Sairento VR similar games & best alternatives
Sairento VR
2018
Related articles
Quick resume
VR was made for this. Perform triple jumps, wall runs, power slides and slow time down while blasting away at a foe before landing to deliver a blade attack on another. Kit yourself with katanas, firearms, bows, throwing glaives and legendary relics. Keep upgrading as you play. PURE CYBER NINJA FUN.
Global score
85/100
Genres
Action, Indie, Role-playing (RPG), Strategy, Shooter
Similar games
Pros
- Innovative and fluid movement system
- Deep weapon and skill customization
- Immersive cyber-ninja fantasy
- Active developer support and updates
- High replayability with loot and missions
Cons
- Limited enemy and map variety
- Some bugs and occasional crashes
- Multiplayer is limited and underpopulated
- Story and narrative are minimal
- Movement can cause motion sickness for some
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Health, Story, Competition, Status. Here, the score leans higher than usual among comparable games on Violence, Cooperation, Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have extensive control over movement, combat style, weapon loadouts, skill trees, and gameplay options, enabling personal freedom and self-directed play."
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Competence4
"The game offers skill-based movement mechanics (jumping, wall-running, backflips), aiming, and combat challenges with progression and feedback through leveling and relic upgrades."
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Competition1
"While multiplayer exists, it is limited and not a major focus; most play is single-player or co-op without strong competitive ranking or leaderboards."
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Continuation4
"Players report habitual play, replayability through loot, skill trees, and randomized missions, encouraging long-term engagement."
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Cooperation2
"Co-op multiplayer is available and functional but limited; most content is single-player focused with some cooperative modes."
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Creativity3
"Customization of weapons, relics, skill trees, and loadouts allows creative player expression and experimentation."
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Domination-2
"Interactions emphasize balanced combat and shared gameplay rather than exerting authority or superiority over others."
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Escapism5
"Strong fantasy and immersive action provide a compelling escape from real life, with players enjoying the sensation of being a cyber-ninja."
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Expectation-4
"Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or external pressure."
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Experimenting4
"Players experiment with different weapons, skills, relics, and movement options to find preferred playstyles."
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Exploration1
"Some exploration of maps and randomized missions exists, but environments are limited and somewhat repetitive."
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Expression3
"Players customize characters' weapons, skills, and loadouts extensively, expressing individual play preferences."
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Fantasy5
"The game is strongly rooted in imaginative cyberpunk ninja fantasy with supernatural movement and combat."
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Fellowship1
"Some social play through co-op exists but is limited; most players experience the game solo."
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Growth4
"The leveling system, skill trees, and weapon upgrades provide learning and personal development opportunities."
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Health4
"Physical activity such as jumping, crouching, and sliding in VR provides a workout and physical engagement."
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Idle-4
"Gameplay requires continuous attention and physical movement; not suited for idle or background play."
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Intimacy-3
"Social interactions are minimal and mostly surface-level in co-op; no evidence of close relationship formation."
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Leadership-3
"No evidence of leadership roles; gameplay is individual or cooperative without hierarchical dynamics."
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Progression4
"Strong progression through leveling, skill trees, relic upgrades, and loot systems."
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Relaxation2
"While intense and fast-paced, some players find flow and catharsis in mastering movement and combat."
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Sensation4
"The game provides strong sensory stimulation through visuals, sound, and immersive VR action."
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Status0
"No clear evidence of social recognition or status systems influencing player motivation."
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Story1
"The game has a basic story and campaign but is mostly focused on action and missions without deep narrative immersion."
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Strategy3
"Players engage in tactical combat decisions, loadout planning, and skill customization requiring mental challenge."
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Thrill3
"Fast-paced combat, bullet time, and movement stunts provide excitement and adrenaline."
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Value3
"Players perceive good value for money due to gameplay depth, replayability, and developer support."
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Violence4
"Enjoyment of combat, destruction, and gore is a core part of the game experience."
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Survival2
"Players must avoid failure and manage resources in combat, though the game is not focused on survival mechanics."
Last update: 29/04/2026