Saints Row IV: Re-Elected similar games & best alternatives

Saints Row IV: Re-Elected

PlayStation 3, PlayStation 4, PC (Microsoft Windows), Linux, Xbox One, Xbox 360 • 2013

Should you play it?

Experience the insane antics of Saints Row IV. The Saints have gone from the Penthouse to the White House - but Earth has been invaded and it’s up to you to save it with an arsenal of superpowers and strange weapons, in the wildest open world game ever.

What works
  • Extensive character and vehicle customization
  • Humorous and absurd story with many references
  • Superpowers add fresh gameplay
  • Cooperative multiplayer support
  • Large open world with many activities
Things to keep in mind
  • Some technical bugs and crashes reported
  • Story is short and sometimes nonsensical
  • Vehicles become less useful due to superpowers
  • Repetitive side missions
  • Multiplayer servers no longer supported officially

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Saints Row: The Third

  • Far Cry® 5

  • EARTH DEFENSE FORCE 4.1 The Shadow of New Despair

  • Saints Row 2

  • BioShock Infinite

  • Far Cry® 6

  • Dead Space™ 3

  • Shadow Warrior 2

  • STAR WARS™ Jedi Knight - Jedi Academy™

Hidden Gems

Less popular games with surprisingly high similarity

  • Atomic Picnic

  • MetaPhysical

  • Devil Spire Falls

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Saints Row IV: Re-Elected: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Expression, Violence. It leans lower than usual among comparable games on Strategy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to customize characters, choose missions, and explore the open world with many side activities."

    Capsule for Saints Row 2 Saints Row 2

    "Players have high freedom to customize characters, choose missions, and use superpowers to explore and act in an open world."

  • Competence

    Game with the same Competence vibe

    3

    "Game offers skill-based combat, strategic tower defense, and increasing difficulty requiring player mastery."

    Capsule for HYPERCHARGE: Unboxed HYPERCHARGE: Unboxed

    "Game offers skill-based challenges, upgrades, and combat requiring some mastery, though powers can make gameplay easier."

  • Competition

    Game with the same Competition vibe

    -2

    "Focus is mainly on cooperative and solo play with no mention of ranked modes or leaderboards; emphasis on personal progression and playing at own pace."

    Capsule for Scott Pilgrim EX Scott Pilgrim EX

    "Focus is on solo or cooperative play with friends rather than competitive ranked modes or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report long play sessions, replayability, and habitual play due to humor, exploration, and collectibles."

    Capsule for Goat Simulator 3 Goat Simulator 3

    "Many players report long playtimes, replayability, and habitual return due to humor, customization, and open world."

  • Cooperation

    Game with the same Cooperation vibe

    3

    "Supports multiplayer cooperative play where players can help each other and enjoy social interaction."

    Capsule for Only Up: SKIBIDI TOGETHER Only Up: SKIBIDI TOGETHER

    "Supports cooperative multiplayer campaign and shared activities, enhancing social play."

  • Creativity

    Game with the same Creativity vibe

    4

    "Extensive character customization, weapon upgrades, and creative movement options encourage player creativity."

    Capsule for Sunset Overdrive Sunset Overdrive

    "Extensive character customization, weapon mods, vehicle tuning, and creative use of superpowers encourage player creativity."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions emphasize shared fun and cooperation rather than exerting control or superiority over others."

    Capsule for King of Meat King of Meat

    "Interactions emphasize fun and cooperation rather than exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    5

    "Strong immersion in a rich sci-fi universe with humor and varied gameplay provides an effective escape from real life."

    Capsule for Space Rangers HD: A War Apart Space Rangers HD: A War Apart

    "Highly fantastical setting with superpowers, aliens, and absurd humor provides strong real-life escape."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun, humor, and strategy without obligation or external pressure."

    Capsule for Pit People® Pit People®

    "Players engage voluntarily for fun, humor, and chaos without obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players experiment with weapons, combat styles, and modifiers; sandbox mode encourages trying new things."

    Capsule for Paint the Town Red Paint the Town Red

    "Players encouraged to try different powers, weapons, and approaches in a sandbox environment."

  • Exploration

    Game with the same Exploration vibe

    3

    "Open world with many areas to discover, side missions, and collectibles."

    Capsule for Saints Row: The Third Saints Row: The Third

    "Open world with collectibles, side missions, and hidden content invites exploration."

