New York Mysteries: High Voltage Collector's Edition similar games & best alternatives
New York Mysteries: High Voltage Collector's Edition
2016
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Quick resume
Fearless journalist Laura is again brought in to investigate strange murders taking place in New York. Immerse yourself in an exciting crime story and solve the mystery of a dangerous criminal surrounded by lightning!
Global score
91/100
Genres
Adventure, Casual
Similar games
Pros
- Engaging mystery story with paranormal elements
- Well-designed puzzles and hidden object mechanics
- Atmospheric 1950s new york setting and visuals
- Bonus chapter and extra content increase playtime
- Interactive map and achievement system
Cons
- Some players report save game bugs and progress loss
- Story ending considered abrupt by some
- Lack of traditional hidden object scenes
- Voice acting quality inconsistent
- Repetitive backtracking required
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Thrill, Continuation. It leans lower than usual among comparable games on Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players have control over exploration, puzzle solving, and item usage with some freedom in approach."
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Competence2
"Puzzles and hidden object scenes provide moderate challenge, suitable for casual and some advanced players."
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Competition-4
"No competitive elements; gameplay is single-player and focused on personal progress."
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Continuation3
"Players report engaging story and bonus content encouraging extended play sessions."
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Cooperation-5
"Entirely single-player experience with no multiplayer or cooperative features."
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Creativity2
"Players engage in combining items and solving puzzles creatively within predefined scenarios."
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Domination-5
"No elements of exerting control over others; gameplay is individual and narrative-driven."
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Escapism4
"Strong narrative and atmospheric setting provide immersive escape from reality."
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Expectation-3
"Players engage voluntarily for enjoyment and interest, not out of obligation."
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Experimenting2
"Some novelty in puzzles and hidden object mechanics encourages experimentation."
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Exploration3
"Game features multiple locations in 1950s New York with backtracking and discovery."
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Expression-4
"Limited customization; players use preset characters and environments without personalization."
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Fantasy3
"Story includes paranormal and sci-fi elements, blending reality with imaginative fiction."
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Fellowship-5
"No social or community features; strictly solo play."
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Growth2
"Players develop problem-solving skills and learn puzzle mechanics throughout gameplay."
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Health-5
"Sedentary gameplay typical of hidden object adventure games."
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Idle-3
"Requires focused attention to puzzles and story progression; not designed for idle play."
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Intimacy-5
"No social or emotional relationship building; solitary experience."
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Leadership-5
"No leadership or group management elements present."
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Progression4
"Players collect items, unlock achievements, and advance through story and bonus content."
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Relaxation3
"Generally relaxing gameplay with balanced puzzles and atmospheric music."
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Sensation2
"Visuals and soundtrack provide sensory enjoyment though not highly intense stimulation."
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Status-5
"No social recognition or status systems; achievements are personal."
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Story4
"Strong narrative focus with mystery, paranormal themes, and character development."
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Strategy2
"Puzzles require logical thinking and some planning but are generally straightforward."
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Thrill2
"Some suspense and mystery elements create mild thrill without high tension."
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Value3
"Good value for price with long gameplay, bonus content, and replayable puzzles."
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Violence-3
"Minimal violence; focus on investigation and puzzle solving rather than combat."
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Survival-4
"No survival or threat mechanics; stable, low-risk gameplay environment."
Last update: 29/04/2026