Zoonomaly similar games & best alternatives
Zoonomaly
2024
Related articles
Quick resume
You must survive a monster infested zoo while searching for key shards that unlock the truth to its origin. Collect all the key shards by solving puzzles throughout the grounds and put a stop to the monster mayhem.
Global score
77/100
Genres
Action, Adventure, Indie, Puzzle
Similar games
Pros
- Unique and creative monster designs
- Large open zoo environment with exploration
- Atmospheric visuals and sound design
- Engaging puzzle mechanics for patient players
- Good value for price especially on sale
Cons
- Repetitive and sometimes frustrating puzzles
- Bugs and glitches affecting gameplay and saves
- Lack of autosave and inconvenient manual saving
- Inconsistent physics and launch mechanics
- Monsters camping safe zones causing softlocks
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Expression, Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players can explore a large open zoo and choose their path to find key shards, but puzzle solutions and progression are somewhat fixed."
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Competence2
"Puzzles require skill and trial-and-error, but many are repetitive and sometimes frustrating due to inconsistent physics and bugs."
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Competition-5
"No evidence of competitive or ranked modes; focus is on individual puzzle solving and exploration."
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Continuation1
"Some players report long play sessions and replay value, but others find puzzles repetitive and frustrating, leading to disengagement."
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Cooperation-5
"Entirely single-player experience with no multiplayer or cooperative elements."
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Creativity3
"Creative monster designs and unique mechanics like the Bloom-o-bang; some desire for more varied puzzles and mechanics."
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Domination-5
"No evidence of exerting control or superiority over others; gameplay is solitary and non-competitive."
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Escapism3
"Players use the game as a scary, immersive experience to escape reality, enjoying the atmosphere and monster encounters."
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Expectation-3
"Players engage voluntarily out of interest and fandom of Lights Are Off, though some feel obligated due to anticipation."
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Experimenting2
"Some exploration and puzzle solving involves trial-and-error and learning mechanics, though puzzles can be repetitive."
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Exploration4
"Large open zoo with many areas and secrets to discover, including unique creatures and environments like the aquarium."
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Expression-5
"No customization or avatar personalization reported."
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Fantasy4
"Imaginative horror setting with fictional creatures and surreal mechanics, not realistic scenarios."
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Fellowship-5
"No social or community features; players experience the game individually."
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Growth2
"Players learn monster behaviors and puzzle mechanics, improving skills through repeated attempts."
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Health-5
"No physical activity or health-related gameplay elements."
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Idle-3
"Requires focused attention due to challenging puzzles and monster threats; not suitable for casual background play."
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Intimacy-5
"No evidence of forming close relationships or emotional social interactions."
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Leadership-5
"No leadership or group management roles; single-player experience."
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Progression3
"Progression through collecting key shards and unlocking new areas; some desire for upgrades and new mechanics."
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Relaxation-2
"Game can be tense and frustrating due to monster threats and puzzle difficulty, though some find it atmospheric and engaging."
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Sensation3
"Enjoyment from atmospheric visuals, monster designs, and sound effects; some sensory discomfort from motion blur."
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Status-5
"No social recognition or status systems present."
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Story2
"Some narrative and lore elements exist but story is minimal and secondary to puzzles and exploration."
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Strategy2
"Requires planning and problem solving to navigate puzzles and monster encounters, though some puzzles rely on trial-and-error."
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Thrill3
"Scary moments and monster chases provide suspense and tension, though some players find it less scary over time."
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Value1
"Generally considered reasonable price for content, though some suggest buying on sale due to bugs and repetition."
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Violence2
"Combat is limited to stunning monsters with a light-based weapon; some frustration with mechanics but violence is mild."
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Survival3
"Players must avoid monster attacks and manage limited resources like light bulbs to survive and progress."
Last update: 29/04/2026