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Rise of Insanity

PC (Microsoft Windows), PlayStation VR, SteamVR, PlayStation 4, Xbox One, Oculus Go, Gear VR, Nintendo Switch, Linux • 2018

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Quick resume

In Rise of Insanity, as a doctor of psychology you will explore the darkest recesses of the human mind. Overcome your fear to find the truth behind the tragedy that has befallen your family.

Global score

79/100

Genres

Adventure, Indie, Simulator

Similar games

    Pros

    • Strong atmosphere and sound design
    • Engaging psychological horror story
    • Effective jump scares
    • Vr support enhances immersion
    • Good value on sale

    Cons

    • Short playtime (~1.5-3 hours)
    • Some translation and voice acting issues
    • Linear gameplay with minimal puzzles
    • Minor bugs and glitches reported
    • Lack of deeper gameplay mechanics

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. It leans lower than usual among comparable games on Survival, Strategy, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players explore environments freely and solve puzzles at their own pace, with some light interaction."

    • Competence
      2

      "Puzzles are simple and gameplay is straightforward, but players feel effective progressing through the story."

    • Competition
      -5

      "No competitive elements; focus is on solo exploration and narrative."

    • Continuation
      1

      "Some players report replay value for achievements and story, but overall short playtime limits habitual play."

    • Cooperation
      -5

      "Entirely single-player experience with no multiplayer or cooperative features."

    • Creativity
      1

      "Limited player creativity; mostly following a linear narrative with some exploration and puzzle solving."

    • Domination
      -5

      "No elements of exerting control or superiority over others; purely individual experience."

    • Escapism
      4

      "Strong atmospheric horror and immersive story provide escape from real life."

    • Expectation
      -4

      "Players engage voluntarily out of interest in horror and psychological themes."

    • Experimenting
      1

      "Some exploration and puzzle solving encourage trying new things, but mostly linear progression."

    • Exploration
      3

      "Players explore multiple environments and uncover story elements through discovery."

    • Expression
      -5

      "No character customization or self-expression features."

    • Fantasy
      4

      "Psychological horror with surreal and imaginative elements, hallucinations, and mental breakdown themes."

    • Fellowship
      -5

      "No social or community features; solo play only."

    • Growth
      2

      "Players learn story details and solve puzzles, gaining understanding and progressing narrative."

    • Health
      -5

      "Sedentary gameplay typical of walking simulators; no physical activity."

    • Idle
      -3

      "Requires continuous attention and immersion; not suited for background play."

    • Intimacy
      -5

      "No social interaction or relationship building."

    • Leadership
      -5

      "No leadership or group management elements."

    • Progression
      3

      "Progression through story and unlocking achievements, collecting notes and clues."

    • Relaxation
      -2

      "Tense atmosphere with jump scares; some players find it stressful rather than relaxing."

    • Sensation
      3

      "Strong sensory stimulation through sound design, visuals, and atmospheric tension."

    • Status
      -5

      "No social recognition or status systems."

    • Story
      4

      "Narrative-driven game with psychological horror story and plot twists."

    • Strategy
      -2

      "Minimal strategic challenge; mostly straightforward puzzle solving and exploration."

    • Thrill
      3

      "Jump scares and suspenseful moments provide thrills and tension."

    • Value
      3

      "Generally considered good value for the price, especially on sale, despite short length."

    • Violence
      2

      "Some violent or disturbing imagery consistent with psychological horror themes."

    • Survival
      -5

      "No survival mechanics or threat avoidance; safe exploration."

    Last update: 29/04/2026