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Prison Simulator Prologue

PC (Microsoft Windows) • 2021

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Quick resume

Wanna find out what a prison riot looks like? Check a free stand-alone prologue for Prison Simulator. A story that is not available in the full game! Be warned: Police baton might not be enough to bring order to the prison halls.

Global score

89/100

Genres

Action, Role-playing (RPG), Simulator

Pros

  • Unique prison guard simulation concept
  • Customization of prisoners and gangs
  • Engaging riot and combat mechanics
  • Free prologue with replayability
  • Immersive atmosphere and humor

Cons

  • Optimization and performance issues
  • Clunky combat and ai behavior
  • Lack of save/load in prologue
  • Some repetitive tasks and minigames
  • Limited polish and bugs present

Motivations

  • Autonomy
    3

    "Players can make choices such as how to handle prisoners, customize gangs and prisoners, and decide between lawful or corrupt behavior, indicating moderate player control."

  • Competence
    2

    "Game involves skill-based tasks like managing riots, searching for contraband, and completing minigames, though some tasks are repetitive and combat mechanics are criticized."

  • Competition
    -3

    "Focus is on personal experience and roleplay as a guard; no evidence of ranked or leaderboard competition."

  • Continuation
    3

    "Many players mention replayability and willingness to continue playing despite bugs and short length."

  • Cooperation
    1

    "Some interaction with fellow guards and prisoners, but mostly individual tasks; limited teamwork during riots noted."

  • Creativity
    4

    "Strong customization of prisoners, gangs, and player choices; players create personalized scenarios."

  • Domination
    4

    "Players exert control over prisoners, including violent enforcement and managing respect, sometimes with corrupt or brutal approaches."

  • Escapism
    4

    "Players use the game as a fun distraction and stress relief, engaging in chaotic and humorous prison scenarios."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or pressure."

  • Experimenting
    3

    "Players try different approaches to handling prisoners, gangs, and riot situations, exploring game mechanics."

  • Exploration
    2

    "Some exploration of prison areas and activities, though limited by prologue scope."

  • Expression
    4

    "Customization of prisoners and gangs allows for self-expression and personalization."

  • Fantasy
    1

    "Game simulates prison guard life with some exaggerated or humorous elements; mostly grounded but with fictional liberties."

  • Fellowship
    0

    "Limited social community aspects; mostly individual gameplay with some minor social interaction."

  • Growth
    2

    "Players learn game mechanics and improve skills managing tasks and combat, though some find it repetitive."

  • Health
    -5

    "No physical activity or health-related gameplay; sedentary play."

  • Idle
    -2

    "Requires active attention to tasks and events; not designed for idle or background play."

  • Intimacy
    -4

    "Interactions are surface-level and functional; no evidence of close relationships or emotional sharing."

  • Leadership
    2

    "Players lead as prison guards managing prisoners and situations, but limited evidence of leading others cooperatively."

  • Progression
    3

    "Players accumulate respect, money, and unlock activities; some progression through tasks and story."

  • Relaxation
    -1

    "Game includes tense riot scenarios and chaotic events, but also moments of casual task completion."

  • Sensation
    2

    "Visuals and audio provide moderate sensory stimulation; riot and combat add excitement."

  • Status
    0

    "No clear social recognition or ranking systems mentioned."

  • Story
    2

    "There is a narrative framework with a storyline and character interactions, though some find it generic or minimal."

  • Strategy
    2

    "Players plan how to manage prisoners, gangs, and riots; some tactical decision-making involved."

  • Thrill
    3

    "Riot and combat scenarios provide suspense and excitement."

  • Value
    4

    "Free prologue with engaging content; players feel good value for time spent."

  • Violence
    4

    "Combat and prisoner control involve physical violence, including beating and shooting."

  • Survival
    3

    "Players must survive riots and manage threats to maintain order."

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    Last update: 06/03/2026