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SimpleRockets

iOS, Android, PC (Microsoft Windows), Mac • 2015

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Quick resume

I am excited to release my first game on Steam! SimpleRockets was released in 2013 for mobile and I've put a ton of work into it to get it ready for PC and Mac. It was inspired by KSP, and it offers a simpler 2D experience for building rockets and exploring space with realistic orbital mechanics.

Global score

85/100

Genres

Indie, Simulator

Pros

  • Accessible rocket building and physics simulation
  • Runs well on low-end computers
  • Educational and fun challenges
  • Mod support and customization
  • Good alternative to kerbal space program

Cons

  • Limited parts and content
  • Ui and controls clunky on pc
  • Lack of multiplayer or cooperation
  • Some bugs and crashes reported
  • Can become repetitive and boring

Motivations

  • Autonomy
    4

    "Players freely design and build their own rockets and choose missions or sandbox play, indicating high control over actions."

  • Competence
    3

    "Game involves learning rocket mechanics and orbital physics with challenges of varying difficulty, providing skill tests and feedback."

  • Competition
    -2

    "Focus is mostly on personal progress and experimentation; some leaderboard features exist but competition is not central."

  • Continuation
    2

    "Some players report addictive qualities and replayability, but others note boredom after completing challenges."

  • Cooperation
    -4

    "Game is primarily single-player with no significant cooperative multiplayer features."

  • Creativity
    4

    "Strong emphasis on building and customizing rockets and vehicles with mod support enhancing creativity."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are individual and respectful."

  • Escapism
    3

    "Players use the game as a fun distraction and learning tool, escaping into space exploration and physics."

  • Expectation
    -4

    "Engagement is voluntary and driven by intrinsic interest in rockets and space, not obligation or pressure."

  • Experimenting
    4

    "Players experiment with rocket designs, orbital mechanics, and modding, exploring game mechanics extensively."

  • Exploration
    3

    "Exploration of a scaled solar system and different planets is a core part of gameplay."

  • Expression
    3

    "Customization of rockets and vehicles allows self-expression, enhanced by modding capabilities."

  • Fantasy
    -2

    "Game simulates realistic physics and spaceflight rather than fantastical or mythical elements."

  • Fellowship
    -3

    "Minimal social interaction; community exists mainly through forums and sharing designs, but gameplay is solo."

  • Growth
    3

    "Players learn rocket science basics and orbital mechanics, improving skills through challenges and sandbox play."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention and active control during rocket building and flight."

  • Intimacy
    -5

    "No close social or emotional relationships formed within gameplay."

  • Leadership
    -5

    "No leadership or group management roles present."

  • Progression
    3

    "Players accumulate parts, unlock challenges, and improve rocket designs over time."

  • Relaxation
    2

    "Some players find the game relaxing and rewarding, though others find it frustrating at times."

  • Sensation
    2

    "Visuals and sounds provide moderate stimulation; not highly sensory but enjoyable."

  • Status
    -3

    "Limited social recognition; achievements are mostly personal or shared in niche communities."

  • Story
    -4

    "No narrative or plot; gameplay is context-free challenges and sandbox exploration."

  • Strategy
    3

    "Requires planning rocket designs and orbital maneuvers, involving problem solving and mental challenge."

  • Thrill
    1

    "Some thrill from risky launches and successful landings, but overall controlled environment."

  • Value
    3

    "Generally considered good value especially on sale; accessible alternative to more complex games."

  • Violence
    -5

    "No combat or destructive violence; focus on constructive rocket building and exploration."

  • Survival
    1

    "Some survival elements in avoiding rocket failure and mission success, but low risk overall."

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    Last update: 06/03/2026