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Old School

Nintendo Switch, PC (Microsoft Windows) • 2023

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Quick resume

Relive your school days in 3D, where old school graphics bring back timeless fun! Create your own star student and attend a schedule full of classes in time to gather the knowledge you need to thrive, while an equally important popularity contest challenges you survive...

Global score

83/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Simulator, Fighting

Pros

  • Unique chaotic sandbox gameplay
  • Humorous and absurd scenarios
  • Character customization and editing
  • Large open world with exploration
  • Local multiplayer and gang mechanics

Cons

  • Camera and control issues
  • Fast-paced time limits causing stress
  • Repetitive and grindy progression
  • Frequent bugs and janky animations
  • Limited polish and rough ui

Motivations

  • Autonomy
    4

    "Players have freedom to explore the open world, choose actions like attending classes or skipping, engaging in fights, driving vehicles, and customizing characters after progression."

  • Competence
    3

    "Game involves skillful navigation of chaotic environments, managing time to attend classes, and combat mechanics requiring timing and strategy."

  • Competition
    -3

    "Focus is on personal chaotic experience rather than direct competition; no ranked modes or leaderboards mentioned."

  • Continuation
    4

    "Many players report long play sessions, habitual engagement, and investment in character progression and story arcs."

  • Cooperation
    1

    "Some multiplayer local co-op and gang formation elements exist, but mostly single-player focused with limited teamwork."

  • Creativity
    3

    "Players can create and customize characters, edit NPCs, and experiment with chaotic interactions in the sandbox environment."

  • Domination
    2

    "Players often exert control over NPCs through violence and intimidation, but interactions are mostly chaotic rather than hierarchical domination."

  • Escapism
    5

    "Strong escapism through absurd, chaotic, and humorous school life simulation far removed from reality."

  • Expectation
    -4

    "Players engage voluntarily for fun and chaos; no indication of obligation or external pressure to play."

  • Experimenting
    4

    "Players frequently try new actions, test game limits, and explore unpredictable interactions and outcomes."

  • Exploration
    3

    "Large open world with multiple locations encourages discovery and interaction with diverse environments."

  • Expression
    4

    "Character customization and NPC editing allow for personal expression and unique gameplay experiences."

  • Fantasy
    4

    "Absurd and exaggerated scenarios with wrestling moves and chaotic violence create a strong fantasy experience."

  • Fellowship
    1

    "Some social elements and local multiplayer exist, but mostly individual play with limited community focus."

  • Growth
    2

    "Players develop skills in managing time, combat, and social interactions, though some find progression grindy."

  • Health
    -5

    "No physical activity or health benefits; gameplay is sedentary with no exercise or rehab elements."

  • Idle
    -3

    "Requires active attention due to fast-paced time and constant events; not suited for idle or background play."

  • Intimacy
    0

    "Limited evidence of close relationships; some social interactions but mostly surface-level and chaotic."

  • Leadership
    1

    "Players can form gangs and lead groups to some extent, but leadership is not a core focus."

  • Progression
    3

    "Players accumulate grades, money, and unlock character customization and roles like teacher after progression."

  • Relaxation
    -2

    "Gameplay involves chaotic, fast-paced, and sometimes stressful scenarios rather than relaxation or flow."

  • Sensation
    3

    "Visual and auditory chaos, wrestling moves, and humorous events provide sensory stimulation and excitement."

  • Status
    1

    "Some recognition through grades and social standing, but no formal ranking or social status systems."

  • Story
    2

    "Narrative elements exist through character arcs and events, though much gameplay is emergent and chaotic."

  • Strategy
    2

    "Players must plan time management and social interactions, though much is unpredictable and chaotic."

  • Thrill
    3

    "Risky and unpredictable combat and social encounters create suspense and excitement."

  • Value
    2

    "Players find value in the game's humor, chaos, and content, though some criticize bugs and controls."

  • Violence
    5

    "Violence and combat are central, with frequent fighting, destruction, and chaotic brawls."

  • Survival
    3

    "Players must avoid failure such as expulsion or hospitalizations, managing threats and consequences."

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