
      3

      "Requires planning routes, puzzle solving, and managing monster avoidance."

    • Thrill
      4

      "Suspenseful monster chases and tension create thrilling moments."

    • Value
      4

      "Players perceive good value for price with quality atmosphere and replayability."

    • Violence
      -4

      "No combat or destruction; gameplay focuses on avoidance and puzzle solving."

    • Survival
      4

      "Avoiding death from the monster and managing limited lives is central to gameplay."

    Last update: 29/04/2026