Old School similar games & best alternatives
Old School
2023
Related articles
Quick resume
Relive your school days in 3D, where old school graphics bring back timeless fun! Create your own star student and attend a schedule full of classes in time to gather the knowledge you need to thrive, while an equally important popularity contest challenges you survive...
Global score
83/100
Genres
Action, Adventure, Indie, Role-playing (RPG), Simulator, Fighting
Similar games
Pros
- Unique chaotic sandbox gameplay
- Humorous and absurd scenarios
- Character customization and editing
- Large open world with exploration
- Local multiplayer and gang mechanics
Cons
- Camera and control issues
- Fast-paced time limits causing stress
- Repetitive and grindy progression
- Frequent bugs and janky animations
- Limited polish and rough ui
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Domination, Violence. It leans lower than usual among comparable games on Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to explore the open world, choose actions like attending classes or skipping, engaging in fights, driving vehicles, and customizing characters after progression."
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Competence3
"Game involves skillful navigation of chaotic environments, managing time to attend classes, and combat mechanics requiring timing and strategy."
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Competition-3
"Focus is on personal chaotic experience rather than direct competition; no ranked modes or leaderboards mentioned."
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Continuation4
"Many players report long play sessions, habitual engagement, and investment in character progression and story arcs."
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Cooperation1
"Some multiplayer local co-op and gang formation elements exist, but mostly single-player focused with limited teamwork."
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Creativity3
"Players can create and customize characters, edit NPCs, and experiment with chaotic interactions in the sandbox environment."
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Domination2
"Players often exert control over NPCs through violence and intimidation, but interactions are mostly chaotic rather than hierarchical domination."
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Escapism5
"Strong escapism through absurd, chaotic, and humorous school life simulation far removed from reality."
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Expectation-4
"Players engage voluntarily for fun and chaos; no indication of obligation or external pressure to play."
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Experimenting4
"Players frequently try new actions, test game limits, and explore unpredictable interactions and outcomes."
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Exploration3
"Large open world with multiple locations encourages discovery and interaction with diverse environments."
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Expression4
"Character customization and NPC editing allow for personal expression and unique gameplay experiences."
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Fantasy4
"Absurd and exaggerated scenarios with wrestling moves and chaotic violence create a strong fantasy experience."
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Fellowship1
"Some social elements and local multiplayer exist, but mostly individual play with limited community focus."
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Growth2
"Players develop skills in managing time, combat, and social interactions, though some find progression grindy."
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Health-5
"No physical activity or health benefits; gameplay is sedentary with no exercise or rehab elements."
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Idle-3
"Requires active attention due to fast-paced time and constant events; not suited for idle or background play."
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Intimacy0
"Limited evidence of close relationships; some social interactions but mostly surface-level and chaotic."
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Leadership1
"Players can form gangs and lead groups to some extent, but leadership is not a core focus."
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Progression3
"Players accumulate grades, money, and unlock character customization and roles like teacher after progression."
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Relaxation-2
"Gameplay involves chaotic, fast-paced, and sometimes stressful scenarios rather than relaxation or flow."
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Sensation3
"Visual and auditory chaos, wrestling moves, and humorous events provide sensory stimulation and excitement."
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Status1
"Some recognition through grades and social standing, but no formal ranking or social status systems."
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Story2
"Narrative elements exist through character arcs and events, though much gameplay is emergent and chaotic."
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Strategy2
"Players must plan time management and social interactions, though much is unpredictable and chaotic."
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Thrill3
"Risky and unpredictable combat and social encounters create suspense and excitement."
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Value2
"Players find value in the game's humor, chaos, and content, though some criticize bugs and controls."
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Violence5
"Violence and combat are central, with frequent fighting, destruction, and chaotic brawls."
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Survival3
"Players must avoid failure such as expulsion or hospitalizations, managing threats and consequences."
Last update: 29/04/2026