除邪(CHUXIE) similar games & best alternatives

除邪(CHUXIE)

PC (Microsoft Windows) • 2024

Should you play it?

除邪(CHUXIE) is a surreal first person horror shooting game developed using Unreal Engine 5. With the powerful capabilities of Unreal Engine 5, players will experience stunning realistic visual effects, smooth game controls, and intense battles with terrifying monsters.

What works
  • Good jump scares and atmosphere
  • Unique aiming mechanics
  • Affordable price
  • Humorous and goofy elements
  • Frequent developer updates and bug fixes
Things to keep in mind
  • Short gameplay length
  • Technical bugs and crashes
  • Repetitive enemy encounters
  • Unpolished controls and aiming
  • Limited story depth and predictability

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Darkenstein 3D

  • Skinwalker Hunt

  • CARNAL

  • Apsulov: End of Gods

  • Unspoken

  • Dungeon Nightmares II : The Memory

  • Endoparasitic 2

  • Suite 776

  • Crysis Remastered

Hidden Gems

Less popular games with surprisingly high similarity

  • Skinwalker Hunt

  • CARNAL

  • Unspoken

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Puppet Master: The Game

  • Fantasy

    Cursed

  • Thrill

    KinitoPET

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

除邪(CHUXIE): A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Relaxation, Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to explore levels, solve puzzles, and choose combat approaches, though progression is linear."

    Capsule for Indiana Jones® and the Emperor's Tomb™ Indiana Jones® and the Emperor's Tomb™

    "Players have freedom to explore, solve puzzles, and choose how to engage enemies, though within a linear level structure."

  • Competence

    Game with the same Competence vibe

    3

    "Gameplay involves skillful shooting, puzzle solving, and strategic use of traps and abilities; some players note a learning curve and challenge especially on higher difficulties."

    Capsule for Strange Brigade Strange Brigade

    "The game involves aiming skill, puzzle solving, and overcoming challenging enemies, with some players noting difficulty and learning curve."

  • Competition

    Game with the same Competition vibe

    -4

    "No evidence of competitive modes or player comparison; focus is on personal progression and experience."

    Capsule for Mister Furry: Hot Muscles Mister Furry: Hot Muscles

    "No evidence of competitive modes or player comparison; focus is on personal experience and progression."

  • Continuation

    Game with the same Continuation vibe

    1

    "Some players replay for achievements, but overall a short game with limited long-term habitual play."

    Capsule for Agent A: A puzzle in disguise Agent A: A puzzle in disguise

    "Some players replay for achievements and new game plus, but overall it is a short game with limited longevity."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative gameplay elements."

    Capsule for POSTAL: Brain Damaged POSTAL: Brain Damaged

    "Entirely single-player experience with no cooperative gameplay elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Some creativity in puzzle solving and combining items, but mostly follows predefined structures and puzzle designs."

    Capsule for Aurora Hills: Chapter 1 Aurora Hills: Chapter 1

    "Some creative elements in puzzle design and monster variety, but largely uses stock assets and predefined structures."

  • Domination

    Game with the same Domination vibe

    -5

    "No indication of exerting control or superiority over other players; single-player focus."

    Capsule for High On Life High On Life

    "No indication of exerting control or superiority over other players; single-player focus."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a fun distraction and nostalgic escape into a horror universe, enjoying stress relief and entertainment."

    Capsule for Puppet Master: The Game Puppet Master: The Game

    "Players seek to escape through horror and goofy themes, enjoying distraction and stress relief."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and humor without obligation or external pressure."

    Capsule for West of Loathing West of Loathing

    "Players engage voluntarily for fun, scares, and humor without external pressure or obligation."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Some exploration of timing and aiming mechanics, but mostly follows established gameplay routines."

    Capsule for Aaero Aaero

    "Some experimentation with aiming mechanics and puzzle solving, though gameplay becomes predictable over time."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore different puzzle rooms and environments, though progression is somewhat linear and environments are limited."

