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Sairento VR

PC (Microsoft Windows), PlayStation VR • 2018

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Quick resume

VR was made for this. Perform triple jumps, wall runs, power slides and slow time down while blasting away at a foe before landing to deliver a blade attack on another. Kit yourself with katanas, firearms, bows, throwing glaives and legendary relics. Keep upgrading as you play. PURE CYBER NINJA FUN.

Global score

85/100

Genres

Action, Indie, Role-playing (RPG), Strategy, Shooter

Pros

  • Innovative and fluid movement system
  • Deep weapon and skill customization
  • Immersive cyber-ninja fantasy
  • Active developer support and updates
  • High replayability with loot and missions

Cons

  • Limited enemy and map variety
  • Some bugs and occasional crashes
  • Multiplayer is limited and underpopulated
  • Story and narrative are minimal
  • Movement can cause motion sickness for some

Motivations

  • Autonomy
    4

    "Players have extensive control over movement, combat style, weapon loadouts, skill trees, and gameplay options, enabling personal freedom and self-directed play."

  • Competence
    4

    "The game offers skill-based movement mechanics (jumping, wall-running, backflips), aiming, and combat challenges with progression and feedback through leveling and relic upgrades."

  • Competition
    1

    "While multiplayer exists, it is limited and not a major focus; most play is single-player or co-op without strong competitive ranking or leaderboards."

  • Continuation
    4

    "Players report habitual play, replayability through loot, skill trees, and randomized missions, encouraging long-term engagement."

  • Cooperation
    2

    "Co-op multiplayer is available and functional but limited; most content is single-player focused with some cooperative modes."

  • Creativity
    3

    "Customization of weapons, relics, skill trees, and loadouts allows creative player expression and experimentation."

  • Domination
    -2

    "Interactions emphasize balanced combat and shared gameplay rather than exerting authority or superiority over others."

  • Escapism
    5

    "Strong fantasy and immersive action provide a compelling escape from real life, with players enjoying the sensation of being a cyber-ninja."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or external pressure."

  • Experimenting
    4

    "Players experiment with different weapons, skills, relics, and movement options to find preferred playstyles."

  • Exploration
    1

    "Some exploration of maps and randomized missions exists, but environments are limited and somewhat repetitive."

  • Expression
    3

    "Players customize characters' weapons, skills, and loadouts extensively, expressing individual play preferences."

  • Fantasy
    5

    "The game is strongly rooted in imaginative cyberpunk ninja fantasy with supernatural movement and combat."

  • Fellowship
    1

    "Some social play through co-op exists but is limited; most players experience the game solo."

  • Growth
    4

    "The leveling system, skill trees, and weapon upgrades provide learning and personal development opportunities."

  • Health
    4

    "Physical activity such as jumping, crouching, and sliding in VR provides a workout and physical engagement."

  • Idle
    -4

    "Gameplay requires continuous attention and physical movement; not suited for idle or background play."

  • Intimacy
    -3

    "Social interactions are minimal and mostly surface-level in co-op; no evidence of close relationship formation."

  • Leadership
    -3

    "No evidence of leadership roles; gameplay is individual or cooperative without hierarchical dynamics."

  • Progression
    4

    "Strong progression through leveling, skill trees, relic upgrades, and loot systems."

  • Relaxation
    2

    "While intense and fast-paced, some players find flow and catharsis in mastering movement and combat."

  • Sensation
    4

    "The game provides strong sensory stimulation through visuals, sound, and immersive VR action."

  • Status
    0

    "No clear evidence of social recognition or status systems influencing player motivation."

  • Story
    1

    "The game has a basic story and campaign but is mostly focused on action and missions without deep narrative immersion."

  • Strategy
    3

    "Players engage in tactical combat decisions, loadout planning, and skill customization requiring mental challenge."

  • Thrill
    3

    "Fast-paced combat, bullet time, and movement stunts provide excitement and adrenaline."

  • Value
    3

    "Players perceive good value for money due to gameplay depth, replayability, and developer support."

  • Violence
    4

    "Enjoyment of combat, destruction, and gore is a core part of the game experience."

  • Survival
    2

    "Players must avoid failure and manage resources in combat, though the game is not focused on survival mechanics."

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    Last update: 06/03/2026