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Mushroom 11

PC (Microsoft Windows), Linux, iOS, Mac, Android • 2015

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Quick resume

An award-winning anti-platformer where destruction is the only way to move. Mold yourself into any form by destroying your cells, and traverse a devastated landscape filled with brain-twisting puzzles and bizarre mutations. Are you ready to break the mold?

Global score

84/100

Genres

Action, Adventure, Indie, Platform, Puzzle

Pros

  • Unique and innovative gameplay mechanic
  • Beautiful art and atmospheric soundtrack
  • Challenging and creative puzzles
  • Engaging boss fights
  • Immersive post-apocalyptic setting

Cons

  • Steep difficulty spikes causing frustration
  • Short game length
  • Lack of controller support
  • Repetitive mouse use causing hand strain
  • Minimal narrative and social features

Motivations

  • Autonomy
    4

    "Players control the organism indirectly by erasing parts to make it grow elsewhere, allowing creative and flexible movement and problem solving."

  • Competence
    4

    "The game challenges players with complex physics puzzles and boss fights requiring skill, timing, and precision."

  • Competition
    -3

    "Focus is on individual puzzle solving and progression, with no mention of competitive or ranked modes."

  • Continuation
    2

    "Players report addictive gameplay and return for achievements and collectibles, though some frustration with difficulty spikes exists."

  • Cooperation
    -5

    "Single-player experience with no cooperative or multiplayer elements."

  • Creativity
    5

    "Highly creative gameplay mechanic involving shaping and regrowing the organism; players experiment with forms to solve puzzles."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; gameplay is solitary and cooperative elements absent."

  • Escapism
    4

    "The post-apocalyptic setting, unique mechanics, and immersive atmosphere provide a strong escape from reality."

  • Expectation
    -4

    "Players engage voluntarily out of interest and curiosity for the unique gameplay and artistic experience."

  • Experimenting
    5

    "Players must experiment with the novel mechanic of erasing and regrowing to progress and solve puzzles."

  • Exploration
    3

    "Players explore varied levels with different environments and hidden collectibles, encouraging discovery."

  • Expression
    2

    "Players shape the organism in various forms, allowing some personal expression through gameplay, though no cosmetic customization."

  • Fantasy
    4

    "Set in a post-apocalyptic world with a fictional organism and surreal environments, providing imaginative fiction."

  • Fellowship
    -5

    "No social or community features; gameplay is solitary."

  • Growth
    4

    "Players develop new skills to master the unique controls and increasingly complex puzzles."

  • Health
    -4

    "Requires extensive mouse use with repetitive motions; some players report hand/wrist strain."

  • Idle
    -4

    "Requires focused attention and precise control; not suitable for casual or background play."

  • Intimacy
    -5

    "No social or emotional relationship building described."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    3

    "Players progress through levels and collect DNA points and achievements, though no upgrades or power accumulation."

  • Relaxation
    2

    "Atmosphere and music provide a calming experience, but difficulty spikes cause frustration and tension."

  • Sensation
    3

    "Visuals and soundtrack are praised for their beauty and mood, providing sensory enjoyment."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    2

    "Narrative is minimal and environmental; story is implied through visuals and setting rather than explicit plot."

  • Strategy
    3

    "Players must plan and think creatively to solve puzzles, though some trial and error is involved."

  • Thrill
    1

    "Some suspense and tension in difficult puzzles and boss fights, but mostly a thoughtful experience."

  • Value
    1

    "Generally considered worth the price by players, though some mention short length and recommend waiting for sales."

  • Violence
    -3

    "Combat exists but is puzzle-based and non-violent in nature; focus is on constructive problem solving."

  • Survival
    3

    "Players must avoid hazards and manage the organism's shape to survive and progress."

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    Last update: 06/03/2026