[Chilla's Art] Night Delivery | 例外配達 similar games & best alternatives

[Chilla's Art] Night Delivery | 例外配達

PC (Microsoft Windows) • 2021

Should you play it?

Night Delivery | 例外配達 is a psychological Japanese horror adventure game.

What works
  • Excellent atmosphere and sound design
  • Compelling psychological horror story
  • Multiple endings and collectibles
  • Affordable price
  • Distinctive vhs aesthetic
Things to keep in mind
  • Game crashes and bugs reported
  • Some repetitive gameplay and puzzles
  • Lack of save system
  • Short game length
  • Confusing or rough english localization

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • The Lightkeeper

  • The Heilwald Loophole

  • Fran Bow

  • [Chilla's Art] The Convenience Store | 夜勤事件

  • [Chilla's Art] Stigmatized Property | 事故物件

  • Amnesia: Rebirth

  • [Chilla's Art] Inunaki Tunnel | 犬鳴トンネル

  • Father's Day

  • Layers of Fear 2 (2019)

Hidden Gems

Less popular games with surprisingly high similarity

  • The Heilwald Loophole

  • [Chilla's Art] Inunaki Tunnel | 犬鳴トンネル

  • Jaden Williams' The Stalking Stairs

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

[Chilla's Art] Night Delivery | 例外配達: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Expression, Strategy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    2

    "Players have some freedom in exploration and choice of actions, but the game is currently quite linear and restrictive with scripted missions."

    Capsule for Corsairs Legacy - Pirate Action RPG & Sea Battles Corsairs Legacy - Pirate Action RPG & Sea Battles

    "Players have some freedom to explore and make choices, but gameplay involves following delivery tasks and some scripted sequences."

  • Competence

    Game with the same Competence vibe

    1

    "Game involves simple puzzles and exploration with minimal challenge; some players find puzzles trivial."

    Capsule for Anemoiapolis: Chapter 1 Anemoiapolis: Chapter 1

    "Game involves simple puzzles and exploration; some challenge but mostly straightforward tasks."

  • Competition

    Game with the same Competition vibe

    -5

    "No evidence of competitive elements or player comparison; focus is on solo experience."

    Capsule for The Death | Thần Trùng The Death | Thần Trùng

    "No evidence of competitive play or comparison with others; focus is on solo experience."

  • Continuation

    Game with the same Continuation vibe

    1

    "Some players replay for different endings and achievements, but the game is short and can feel repetitive, limiting long habitual play."

    Capsule for Beholder: Conductor Beholder: Conductor

    "Players tend to replay for multiple endings and collectibles, but game is short and some find it repetitive or buggy."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no cooperative elements."

    Capsule for [Chilla's Art] Aka Manto | 赤マント [Chilla's Art] Aka Manto | 赤マント

    "Single player experience with no cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    1

    "Some exploration and interaction with environment, but mostly predefined linear experience with limited creative input."

    Capsule for Alone in the Dark Prologue Alone in the Dark Prologue

    "Some exploration and collecting encourages creative engagement with environment, but mostly predefined structure."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power dynamics; interactions are scripted and balanced."

    Capsule for Demetrios - The BIG Cynical Adventure Demetrios - The BIG Cynical Adventure

    "No social dominance or power dynamics; interactions are scripted and equal."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong immersion in horror atmosphere provides escape from reality."

    Capsule for [Chilla's Art] Aka Manto | 赤マント [Chilla's Art] Aka Manto | 赤マント

    "Strong immersion in a psychological horror atmosphere provides escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment, not obligation."

    Capsule for Horizon Zero Dawn™ Complete Edition Horizon Zero Dawn™ Complete Edition

    "Players engage voluntarily out of interest and enjoyment, not obligation."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Multiple endings and exploration encourage trying different choices, though within a limited scope."

    Capsule for Looking Up I See Only A Ceiling Looking Up I See Only A Ceiling

    "Exploration and multiple endings encourage trying different approaches."

  • Exploration

    Game with the same Exploration vibe

    3

    "Collectibles and secrets motivate players to discover new areas and fully explore levels."

