[Chilla's Art] Night Delivery | 例外配達 similar games & best alternatives
[Chilla's Art] Night Delivery | 例外配達
2021
Related articles
Quick resume
Night Delivery | 例外配達 is a psychological Japanese horror adventure game.
Global score
78/100
Genres
Adventure, Casual, Indie
Similar games
Pros
- Excellent atmosphere and sound design
- Compelling psychological horror story
- Multiple endings and collectibles
- Affordable price
- Distinctive vhs aesthetic
Cons
- Game crashes and bugs reported
- Some repetitive gameplay and puzzles
- Lack of save system
- Short game length
- Confusing or rough english localization
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Value. It leans lower than usual among comparable games on Expression, Strategy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
-
Autonomy2
"Players have some freedom to explore and make choices, but gameplay involves following delivery tasks and some scripted sequences."
-
Competence1
"Game involves simple puzzles and exploration; some challenge but mostly straightforward tasks."
-
Competition-5
"No evidence of competitive play or comparison with others; focus is on solo experience."
-
Continuation1
"Players tend to replay for multiple endings and collectibles, but game is short and some find it repetitive or buggy."
-
Cooperation-5
"Single player experience with no cooperative elements."
-
Creativity1
"Some exploration and collecting encourages creative engagement with environment, but mostly predefined structure."
-
Domination-5
"No social dominance or power dynamics; interactions are scripted and equal."
-
Escapism4
"Strong immersion in a psychological horror atmosphere provides escape from reality."
-
Expectation-4
"Players engage voluntarily out of interest and enjoyment, not obligation."
-
Experimenting2
"Exploration and multiple endings encourage trying different approaches."
-
Exploration3
"Collectibles and environment encourage discovering new areas and secrets."
-
Expression-5
"No character customization or player expression; fixed presentation."
-
Fantasy2
"Psychological horror with some paranormal elements, blending realistic and imaginative fiction."
-
Fellowship-5
"Solo play with minimal social interaction or community feeling."
-
Growth1
"Some learning involved in puzzle solving and story comprehension."
-
Health-5
"Sedentary gameplay with no physical activity."
-
Idle-3
"Requires focused attention during play; not a casual or background game."
-
Intimacy-5
"No close social relationships formed; interactions are scripted and limited."
-
Leadership-5
"No leadership or group management elements."
-
Progression2
"Progression through story, puzzles, and collecting items like cans."
-
Relaxation-1
"Atmosphere is tense and unsettling, with moments of calm but overall unease."
-
Sensation3
"Strong sensory stimulation through sound design, visuals, and jump scares."
-
Status-5
"No social recognition or status systems."
-
Story4
"Narrative-driven with psychological horror elements and multiple endings."
-
Strategy0
"Minimal strategic or complex problem solving; mostly straightforward puzzles."
-
Thrill3
"Jump scares and suspenseful atmosphere provide thrill and tension."
-
Value4
"Players feel the game offers good value for its low price and short length."
-
Violence1
"Some violent or disturbing scenes but not focused on combat or destruction."
-
Survival1
"Some elements of avoiding threats and managing situations, but low risk overall."
Last update: 29/04/2026