SILT similar games & best alternatives

SILT

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, PlayStation 5, Xbox One, Xbox Series X|S • 2022

Should you play it?

Dive into a surreal ocean abyss in an atmospheric puzzle-adventure. Explore dangerous waters, possess sea creatures and solve environmental puzzles to discover what lies deep below the surface…

What works
  • Stunning hand-drawn art style
  • Immersive and eerie atmosphere
  • Innovative possession mechanic
  • Engaging puzzle design
  • Well-crafted sound design
Things to keep in mind
  • Short game length
  • Somewhat simple and repetitive puzzles
  • Clunky or imprecise controls reported
  • Limited narrative clarity
  • Occasional bugs and loading interruptions

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Little Nightmares

  • Candle

  • Bramble: The Mountain King

  • Toby: The Secret Mine

  • Creepy Tale 2

  • Creepy Tale

  • Planet of the Eyes

  • Homesick

  • Post Trauma

Hidden Gems

Less popular games with surprisingly high similarity

  • Planet of the Eyes

  • Post Trauma

  • Adventures of Pip

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

SILT: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Value, Continuation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to explore, solve puzzles with minimal hand-holding, and make story choices, though the game is mostly linear."

    Capsule for Hail to the Rainbow Hail to the Rainbow

    "Players have freedom to explore and solve puzzles using possession mechanic, but gameplay is mostly linear and puzzle-driven."

  • Competence

    Game with the same Competence vibe

    2

    "Puzzles provide moderate challenge and require observation and memory, but are generally accessible and not overly difficult."

    Capsule for UNREAL LIFE UNREAL LIFE

    "Puzzles provide some challenge and require timing and strategy, but generally remain simple and accessible."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements; focus is on solo exploration and puzzle solving."

    Capsule for Whispering Willows Whispering Willows

    "No competitive elements; focus is on solo exploration and puzzle solving."

  • Continuation

    Game with the same Continuation vibe

    -2

    "Short game length (~1-2 hours) and limited replayability reduce habitual or long-term engagement."

    Capsule for Monument Monument

    "Short game length (~2-4 hours) and limited replayability reduce habitual or long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no multiplayer or cooperative features."

    Capsule for Loddlenaut Loddlenaut

    "Entirely single-player experience with no multiplayer or cooperative features."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players creatively experiment with object possession and chain reactions to solve puzzles, encouraging inventive approaches."

    Capsule for Ghost Trick: Phantom Detective Ghost Trick: Phantom Detective

    "Players creatively use possession of different creatures to solve puzzles and progress."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; gameplay is individual and exploratory."

    Capsule for Tomb Raider IV-VI Remastered Tomb Raider IV-VI Remastered

    "No elements of exerting control or superiority over others; gameplay is individual and exploratory."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong immersion in a dark, surreal underwater world provides escape from reality."

    Capsule for They Breathe They Breathe

    "Strong atmospheric and immersive experience provides escape into a surreal underwater world."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for artistic and atmospheric experience without external pressure."

    Capsule for Necrophosis Necrophosis

    "Players engage voluntarily for artistic and atmospheric experience without external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with different characters, abilities, and crafting options to solve puzzles and explore."

    Capsule for LEGO® The Lord of the Rings™ LEGO® The Lord of the Rings™

    "Players experiment with different creatures' abilities to solve puzzles and explore environments."

  • Exploration

    Game with the same Exploration vibe

    3

    "Progression involves descending into unknown underwater environments and uncovering mysteries."

    Capsule for They Breathe They Breathe

    "Encourages discovery of new areas and secrets in a mysterious underwater setting."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization; players interact with preset visuals and objects without personal modification."

    Capsule for Stray Cats in Cozy Town Stray Cats in Cozy Town

    "Limited customization; players experience preset art and environments without personal modification."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Game features a fantasy steampunk underwater setting with supernatural elements and dream exploration."

    Capsule for The Emerald Maiden: Symphony of Dreams The Emerald Maiden: Symphony of Dreams

    "Strongly imaginative and surreal underwater world with Lovecraftian and steampunk elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; entirely solo play."

    Capsule for Katana ZERO Katana ZERO

    "No social or community features; entirely solo play."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop puzzle-solving skills and learn game mechanics, though the challenges are generally easy and straightforward."

    Capsule for Time Mysteries 3: The Final Enigma Time Mysteries 3: The Final Enigma

    "Players develop puzzle-solving skills and learn creature abilities, though gameplay is relatively simple."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires player attention and focus; some slow pacing but not background or idle play."

    Capsule for Garten of Banban 4 Garten of Banban 4

    "Requires focused attention; some slow pacing but no background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; solitary experience."

    Capsule for Resident Evil Resident Evil

    "No social or emotional relationship-building; solitary experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single-player focus."

    Capsule for Black Myth: Wukong Black Myth: Wukong

    "No leadership or group management; single-player focus."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through unlocking powers, leveling abilities, and expanding territory."

    Capsule for Reprisal Universe Reprisal Universe

    "Progression through unlocking new areas and abilities via possession mechanic and boss fights."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Atmospheric and immersive experience balances tension with calm exploration, providing flow and relaxation."

    Capsule for Radiolight Radiolight

    "Atmospheric and immersive experience balances tension and calm, providing a relaxing flow."

  • Sensation

    Game with the same Sensation vibe

    4

    "Strong sensory and emotional stimulation through visuals, sound design, and eerie atmosphere."

    Capsule for Psychopomp Psychopomp

    "Strong sensory stimulation from detailed visuals, sound design, and eerie atmosphere."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status elements; individual experience."

    Capsule for Through the Woods Through the Woods

    "No social recognition or status elements; individual experience."

  • Story

    Game with the same Story vibe

    1

    "Minimal narrative with environmental storytelling and subtle lore; story is secondary to atmosphere."

    Capsule for Interior Worlds Interior Worlds

    "Minimal and ambiguous narrative delivered through environmental storytelling and atmosphere."

  • Strategy

    Game with the same Strategy vibe

    2

    "Puzzles require logical thinking and planning, though complexity is moderate."

    Capsule for Mind Over Magnet Mind Over Magnet

    "Puzzles require some planning and problem solving, though complexity is moderate."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense and tension from mystery and horror elements, but overall controlled experience."

    Capsule for Lost Wiki: Kozlovka Lost Wiki: Kozlovka

    "Some suspense and tension from horror elements and timing challenges, but overall controlled experience."

  • Value

    Game with the same Value vibe

    -1

    "Mixed opinions on value; short length and low replayability make full price questionable, but sale prices are considered fair."

    Capsule for 9 Clues: The Secret of Serpent Creek 9 Clues: The Secret of Serpent Creek

    "Mixed opinions on value; short length and limited replayability make price a concern for some."

  • Violence

    Game with the same Violence vibe

    1

    "Includes combat with creatures but violence is light, stylized, and not central."

    Capsule for Oddsparks: An Automation Adventure Oddsparks: An Automation Adventure

    "Includes some combat and defeating bosses, but violence is stylized and not central."

  • Survival

    Game with the same Survival vibe

    1

    "Some avoidance of enemies and timing challenges, but low risk overall."

    Capsule for Dungeons of Dreadrock Dungeons of Dreadrock

    "Some avoidance of threats and timing challenges, but low risk overall."

Last update: 01/06/2026