    Capsule for Rayman® Legends Rayman® Legends

    "Collectibles and environment encourage discovering new areas and secrets."

  • Expression

    Game with the same Expression vibe

    -5

    "No character customization or player expression; fixed presentation."

    Capsule for Greetings Greetings

    "No character customization or player expression; fixed presentation."

  • Fantasy

    Game with the same Fantasy vibe

    2

    "Psychological horror with some supernatural or surreal elements, blending fiction with reality."

    Capsule for Left Alone Left Alone

    "Psychological horror with some paranormal elements, blending realistic and imaginative fiction."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Solo play with minimal social interaction or community feeling."

    Capsule for Slender: The Arrival Slender: The Arrival

    "Solo play with minimal social interaction or community feeling."

  • Growth

    Game with the same Growth vibe

    1

    "Some learning involved in puzzle solving and understanding story progression."

    Capsule for [Chilla's Art] The Convenience Store | 夜勤事件 [Chilla's Art] The Convenience Store | 夜勤事件

    "Some learning involved in puzzle solving and story comprehension."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity."

    Capsule for Microtransaction Simulator Microtransaction Simulator

    "Sedentary gameplay with no physical activity."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during play; not a casual or background game."

    Capsule for They Breathe They Breathe

    "Requires focused attention during play; not a casual or background game."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social relationships or emotional sharing; interactions are scripted and brief."

    Capsule for Hector: Badge of Carnage - Full Series Hector: Badge of Carnage - Full Series

    "No close social relationships formed; interactions are scripted and limited."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    2

    "Progression through collecting items, solving puzzles, and unlocking story elements."

    Capsule for The Long Reach The Long Reach

    "Progression through story, puzzles, and collecting items like cans."

  • Relaxation

    Game with the same Relaxation vibe

    -1

    "Atmosphere is tense and suspenseful, with moments of calm but overall some stress and anxiety."

    Capsule for Perception Perception

    "Atmosphere is tense and unsettling, with moments of calm but overall unease."

  • Sensation

    Game with the same Sensation vibe

    3

    "Strong sensory stimulation through jump scares, sound design, and visual effects."

    Capsule for 除邪(CHUXIE) 除邪(CHUXIE)

    "Strong sensory stimulation through sound design, visuals, and jump scares."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems."

    Capsule for Alan Wake Alan Wake

    "No social recognition or status systems."

  • Story

    Game with the same Story vibe

    4

    "Narrative-driven with psychological horror story and multiple endings, though ambiguous."

    Capsule for Neverending Nightmares Neverending Nightmares

    "Narrative-driven with psychological horror elements and multiple endings."

  • Strategy

    Game with the same Strategy vibe

    0

    "Minimal strategic or complex problem solving; puzzles are simple and straightforward."

    Capsule for All You Can Eat All You Can Eat

    "Minimal strategic or complex problem solving; mostly straightforward puzzles."

  • Thrill

    Game with the same Thrill vibe

    3

    "Jump scares and suspenseful atmosphere provide moments of thrill and tension."

    Capsule for Decay: The Mare Decay: The Mare

    "Jump scares and suspenseful atmosphere provide thrill and tension."

  • Value

    Game with the same Value vibe

    4

    "Players feel the game offers good value for its low price and short length."

    Capsule for [Chilla's Art] The Convenience Store | 夜勤事件 [Chilla's Art] The Convenience Store | 夜勤事件

    "Players feel the game offers good value for its low price and short length."

  • Violence

    Game with the same Violence vibe

    1

    "Some violent or suspenseful scenes occur but not a focus on combat or destruction."

    Capsule for Dark Nights with Poe and Munro Dark Nights with Poe and Munro

    "Some violent or disturbing scenes but not focused on combat or destruction."

  • Survival

    Game with the same Survival vibe

    1

    "Some elements of avoiding threats and progressing safely, but low risk overall."

    Capsule for Amanda the Adventurer 3 Amanda the Adventurer 3

    "Some elements of avoiding threats and managing situations, but low risk overall."

Last update: 01/06/2026