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ROD: Revolt Of Defense

PC (Microsoft Windows) • 2016

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Quick resume

Explore a random generated space. Find artifacts and treasure maps. Build and develop your base on a flying platform. Attack or defend against enemies and save the universe!

Global score

80/100

Genres

Action, Indie, Simulator, Strategy

Pros

  • Unique genre mix and concept
  • Low price with good value
  • Relaxing and casual gameplay
  • Procedurally generated maps
  • Simple and accessible mechanics

Cons

  • No save feature
  • Limited depth and replayability
  • Some bugs and ui issues
  • Lack of tutorial and guidance
  • Language and translation problems

Motivations

  • Autonomy
    3

    "Players can freely build and manage their base, choose where to travel and when to flip tiles, indicating control over actions."

  • Competence
    2

    "Game involves some strategy and resource management, but overall gameplay is simple and repetitive with limited depth."

  • Competition
    -3

    "No evidence of player-vs-player competition or leaderboards; focus is on personal progress and strategy."

  • Continuation
    -2

    "Game sessions are relatively short and lack save functionality, discouraging long or habitual play."

  • Cooperation
    -5

    "Entirely single-player with no multiplayer or cooperative elements."

  • Creativity
    2

    "Players build and customize their base layout and defenses, but within a limited and predefined system."

  • Domination
    -5

    "No social dominance or power over others; gameplay is independent and self-contained."

  • Escapism
    3

    "Players use the game as a relaxing distraction and stress relief, escaping real-life pressures."

  • Expectation
    -4

    "Players engage voluntarily for fun and relaxation, not out of obligation or pressure."

  • Experimenting
    2

    "Some experimentation with base building and strategies is encouraged, though limited by game simplicity."

  • Exploration
    3

    "Players explore a procedurally generated star map, discovering new nodes and resources."

  • Expression
    1

    "Limited customization of base layout allows some self-expression, but no character or avatar personalization."

  • Fantasy
    3

    "Game features imaginative sci-fi setting with flying cities and space exploration."

  • Fellowship
    -5

    "No social or community features; strictly single-player experience."

  • Growth
    2

    "Players learn game mechanics and improve strategy, but limited depth restricts long-term growth."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    3

    "Game allows for relaxed play with some waiting and resource gathering, suitable for casual sessions."

  • Intimacy
    -5

    "No social or emotional connections formed through gameplay."

  • Leadership
    1

    "Players manage their own base and direct units, but no leadership over other players."

  • Progression
    3

    "Players accumulate resources, upgrades, and unlock new weapons as they progress."

  • Relaxation
    4

    "Game is described as relaxing and chill, suitable for stress relief and casual play."

  • Sensation
    1

    "Simple graphics and soothing music provide moderate sensory stimulation."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    -2

    "Minimal narrative or lore; gameplay is mostly context-free and mechanical."

  • Strategy
    2

    "Some strategic decision-making in base building and resource management, but overall shallow."

  • Thrill
    0

    "Mixed reports of early tension but later gameplay becomes predictable and low risk."

  • Value
    4

    "Players perceive good value for the low price, with enjoyable gameplay despite some flaws."

  • Violence
    2

    "Combat involves tower defense and attacking enemy bases, but violence is abstract and not graphic."

  • Survival
    1

    "Players manage resources and defend against attacks, but survival elements are light and forgiving."

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    Last update: 06/03/2026