Drug Dealer Simulator similar games & best alternatives

Drug Dealer Simulator

PC (Microsoft Windows), Xbox Series X|S, Xbox One, PlayStation 5 • 2020

Should you play it?

Have you ever considered creating your own crime empire, without the legal and moral consequences? SIMULATE IT! Crawl into the dark alleys of the street business in this OG drug-dealing game, and make a fortune! A co-op sequel – DDS2 – is out NOW

What works
  • Addictive and immersive gameplay
  • Unique drug mixing and business management mechanics
  • Engaging progression and strategic planning
  • Regular updates and community interest
  • Good value especially on sale
Things to keep in mind
  • Repetitive grind in late game
  • Lack of endgame content and polish
  • Some bugs and performance issues
  • Limited social and multiplayer features
  • Clunky controls and ui elements

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Void Destroyer 2

  • Darfall

  • Soulash 2

  • Ratopia

  • Airship: Kingdoms Adrift

  • X3: Reunion

  • Prison Architect

  • The Caribbean Sail

  • Warsim: The Realm of Aslona

Hidden Gems

Less popular games with surprisingly high similarity

  • The Caribbean Sail

  • Approaching Infinity

  • The Advisor - Episode 1: Royal Pain

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Drug Dealer Simulator: Free Sample

  • Continuation

    Loop Hero

  • Creativity

    Schedule I

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Drug Dealer Simulator: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Domination, Leadership, Status.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose how to run their drug dealing business, set prices, and decide tactics."

    Capsule for Drug Dealer Simulator: Free Sample Drug Dealer Simulator: Free Sample

    "Players have freedom to choose drug mixes, delivery routes, and business strategies, reflecting high control over actions."

  • Competence

    Game with the same Competence vibe

    3

    "Players engage in strategic combat, resource management, and research progression with skill development and feedback."

    Capsule for Judgment: Apocalypse Survival Simulation Judgment: Apocalypse Survival Simulation

    "Players engage in skillful drug mixing, stealth, and resource management with feedback and progression."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and management rather than direct competition or leaderboards."

    Capsule for Mind Over Magic Mind Over Magic

    "Focus is on personal progression and managing own drug empire rather than direct competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report addictive gameplay loops and long playtimes, with a desire to keep playing despite some grind."

    Capsule for Loop Hero Loop Hero

    "Many players report long hours and addiction to gameplay loops, indicating strong desire to keep playing."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Gameplay is primarily single-player with limited or no multiplayer cooperation; players work independently."

    Capsule for Astronomics Astronomics

    "Gameplay is primarily single-player and individual; players manage their own operations independently."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players can create custom drug mixes with unique effects and customize their character and properties."

    Capsule for Schedule I Schedule I

    "Players create custom drug mixes and decorate hideouts, showing creative expression within game systems."

  • Domination

    Game with the same Domination vibe

    2

    "Players can buy out competitors and dominate the market, exerting control over others, though interactions remain mostly strategic rather than social."

    Capsule for City Game Studio: Your Game Dev Adventure Begins City Game Studio: Your Game Dev Adventure Begins

    "Players exert control over territory and clients, but interactions are mostly about managing business rather than dominating others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing distraction and immersive drug empire fantasy separate from real life."

    Capsule for Drug Lord Tycoon Drug Lord Tycoon

    "Players use the game as a stress relief and immersive escape into a fictional drug dealing world."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

    Capsule for Sid Meier's Civilization® V Sid Meier's Civilization® V

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Game rewards experimentation with drug mixing, automation setups, and strategic decisions."

    Capsule for Schedule I Schedule I

    "Players experiment with drug recipes, delivery methods, and strategies to optimize outcomes."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore various locations to find items and prepare for threats, with some new areas unlocked over days."

    Capsule for Don't Escape: 4 Days to Survive Don't Escape: 4 Days to Survive

    "Players explore different city zones, unlock new areas, and discover routes to avoid police."

  • Expression

    Game with the same Expression vibe

    3

    "Customization of characters and hideouts allows for personal expression, though some cosmetic options are monetized."