  • Expression

    Game with the same Expression vibe

    5

    "Robust character and vehicle customization systems allow strong self-expression."

    Capsule for Saints Row 2 Saints Row 2

    "Robust character and vehicle customization allow strong self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Game world is surreal, bizarre, and dreamlike with imaginative fiction elements, sentient buildings, and improbable events."

    Capsule for Tales From Off-Peak City Vol. 1 Tales From Off-Peak City Vol. 1

    "Game embraces absurd, fictional elements like superpowers, aliens, and virtual worlds."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Community and cooperative play foster social connection and shared experiences."

    Capsule for Risk of Rain (2013) Risk of Rain (2013)

    "Community and cooperative play foster social connection and shared experiences."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills and unlock upgrades through progression and achievement hunting."

    Capsule for Iron Sea Defenders Iron Sea Defenders

    "Progression through upgrades and skill improvements supports player development."

  • Health

    Game with the same Health vibe

    -4

    "Primarily sedentary gameplay with no physical activity or health-related features."

    Capsule for War Thunder War Thunder

    "Primarily sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active engagement and focus; not designed for casual or background play."

    Capsule for Just Cause™ 3 Just Cause™ 3

    "Requires active engagement and focus rather than casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Some social interactions and relationships exist but are limited in emotional depth."

    Capsule for Mount & Blade II: Bannerlord Mount & Blade II: Bannerlord

    "Some social interaction and character relationships exist but limited emotional depth."

  • Leadership

    Game with the same Leadership vibe

    1

    "Some players may lead in cooperative play, but overall interactions are balanced and shared."

    Capsule for Gauntlet™ Slayer Edition Gauntlet™ Slayer Edition

    "Players can lead in cooperative play but mostly focus on individual actions."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on collecting items, upgrading weapons, and building defenses."

    Capsule for Dread Dawn Dread Dawn

    "Strong emphasis on collecting items, upgrading powers, weapons, and vehicles."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Humorous tone and open-ended gameplay provide some relaxation, though combat can be challenging."

    Capsule for Way of the Samurai 4 Way of the Samurai 4

    "Humorous and fast-paced gameplay provides fun but with some tension during combat."

  • Sensation

    Game with the same Sensation vibe

    4

    "Vibrant visuals, energetic soundtrack, and explosive effects provide strong sensory stimulation."

    Capsule for Sunset Overdrive Sunset Overdrive

    "Vibrant visuals, explosive effects, and dynamic soundtrack offer strong sensory stimulation."

  • Status

    Game with the same Status vibe

    -2

    "Focus is on cooperative play and personal achievement rather than social recognition or ranking."

    Capsule for Lara Croft and the Guardian of Light Lara Croft and the Guardian of Light

    "Focus is on personal enjoyment and cooperative play rather than social recognition or ranking."

  • Story

    Game with the same Story vibe

    2

    "Story is humorous and lighthearted but somewhat simplistic and not deeply immersive."

    Capsule for Fort Triumph Fort Triumph

    "Story is humorous and absurd with references but not deeply immersive or serious."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some tactical combat elements exist but overall gameplay is straightforward and not deeply strategic."

    Capsule for South of Midnight South of Midnight

    "Some tactical elements exist but gameplay mostly emphasizes action and chaos over deep strategy."

  • Thrill

    Game with the same Thrill vibe

    3

    "Explosive combat and unpredictable encounters provide excitement and suspense."

    Capsule for Far Cry® 6 Far Cry® 6

    "Exciting superpower combat and chaotic scenarios provide moments of thrill and tension."

  • Value

    Game with the same Value vibe

    4

    "Players report high value for money with engaging content and replayability."

    Capsule for DashBored DashBored

    "Players report high value for money due to content, humor, and replayability."

  • Violence

    Game with the same Violence vibe

    4

    "Gameplay involves combat, destruction, and tactical elimination of enemy forces."

    Capsule for Men of War: Condemned Heroes Men of War: Condemned Heroes

    "Gameplay involves combat, destruction, and use of weapons and powers to defeat enemies."

  • Survival

    Game with the same Survival vibe

    1

    "Some challenge in combat and resource management, but low risk overall."

    Capsule for Winds of Valen Winds of Valen

    "Some challenge in combat and missions but overall low risk due to superpowers and upgrades."

Last update: 01/06/2026