An English Haunting similar games & best alternatives

An English Haunting

PC (Microsoft Windows), Nintendo Switch • 2024

Should you play it?

While looking for the existence of the Great Beyond, Professor Patrick Moore, aided by a fake medium, will build a device to see the other side, embark on a search for a millenary artifact, and investigate the most haunted manor of 1907 England.

What works
  • Engaging story and characters
  • Atmospheric pixel art and sound design
  • Logical and fair puzzles
  • Historical and supernatural setting
  • Good value and replayability
Things to keep in mind
  • Lack of voice acting
  • Somewhat easy puzzles
  • Linear progression
  • Long dialogue sequences
  • Shorter game length

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • The Room 4: Old Sins

  • Submachine: Legacy

  • Gabriel Knight: Sins of the Fathers 20th Anniversary Edition

  • Underground Blossom

  • Irony Curtain: From Matryoshka with Love

  • The Journey Down: Chapter Three

  • The Testament of Sherlock Holmes

  • King's Quest

  • Sherlock Holmes - Nemesis

Hidden Gems

Less popular games with surprisingly high similarity

  • Irony Curtain: From Matryoshka with Love

  • The Journey Down: Chapter Three

  • The Journey Down: Chapter Two

If you liked…

Recommendations by what you enjoyed most

  • Story

    Card Shark

  • Escapism

    Blackwell Convergence

  • Exploration

    Poco

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

An English Haunting: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Competition, Survival, Fellowship. Here, the score leans higher than usual among comparable games on Thrill. It leans lower than usual among comparable games on Survival, Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players explore environments, collect items, and solve puzzles with some freedom in interaction, typical for point-and-click adventures."

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    "Players explore multiple locations, interact with various characters, and solve puzzles with freedom, though within a narrative structure typical of point-and-click adventures."

  • Competence

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    "Puzzles are logical and intuitive, providing moderate challenge without excessive difficulty or frustration."

    Capsule for The Last Door - Collector's Edition The Last Door - Collector's Edition

    "Puzzles are logical and straightforward, providing a moderate challenge without being overly difficult or repetitive."

  • Competition

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    -5

    "No evidence of competitive elements; gameplay is single-player and story-driven without comparison to others."

    Capsule for The Crooked Man The Crooked Man

    "No evidence of competitive elements; gameplay is single-player and narrative-driven without comparison to others."

  • Continuation

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    "Players report engaging story and atmosphere that encourage extended play sessions and replaying the game."

    Capsule for Kathy Rain: Director's Cut Kathy Rain: Director's Cut

    "Players report engaging story and atmosphere that encourage sustained play sessions and replayability."

  • Cooperation

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    "Single-player experience focused on individual exploration and puzzle solving with no multiplayer or cooperative features."

    Capsule for SONG OF HORROR COMPLETE EDITION SONG OF HORROR COMPLETE EDITION

    "Single-player experience focused on individual exploration and puzzle solving without multiplayer or cooperative features."

  • Creativity

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    "Players combine items and experiment with inventory, but within a predefined narrative and puzzle structure."

    Capsule for Loco Motive Loco Motive

    "Players combine inventory items and experiment with puzzle solutions, though within predefined game mechanics and story."

  • Domination

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    -5

    "No elements of exerting control or superiority over others; interactions are narrative and exploratory."

    Capsule for Dominique Pamplemousse Dominique Pamplemousse

    "No elements of exerting control or superiority over others; interactions are narrative and exploratory."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong narrative and atmospheric immersion provide escape from real life through supernatural mystery."

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    "Strong atmospheric and narrative immersion provides an escape into a supernatural, historical setting."

  • Expectation

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    "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or pressure."

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    "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or pressure."

  • Experimenting

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    "Game encourages trying different puzzle solutions and exploring environments, though within a structured narrative."

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    "Encourages trying different puzzle solutions and exploring environments, though within a structured adventure format."

  • Exploration

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    "Game emphasizes discovering new areas, secrets, and interacting with characters in a richly detailed world."

    Capsule for Poco Poco

    "Game involves discovering new locations, interacting with characters, and uncovering story elements in a richly detailed world."

  • Expression

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    -3

    "Limited customization; players experience a fixed protagonist and narrative without avatar personalization."

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    "Limited customization; players experience a fixed protagonist and story with no avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

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    "Strong Lovecraftian horror and supernatural themes create an imaginative and eerie fictional experience."

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    "Strong supernatural and horror themes with ghost hunting and Lovecraftian elements set in a fictionalized historical context."

  • Fellowship

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    -4

    "Primarily a solo experience with minimal social interaction or community involvement."

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    "Primarily a solo experience with minimal social interaction or community involvement."

  • Growth

    Game with the same Growth vibe

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    "Players develop problem-solving skills and gain knowledge through puzzles and story progression."

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    "Players develop problem-solving skills and gain knowledge through puzzles and narrative progression."

  • Health

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    -5

    "Sedentary gameplay typical of point-and-click adventures with no physical activity involved."

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    "Sedentary gameplay typical of point-and-click adventures with no physical activity involved."

  • Idle

    Game with the same Idle vibe

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    "Requires focused attention on puzzles and story; not designed for casual or background play."

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  • Intimacy

    Game with the same Intimacy vibe

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    "Limited to narrative character interactions without forming close social bonds."

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  • Leadership

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    "No leadership or group management roles; gameplay is solitary puzzle solving."

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  • Progression

    Game with the same Progression vibe

    3

    "Players collect items and unlock new areas, progressing through story and environment."

    Capsule for Chasing Static Chasing Static

    "Players collect items and unlock new areas and story elements, advancing through the game."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Generally balanced pacing with moments of tension and calm, providing a satisfying flow."

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    "Generally balanced pacing with moments of tension and calm, providing a moderate relaxation experience."

  • Sensation

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    "Enjoyable pixel art, sound design, and atmospheric music provide sensory stimulation and emotional engagement."

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  • Status
    -5

    No nearest game available

  • Story

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    5

    "Strong narrative immersion with well-developed characters, plot twists, and historical setting."

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  • Strategy

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    "Logical puzzle solving requiring reasoning but no complex strategic planning."

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    "Logical puzzle solving and planning required, though not deeply strategic or complex."

  • Thrill

    Game with the same Thrill vibe

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    "Includes suspenseful and spooky moments that create mild thrills and jump scares."

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    "Includes suspenseful and spooky moments with jump scares and psychological horror elements."

  • Value

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    "Players report good value for time and money with long gameplay, replayability, and quality content."

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    "Players report good value for time and money, praising story, atmosphere, and gameplay length."

  • Violence

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    "Minimal violence; focus is on investigation and puzzle solving rather than combat or destruction."

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    "Minimal violence; focus is on investigation and puzzle solving rather than combat or destruction."

  • Survival

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    -4

    "No survival mechanics or threat management; gameplay is stable and narrative-driven."

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    "No survival mechanics or threat avoidance; gameplay is stable and narrative-driven."

Last update: 27/05/2026