SILT similar games & best alternatives
SILT
2022
Related articles
Quick resume
Dive into a surreal ocean abyss in an atmospheric puzzle-adventure. Explore dangerous waters, possess sea creatures and solve environmental puzzles to discover what lies deep below the surface…
Global score
79/100
Genres
Adventure, Indie, Platform, Puzzle
Similar games
Pros
- Stunning hand-drawn art style
- Immersive and eerie atmosphere
- Innovative possession mechanic
- Engaging puzzle design
- Well-crafted sound design
Cons
- Short game length
- Somewhat simple and repetitive puzzles
- Clunky or imprecise controls reported
- Limited narrative clarity
- Occasional bugs and loading interruptions
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Continuation, Value.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players have freedom to explore and solve puzzles using possession mechanic, but gameplay is mostly linear and puzzle-driven."
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Competence2
"Puzzles provide some challenge and require timing and strategy, but generally remain simple and accessible."
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Competition-5
"No competitive elements; focus is on solo exploration and puzzle solving."
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Continuation-2
"Short game length (~2-4 hours) and limited replayability reduce habitual or long-term engagement."
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Cooperation-5
"Entirely single-player experience with no multiplayer or cooperative features."
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Creativity3
"Players creatively use possession of different creatures to solve puzzles and progress."
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Domination-5
"No elements of exerting control or superiority over others; gameplay is individual and exploratory."
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Escapism4
"Strong atmospheric and immersive experience provides escape into a surreal underwater world."
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Expectation-4
"Players engage voluntarily for artistic and atmospheric experience without external pressure."
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Experimenting3
"Players experiment with different creatures' abilities to solve puzzles and explore environments."
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Exploration3
"Encourages discovery of new areas and secrets in a mysterious underwater setting."
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Expression-3
"Limited customization; players experience preset art and environments without personal modification."
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Fantasy4
"Strongly imaginative and surreal underwater world with Lovecraftian and steampunk elements."
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Fellowship-5
"No social or community features; entirely solo play."
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Growth2
"Players develop puzzle-solving skills and learn creature abilities, though gameplay is relatively simple."
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Health-5
"Sedentary gameplay with no physical activity or health-related features."
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Idle-3
"Requires focused attention; some slow pacing but no background or idle play."
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Intimacy-5
"No social or emotional relationship-building; solitary experience."
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Leadership-5
"No leadership or group management; single-player focus."
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Progression3
"Progression through unlocking new areas and abilities via possession mechanic and boss fights."
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Relaxation3
"Atmospheric and immersive experience balances tension and calm, providing a relaxing flow."
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Sensation4
"Strong sensory stimulation from detailed visuals, sound design, and eerie atmosphere."
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Status-5
"No social recognition or status elements; individual experience."
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Story1
"Minimal and ambiguous narrative delivered through environmental storytelling and atmosphere."
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Strategy2
"Puzzles require some planning and problem solving, though complexity is moderate."
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Thrill2
"Some suspense and tension from horror elements and timing challenges, but overall controlled experience."
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Value-1
"Mixed opinions on value; short length and limited replayability make price a concern for some."
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Violence1
"Includes some combat and defeating bosses, but violence is stylized and not central."
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Survival1
"Some avoidance of threats and timing challenges, but low risk overall."
Where to buy
Last update: 29/04/2026