    Capsule for Path of Exile 2 Path of Exile 2

    "Customization of hideouts and drug mixes allows personal expression, though character appearance is limited."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Game features exaggerated, satirical drug dealing scenarios with humorous, fictional elements."

    Capsule for Schedule I Schedule I

    "Game offers an imaginative fictional experience of drug dealing with exaggerated scenarios."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Minimal social connection currently; primarily solo play with limited community interaction."

    Capsule for Cargo Hunters Cargo Hunters

    "Social connection is minimal; mostly solo play with limited multiplayer or community interaction."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn navigation, resource management, and crafting skills through gameplay."

    Capsule for Near Death Near Death

    "Players learn drug mixing, map navigation, and business management, showing skill development."

  • Health

    Game with the same Health vibe

    -4

    "Game promotes sedentary play and simulates drug use; no physical activity involved."

    Capsule for Weed Shop 2 Weed Shop 2

    "Game promotes sedentary play and simulates illegal drug trade, not physical activity or rehab."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires player attention during deliveries and story; not designed for background or idle play."

    Capsule for Lake Lake

    "Requires active attention for deliveries, mixing, and evading police; not suitable for idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited social or emotional connections; interactions are surface-level and functional."

    Capsule for Imagine Earth Imagine Earth

    "Limited social or emotional connection; interactions are transactional and surface-level."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players lead their drug empire and make strategic decisions affecting their organization."

    Capsule for Drug Dealer Simulator: Free Sample Drug Dealer Simulator: Free Sample

    "Players lead their drug empire and manage dealers, showing leadership in business operations."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression through acquiring properties, upgrades, and reputation."

    Capsule for Voxel Turf Voxel Turf

    "Strong focus on accumulating money, properties, upgrades, and reputation to advance."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find it relaxing, but frequent tension from combat and police chases reduces flow."

    Capsule for BROKE PROTOCOL BROKE PROTOCOL

    "Some players find flow in gameplay, but tension from police chases and grind reduces relaxation."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visuals and sound design provide moderate sensory stimulation; some players find it immersive and enjoyable."

    Capsule for Cabin Crew Life Simulator Cabin Crew Life Simulator

    "Visuals and audio provide moderate sensory stimulation; some players find it immersive and fun."

  • Status

    Game with the same Status vibe

    -2

    "Recognition is mostly internal or among friends; no major social status or leaderboard systems."

    Capsule for Drox Operative Drox Operative

    "Recognition is mostly internal or personal; no strong social status or leaderboard systems."

  • Story

    Game with the same Story vibe

    2

    "Minor story elements and lore exist but focus is mainly on simulation and gameplay."

    Capsule for Rewind 99 Rewind 99

    "Game includes some narrative elements and lore but is primarily task and simulation focused."

  • Strategy

    Game with the same Strategy vibe

    4

    "Players plan murders, manage reputation, and solve puzzles requiring strategic thinking."

    Capsule for Lakeview Valley Lakeview Valley

    "Players plan drug mixes, delivery routes, and police avoidance requiring strategic thinking."

  • Thrill

    Game with the same Thrill vibe

    3

    "Police chases and stealth create suspense and excitement for players."

    Capsule for Thief Simulator 2: Prologue Thief Simulator 2: Prologue

    "Police chases and risk of arrest create suspense and excitement during gameplay."

  • Value

    Game with the same Value vibe

    3

    "Players generally find good value for time spent, especially on sale; some complaints about price versus content."

    Capsule for House Builder House Builder

    "Players perceive good value for time spent, especially when bought on sale; some complaints about content scarcity."

  • Violence

    Game with the same Violence vibe

    2

    "Combat and defense against enemies are present but not the main focus; violence is moderate and tactical."

    Capsule for Dream Engines: Nomad Cities Dream Engines: Nomad Cities

    "Some combat elements implied but minimal; focus is more on stealth and evasion than direct violence."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid detection and escape police, managing risk and threats to progress."

    Capsule for Thief Simulator Thief Simulator

    "Players must avoid police and manage resources to stay 'alive' in the drug trade environment."

Last update: 01/06/2026