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Vanquish similar games & best alternatives

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PC (Microsoft Windows) • 2017

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Quick resume

PlatinumGames’ revolutionary sci-fi action shooter slide-boosts onto PC. Battle legions of future-tech enemies using a vast arsenal of weapons, including all DLC. Fully unlocked framerate and gorgeous HD resolutions up to 4K. The definitive way to play: war has accelerated.

Global score

89/100

Genres

Action, Adventure, Indie

Similar games

    Pros

    • Fast-paced and stylish gameplay
    • Innovative slide and bullet time mechanics
    • Well-optimized pc port
    • Varied weapons and upgrade system
    • Challenging boss fights

    Cons

    • Short campaign length
    • Linear and repetitive level design
    • Weak and clichéd story
    • Limited enemy variety
    • Ai teammates are unhelpful

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Competition. It leans lower than usual among comparable games on Story, Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have high control over movement and combat style, using slide boosts, bullet time, and weapon choices to direct their actions dynamically."

    • Competence
      4

      "The game challenges players with fast-paced combat requiring skillful aiming, timing, and mastery of unique mechanics like AR mode and slide boosting."

    • Competition
      2

      "Includes score attack modes and leaderboards encouraging players to improve and compare performance, though main gameplay is single-player."

    • Continuation
      1

      "Short campaign length (~5-8 hours) limits long habitual play, but challenge modes and replayability encourage repeated sessions."

    • Cooperation
      -4

      "Primarily a single-player experience with AI teammates who are not very helpful; no multiplayer or cooperative modes."

    • Creativity
      3

      "Players can experiment with various weapons and upgrade paths, combining movement and combat mechanics creatively."

    • Domination
      -3

      "Interactions focus on player skill and challenge rather than exerting control or superiority over others; no PvP or social dominance."

    • Escapism
      4

      "Fast-paced, over-the-top action and sci-fi setting provide strong escapism from real life through adrenaline-fueled gameplay."

    • Expectation
      -4

      "Players engage voluntarily for fun and challenge; no evidence of obligation or external pressure to play."

    • Experimenting
      3

      "Encourages trying different weapons, tactics, and use of unique mechanics like slide boosting and bullet time to overcome challenges."

    • Exploration
      -3

      "Linear level design with limited environmental variety; focus is on combat arenas rather than open exploration."

    • Expression
      -2

      "Limited customization; weapon upgrades exist but no character or environment personalization."

    • Fantasy
      4

      "Futuristic sci-fi setting with exaggerated action, robotic enemies, and over-the-top characters create a strong fantasy experience."

    • Fellowship
      -4

      "Minimal social interaction; single-player focus with AI teammates who do not foster community feeling."

    • Growth
      3

      "Players develop skill mastery and weapon upgrades, improving performance and learning advanced combat techniques."

    • Health
      -4

      "Sedentary gameplay typical of shooters; no physical activity or health-related features."

    • Idle
      -4

      "Requires constant attention and focus due to fast-paced action and challenging combat."

    • Intimacy
      -5

      "No close social relationships or emotional sharing; gameplay is solitary and action-focused."

    • Leadership
      -4

      "No player leadership roles; AI teammates do not require or allow for player guidance."

    • Progression
      3

      "Weapon upgrade system and challenge modes provide a sense of progression and accomplishment."

    • Relaxation
      -3

      "High intensity and fast pace create excitement rather than relaxation or flow states."

    • Sensation
      4

      "Visually and aurally stimulating with flashy effects, explosions, and dynamic music enhancing emotional fun."

    • Status
      -3

      "Lack of social recognition or multiplayer status; focus is on individual performance and personal achievement."

    • Story
      -3

      "Story is clichéd, minimal, and serves mainly as a backdrop to the action; narrative immersion is low."

    • Strategy
      3

      "Requires tactical use of cover, timing of abilities, and weapon selection to overcome enemies and bosses."

    • Thrill
      4

      "High risk, high reward gameplay with intense combat and suspenseful boss fights create strong thrill."

    • Value
      3

      "Good value especially on sale; short but highly replayable with challenge modes adding longevity."

    • Violence
      5

      "Core gameplay centers on combat, shooting, and destruction of robotic enemies with explosive effects."

    • Survival
      3

      "Players must manage suit energy and avoid death in challenging combat scenarios, emphasizing survival."

    Last update: 29/04/2026