    Capsule for Iris.Fall Iris.Fall

    "Players explore different areas and solve puzzles, but environments are limited and somewhat linear."

  • Expression

    Game with the same Expression vibe

    -3

    "Minimal character or environment customization; mostly standardized presentation."

    Capsule for NOBUNAGA'S AMBITION: Kakushin with Power Up Kit NOBUNAGA'S AMBITION: Kakushin with Power Up Kit

    "Minimal customization or personalization; mostly uses default character and environment presentation."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong fantasy and horror elements with demons, monsters, and supernatural story."

    Capsule for Cursed Cursed

    "Strong fantasy elements with demons, ghosts, and supernatural horror themes."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Single-player game with minimal social interaction; no multiplayer or community features."

    Capsule for Cthulhu Saves the World Cthulhu Saves the World

    "Single-player game with little to no social or community interaction."

  • Growth

    Game with the same Growth vibe

    2

    "Players gain upgrades and improve skills to overcome puzzles and combat challenges."

    Capsule for Trover Saves the Universe Trover Saves the Universe

    "Players improve aiming skills and puzzle solving, with some progression through upgrades."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention due to horror and challenge elements; not casual or background play."

    Capsule for FIVE NIGHTS AT FREDDY'S: HELP WANTED FIVE NIGHTS AT FREDDY'S: HELP WANTED

    "Requires player attention and focus due to horror and combat elements; not suitable for background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "No close social relationships formed; interactions are limited to solo gameplay."

    Capsule for ROGUE LIGHT DECK BUILDER ROGUE LIGHT DECK BUILDER

    "No close social relationships formed within the game; limited to solo play."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single-player experience."

    Capsule for Forgive Me Father Forgive Me Father

    "No leadership or group management roles; single-player experience."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect weapons, coins, and upgrades during runs, with some score accumulation and new game plus."

    Capsule for Broken Armor Broken Armor

    "Players collect gold coins and upgrades that carry over in new game plus, showing item and power accumulation."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Game induces tension and anxiety with jump scares and suspenseful moments."

    Capsule for Hospital 666 Hospital 666

    "Game induces tension and jump scares, though some comedic elements provide relief."

  • Sensation

    Game with the same Sensation vibe

    3

    "Strong sensory stimulation through sound design, visuals, and jump scares."

    Capsule for [Chilla's Art] Night Delivery | 例外配達 [Chilla's Art] Night Delivery | 例外配達

    "Strong sensory stimulation through jump scares, sound design, and visual effects."

  • Status

    Game with the same Status vibe

    -4

    "No social status or recognition systems; focus on individual play."

    Capsule for The Precinct The Precinct

    "No social recognition or status systems; focus on individual play."

  • Story

    Game with the same Story vibe

    1

    "Minimal story or lore; some narrative elements exist but focus is on puzzles."

    Capsule for Railbound Railbound

    "Basic narrative with some puzzles and lore, but story is minimal and sometimes inconsistent."

  • Strategy

    Game with the same Strategy vibe

    2

    "Puzzles and resource management require some planning and problem solving, though combat is simple."

    Capsule for Heartworm Heartworm

    "Requires some planning for resource management and puzzle solving, but combat is mostly straightforward."

  • Thrill

    Game with the same Thrill vibe

    4

    "High thrill from suspense, jump scares, and unexpected events."

    Capsule for KinitoPET KinitoPET

    "High thrill from jump scares, suspense, and tense combat encounters."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value for price given quality and length; some complaints about bugs but overall positive."

    Capsule for Dread Flats Dread Flats

    "Generally considered good value for price given short length and entertainment, though some bugs reduce perceived value."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves shooting and melee attacks against monsters, with some enjoyment of combat mechanics."

    Capsule for The Consuming Shadow The Consuming Shadow

    "Combat involves shooting and destroying monsters, with some players enjoying the gunplay."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid death, manage resources, and strategically survive enemy encounters."

    Capsule for Karnage Chronicles Karnage Chronicles

    "Players must avoid death and manage resources to survive enemy encounters."

Last update: 01/06/2026