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EarthX similar games & best alternatives

EarthX

PC (Microsoft Windows), Nintendo Switch • 2023

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Quick resume

EarthX is a rocket company management game. Go from launching small rockets on Earth to eventually building a colony on Mars. Create your own Internet constellation, develop new technologies, supply the International Space Station and terraform Mars!

Global score

88/100

Genres

Indie, Simulator, Strategy

Similar games

    Pros

    • Addictive and engaging gameplay
    • Relaxing and enjoyable space management
    • Frequent updates and active developer
    • Good value for price
    • Appeals to space and spacex fans

    Cons

    • Limited customization and creativity
    • Repetitive endgame and limited content
    • Some bugs and performance issues
    • Minimal social or multiplayer features
    • Linear tech progression and limited exploration

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Creativity, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players have control over building rockets, managing factories, bidding contracts, and strategic decisions, though within a somewhat linear tech tree and preset rocket designs."

    • Competence
      3

      "Players engage in managing finances, rocket reliability, and contracts with some challenge, especially in hard mode, but gameplay can become repetitive and somewhat predictable."

    • Competition
      -3

      "Focus is on personal progress and management rather than direct competition; contracts bidding involves AI but is more about optimization than player-vs-player rivalry."

    • Continuation
      4

      "Many players report addictive gameplay with long sessions and habitual play, though some note endgame can feel repetitive or slow."

    • Cooperation
      -4

      "Gameplay is primarily single-player management with no evidence of multiplayer cooperation or teamwork."

    • Creativity
      -3

      "Limited customization; rockets and tech tree are mostly predefined with minimal building or design freedom."

    • Domination
      -4

      "No indications of exerting control over other players; interactions are balanced and respectful with AI competitors."

    • Escapism
      4

      "Players use the game as a relaxing distraction and immersive space management experience, escaping real-life stress."

    • Expectation
      -4

      "Players engage voluntarily out of interest and intrinsic motivation, with no pressure or obligation reported."

    • Experimenting
      2

      "Some exploration of strategies and mechanics occurs, but constrained by linear tech progression and limited rocket design."

    • Exploration
      2

      "Players explore new milestones like Moon and Mars colonization, but environments and missions are limited and somewhat repetitive."

    • Expression
      -4

      "Minimal avatar or environment customization; players use preset assets without personal expression."

    • Fantasy
      3

      "Game simulates a fictionalized version of SpaceX and space colonization, blending real-world themes with imaginative scenarios."

    • Fellowship
      -4

      "No social or community gameplay elements; players mostly play solo with limited social interaction."

    • Growth
      3

      "Players learn management skills, financial planning, and game mechanics; some learning curve especially in hard mode."

    • Health
      -5

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle
      3

      "Game supports some idle mechanics with managers automating tasks, allowing for less constant attention."

    • Intimacy
      -5

      "No evidence of close social relationships or emotional sharing; interactions are minimal and surface-level."

    • Leadership
      2

      "Players lead their own space company and make strategic decisions, but no leadership over other players."

    • Progression
      4

      "Strong emphasis on accumulating money, research, upgrades, and unlocking new rockets and missions."

    • Relaxation
      3

      "Many players find the game relaxing and enjoyable, though some note moments of tension or frustration."

    • Sensation
      2

      "Visuals and sounds are pleasant but not extraordinary; some excitement from rocket launches and explosions."

    • Status
      -4

      "Achievements and leaderboards are minimal; social recognition is not a major motivator."

    • Story
      1

      "Light narrative elements and lore references exist, but story is minimal and not central to gameplay."

    • Strategy
      3

      "Players engage in planning, resource management, and problem solving, especially in contract bidding and financial management."

    • Thrill
      2

      "Some thrill from rocket launches and risk of failure, but overall gameplay is controlled and predictable."

    • Value
      4

      "Players generally perceive good value for price, especially given frequent updates and developer responsiveness."

    • Violence
      -5

      "No destructive or violent gameplay; focus is on building and managing."

    • Survival
      1

      "Some resource and risk management elements exist, but no strong survival mechanics."

    Last update: 29/04/2026