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Fobia - St. Dinfna Hotel similar games & best alternatives

Fobia - St. Dinfna Hotel

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, PlayStation 5, Linux • 2022

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Quick resume

Explore a decadent hotel across different timelines and uncover the dark history of a fanatical cult and your role in their plans.

Global score

83/100

Genres

Indie, Adventure, Puzzle

Similar games

    Pros

    • Engaging puzzles
    • Immersive exploration
    • Atmospheric horror setting
    • Weapon upgrade system
    • Long playtime with replay value

    Cons

    • Tedious backtracking
    • Limited enemy variety
    • Clunky controls and animations
    • Lack of in-game map
    • Confusing story and endings

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Exploration, Survival. It leans lower than usual among comparable games on Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players have freedom to explore the hotel, solve puzzles in various orders, and choose weapon upgrades, indicating moderate autonomy."

    • Competence
      3

      "Game involves solving challenging puzzles and managing limited resources, providing skill tests and feedback."

    • Competition
      -5

      "No evidence of competitive elements or player comparison; focus is on individual exploration and puzzle solving."

    • Continuation
      2

      "Players report long play sessions and some replayability via new game plus, but some find backtracking tedious."

    • Cooperation
      -5

      "Game is single-player with no cooperative or multiplayer features."

    • Creativity
      2

      "Players engage in puzzle solving and exploration with some optional puzzles and secrets, allowing creative problem solving."

    • Domination
      -5

      "No indication of exerting control over others; gameplay is solitary and balanced."

    • Escapism
      4

      "Players use the game to immerse in a horror atmosphere and escape reality through exploration and story."

    • Expectation
      -3

      "Players engage voluntarily for intrinsic interest in survival horror and puzzles, not out of obligation."

    • Experimenting
      2

      "Players explore alternate dimensions via camera mechanic and solve diverse puzzles, encouraging experimentation."

    • Exploration
      5

      "Strong emphasis on exploring a large hotel environment, discovering secrets, and backtracking."

    • Expression
      -3

      "Limited customization; players upgrade weapons but no character or environment personalization."

    • Fantasy
      4

      "Game features supernatural elements, monsters, and fictional horror story, providing imaginative fiction."

    • Fellowship
      -5

      "No social or community aspects; experience is solitary."

    • Growth
      3

      "Players develop skills in puzzle solving and weapon upgrading, showing learning and personal development."

    • Health
      -5

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle
      -3

      "Requires focused attention on puzzles and exploration; not designed for casual or background play."

    • Intimacy
      -5

      "No evidence of forming close relationships or emotional sharing within the game."

    • Leadership
      -5

      "No leadership or group management roles; single-player experience."

    • Progression
      4

      "Players collect items, upgrade weapons, and unlock new areas, showing clear progression."

    • Relaxation
      1

      "Some players find atmosphere immersive and enjoyable, but others note frustration from backtracking and puzzles."

    • Sensation
      3

      "Game provides sensory stimulation through graphics, sound design, and horror atmosphere."

    • Status
      -5

      "No social recognition or status systems present."

    • Story
      3

      "Narrative immersion through notes, cutscenes, and environmental storytelling, though story is sometimes confusing."

    • Strategy
      3

      "Players engage in problem solving, resource management, and planning to solve puzzles and survive."

    • Thrill
      2

      "Some suspense and jump scares present, but overall horror tension is moderate and sometimes diluted by puzzles."

    • Value
      3

      "Players perceive good value for price with long playtime and content, especially on sale."

    • Violence
      2

      "Combat involves shooting monsters and bosses, but violence is not the main focus."

    • Survival
      3

      "Players manage limited ammo and health, avoid threats, and survive hostile environments."

    Last update: 29/04/2026