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EarthX

Nintendo Switch, PC (Microsoft Windows) • 2023

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Quick resume

EarthX is a rocket company management game. Go from launching small rockets on Earth to eventually building a colony on Mars. Create your own Internet constellation, develop new technologies, supply the International Space Station and terraform Mars!

Global score

88/100

Genres

Indie, Simulator, Strategy

Pros

  • Addictive and engaging gameplay
  • Relaxing and enjoyable space management
  • Frequent updates and active developer
  • Good value for price
  • Appeals to space and spacex fans

Cons

  • Limited customization and creativity
  • Repetitive endgame and limited content
  • Some bugs and performance issues
  • Minimal social or multiplayer features
  • Linear tech progression and limited exploration

Motivations

  • Autonomy
    3

    "Players have control over building rockets, managing factories, bidding contracts, and strategic decisions, though within a somewhat linear tech tree and preset rocket designs."

  • Competence
    3

    "Players engage in managing finances, rocket reliability, and contracts with some challenge, especially in hard mode, but gameplay can become repetitive and somewhat predictable."

  • Competition
    -3

    "Focus is on personal progress and management rather than direct competition; contracts bidding involves AI but is more about optimization than player-vs-player rivalry."

  • Continuation
    4

    "Many players report addictive gameplay with long sessions and habitual play, though some note endgame can feel repetitive or slow."

  • Cooperation
    -4

    "Gameplay is primarily single-player management with no evidence of multiplayer cooperation or teamwork."

  • Creativity
    -3

    "Limited customization; rockets and tech tree are mostly predefined with minimal building or design freedom."

  • Domination
    -4

    "No indications of exerting control over other players; interactions are balanced and respectful with AI competitors."

  • Escapism
    4

    "Players use the game as a relaxing distraction and immersive space management experience, escaping real-life stress."

  • Expectation
    -4

    "Players engage voluntarily out of interest and intrinsic motivation, with no pressure or obligation reported."

  • Experimenting
    2

    "Some exploration of strategies and mechanics occurs, but constrained by linear tech progression and limited rocket design."

  • Exploration
    2

    "Players explore new milestones like Moon and Mars colonization, but environments and missions are limited and somewhat repetitive."

  • Expression
    -4

    "Minimal avatar or environment customization; players use preset assets without personal expression."

  • Fantasy
    3

    "Game simulates a fictionalized version of SpaceX and space colonization, blending real-world themes with imaginative scenarios."

  • Fellowship
    -4

    "No social or community gameplay elements; players mostly play solo with limited social interaction."

  • Growth
    3

    "Players learn management skills, financial planning, and game mechanics; some learning curve especially in hard mode."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    3

    "Game supports some idle mechanics with managers automating tasks, allowing for less constant attention."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing; interactions are minimal and surface-level."

  • Leadership
    2

    "Players lead their own space company and make strategic decisions, but no leadership over other players."

  • Progression
    4

    "Strong emphasis on accumulating money, research, upgrades, and unlocking new rockets and missions."

  • Relaxation
    3

    "Many players find the game relaxing and enjoyable, though some note moments of tension or frustration."

  • Sensation
    2

    "Visuals and sounds are pleasant but not extraordinary; some excitement from rocket launches and explosions."

  • Status
    -4

    "Achievements and leaderboards are minimal; social recognition is not a major motivator."

  • Story
    1

    "Light narrative elements and lore references exist, but story is minimal and not central to gameplay."

  • Strategy
    3

    "Players engage in planning, resource management, and problem solving, especially in contract bidding and financial management."

  • Thrill
    2

    "Some thrill from rocket launches and risk of failure, but overall gameplay is controlled and predictable."

  • Value
    4

    "Players generally perceive good value for price, especially given frequent updates and developer responsiveness."

  • Violence
    -5

    "No destructive or violent gameplay; focus is on building and managing."

  • Survival
    1

    "Some resource and risk management elements exist, but no strong survival mechanics."

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    Last update: 06/03/2026