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Drug Dealer Simulator

Xbox One, PlayStation 5, Xbox Series X|S, PC (Microsoft Windows) • 2020

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Quick resume

Have you ever considered creating your own crime empire, without the legal and moral consequences? SIMULATE IT! Crawl into the dark alleys of the street business in this OG drug-dealing game, and make a fortune! A co-op sequel – DDS2 – is out NOW

Global score

86/100

Genres

Action, Adventure, Indie, Simulator, Role-playing (RPG), Strategy

Pros

  • Addictive and immersive gameplay
  • Unique drug mixing and business management mechanics
  • Engaging progression and strategic planning
  • Regular updates and community interest
  • Good value especially on sale

Cons

  • Repetitive grind in late game
  • Lack of endgame content and polish
  • Some bugs and performance issues
  • Limited social and multiplayer features
  • Clunky controls and ui elements

Motivations

  • Autonomy
    4

    "Players have freedom to choose drug mixes, delivery routes, and business strategies, reflecting high control over actions."

  • Competence
    3

    "Players engage in skillful drug mixing, stealth, and resource management with feedback and progression."

  • Competition
    -3

    "Focus is on personal progression and managing own drug empire rather than direct competition or leaderboards."

  • Continuation
    4

    "Many players report long hours and addiction to gameplay loops, indicating strong desire to keep playing."

  • Cooperation
    -4

    "Gameplay is primarily single-player and individual; players manage their own operations independently."

  • Creativity
    4

    "Players create custom drug mixes and decorate hideouts, showing creative expression within game systems."

  • Domination
    2

    "Players exert control over territory and clients, but interactions are mostly about managing business rather than dominating others."

  • Escapism
    4

    "Players use the game as a stress relief and immersive escape into a fictional drug dealing world."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

  • Experimenting
    4

    "Players experiment with drug recipes, delivery methods, and strategies to optimize outcomes."

  • Exploration
    3

    "Players explore different city zones, unlock new areas, and discover routes to avoid police."

  • Expression
    3

    "Customization of hideouts and drug mixes allows personal expression, though character appearance is limited."

  • Fantasy
    3

    "Game offers an imaginative fictional experience of drug dealing with exaggerated scenarios."

  • Fellowship
    -3

    "Social connection is minimal; mostly solo play with limited multiplayer or community interaction."

  • Growth
    3

    "Players learn drug mixing, map navigation, and business management, showing skill development."

  • Health
    -4

    "Game promotes sedentary play and simulates illegal drug trade, not physical activity or rehab."

  • Idle
    -3

    "Requires active attention for deliveries, mixing, and evading police; not suitable for idle play."

  • Intimacy
    -4

    "Limited social or emotional connection; interactions are transactional and surface-level."

  • Leadership
    3

    "Players lead their drug empire and manage dealers, showing leadership in business operations."

  • Progression
    4

    "Strong focus on accumulating money, properties, upgrades, and reputation to advance."

  • Relaxation
    1

    "Some players find flow in gameplay, but tension from police chases and grind reduces relaxation."

  • Sensation
    2

    "Visuals and audio provide moderate sensory stimulation; some players find it immersive and fun."

  • Status
    -2

    "Recognition is mostly internal or personal; no strong social status or leaderboard systems."

  • Story
    2

    "Game includes some narrative elements and lore but is primarily task and simulation focused."

  • Strategy
    4

    "Players plan drug mixes, delivery routes, and police avoidance requiring strategic thinking."

  • Thrill
    3

    "Police chases and risk of arrest create suspense and excitement during gameplay."

  • Value
    3

    "Players perceive good value for time spent, especially when bought on sale; some complaints about content scarcity."

  • Violence
    2

    "Some combat elements implied but minimal; focus is more on stealth and evasion than direct violence."

  • Survival
    3

    "Players must avoid police and manage resources to stay 'alive' in the drug trade environment."

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    Last update: 06/03/2026