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Midnight Fight Express

Xbox One, PlayStation 4, Nintendo Switch, PC (Microsoft Windows) • 2022

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Quick resume

A former member of the criminal underworld is lured back into “the life” by a mysterious drone claiming they have until sunrise to prevent a citywide criminal takeover together.

Global score

89/100

Genres

Action, Indie, Hack and slash/Beat 'em up, Shooter, Fighting, Adventure

Pros

  • Fluid and satisfying combat system
  • Strong progression and skill unlocks
  • Engaging soundtrack by noisecream
  • Good replay value with challenges and leaderboards
  • Character customization and cosmetic options

Cons

  • Late-game difficulty spikes and frustrating enemy mechanics
  • Some levels with annoying gimmicks and vehicle sections
  • Story and dialogue interruptions break combat flow
  • Gunplay can feel clunky and disrupt pacing
  • Limited exploration and linear level design

Motivations

  • Autonomy
    4

    "Players have freedom to choose combat styles, skill upgrades, and customize character appearance; some constraints in level design but overall high player control."

  • Competence
    4

    "Combat is skill-based with a learning curve; players improve through mastering combos, counters, and weapon use; challenges and leaderboards provide feedback."

  • Competition
    2

    "Leaderboards and S-rank challenges encourage comparison, but main gameplay is single-player focused without direct PvP competition."

  • Continuation
    3

    "Replayability through challenges, unlockables, and score improvement encourages habitual play; some players report frustration with late-game difficulty."

  • Cooperation
    -5

    "Entirely single-player experience with no cooperative or multiplayer elements."

  • Creativity
    3

    "Customization of character appearance and skill builds; players can experiment with combos and weapon use; limited modding or level creation."

  • Domination
    -4

    "No evidence of exerting control over others; gameplay is solo and balanced without social dominance mechanics."

  • Escapism
    4

    "Players use the game as a high-adrenaline escape with intense combat and stylized violence; soundtrack and action support immersion away from real life."

  • Expectation
    -4

    "Players engage voluntarily for fun and challenge; no indication of obligation or external pressure to play."

  • Experimenting
    3

    "Players try different combat moves, skill trees, and weapon strategies; some routine in replaying levels but with varied approaches encouraged."

  • Exploration
    -2

    "Levels are mostly linear with unique settings but limited open exploration; focus is on combat rather than discovery."

  • Expression
    3

    "Character customization options including clothing, tattoos, and skins allow self-expression within game constraints."

  • Fantasy
    4

    "Highly stylized, cinematic combat with exaggerated violence and references to action movies; immersive fictional setting."

  • Fellowship
    -5

    "No multiplayer or social community features; experience is solitary."

  • Growth
    4

    "Players develop skills and unlock new combat abilities; progression system supports learning and mastery."

  • Health
    -4

    "Primarily sedentary gameplay with intense focus; no physical activity or health-related features."

  • Idle
    -4

    "Requires continuous attention and active engagement; fast-paced combat demands focus."

  • Intimacy
    -5

    "No social or emotional relationship building; purely individual gameplay."

  • Leadership
    -5

    "No leadership or group management roles; solo player experience."

  • Progression
    4

    "Strong progression through skill unlocks, character upgrades, and cosmetic rewards; encourages replaying levels."

  • Relaxation
    -2

    "Game is intense and adrenaline-fueled; some flow moments but overall high tension and challenge."

  • Sensation
    4

    "High sensory stimulation from impactful combat animations, sound effects, and energetic soundtrack."

  • Status
    1

    "Leaderboards and cosmetic unlocks provide some social recognition, but mostly a personal achievement focus."

  • Story
    1

    "Story is present but secondary; some players skip dialogue; narrative is quirky and supports gameplay but not deeply immersive."

  • Strategy
    3

    "Combat requires tactical use of counters, positioning, and skill selection; some trial and error in boss fights and enemy encounters."

  • Thrill
    4

    "High adrenaline combat with suspenseful moments; challenging enemies and boss fights create tension and excitement."

  • Value
    4

    "Players perceive good value for money with engaging gameplay, replayability, and content; some note short campaign length."

  • Violence
    5

    "Game centers on brutal combat, bone-breaking, and violent finishers; violence is a core gameplay element."

  • Survival
    3

    "Players must avoid damage and manage health to survive challenging encounters; some resource management with weapons."

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    Last update: 06/03/2026