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Star Trek™: Bridge Crew

PC (Microsoft Windows), Meta Quest 2, Oculus Quest, Windows Mixed Reality, PlayStation VR, Oculus Rift, PlayStation 4, SteamVR • 2017

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Quick resume

Star Trek™: Bridge Crew, playable in both VR and non-VR, will immerse you in the Star Trek universe. In co-op, form a crew of four players to serve in the roles of Captain, Helm, Tactical or Engineer. Make strategic decisions and coordinate actions with your crew.

Global score

76/100

Genres

Casual, Role-playing (RPG), Simulator, Adventure

Pros

  • Immersive star trek bridge experience
  • Strong cooperative multiplayer
  • Engaging role-based gameplay
  • Accessible for vr and non-vr players
  • Authentic ship and mission design

Cons

  • Limited mission content
  • Small and declining player base
  • Some bugs and technical issues
  • Ai crew is weak for solo play
  • Complex ubisoft account integration

Motivations

  • Autonomy
    4

    "Players have control over their roles and decisions on the bridge, with freedom to direct actions and coordinate as captain or crew."

  • Competence
    4

    "Game requires skillful management of ship systems, coordination, and mastering different roles with meaningful feedback."

  • Competition
    -3

    "Focus is on cooperative team play and mission objectives rather than direct competition or ranked modes."

  • Continuation
    3

    "Players report long sessions, habitual play, and desire to keep playing with friends despite limited content."

  • Cooperation
    5

    "Core gameplay centers on working together as a bridge crew, requiring communication and teamwork."

  • Creativity
    2

    "Players can customize avatars and choose roles, but mission structure and ship systems are predefined."

  • Domination
    -4

    "Interactions emphasize shared decision-making and mutual respect rather than exerting control over others."

  • Escapism
    5

    "Strong immersion in Star Trek universe provides escape from real life and stress relief."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and love for Star Trek, not obligation."

  • Experimenting
    3

    "Players explore different roles and ship types, learning mechanics and experimenting with strategies."

  • Exploration
    2

    "Some discovery through missions and procedural objectives, though space navigation is mostly 2D and limited."

  • Expression
    2

    "Avatar customization and role choice allow some self-expression, but ship and mission aesthetics are fixed."

  • Fantasy
    5

    "Strongly rooted in imaginative Star Trek fiction and roleplaying as starship officers."

  • Fellowship
    5

    "Players feel part of a community through multiplayer co-op and shared Star Trek fandom."

  • Growth
    3

    "Players develop skills in teamwork, ship management, and role mastery over time."

  • Health
    -4

    "Primarily sedentary VR or non-VR gameplay with minimal physical activity."

  • Idle
    -3

    "Requires focused attention during missions; not designed for casual or background play."

  • Intimacy
    3

    "Players form social bonds and friendships through cooperative play and voice communication."

  • Leadership
    5

    "Captain role involves leading the crew, making decisions, and guiding mission success."

  • Progression
    2

    "Some progression through mission completion and DLC ships, but limited leveling or item accumulation."

  • Relaxation
    2

    "Gameplay balances tension and flow, with moments of excitement and calm during missions."

  • Sensation
    3

    "Visual and auditory immersion in Star Trek environments provides sensory stimulation and fun."

  • Status
    -2

    "Recognition mostly within small multiplayer groups; no broad social status or leaderboards."

  • Story
    2

    "Narrative missions exist but are limited; gameplay often focuses on mission objectives over deep story."

  • Strategy
    4

    "Players engage in problem solving, resource management, and tactical decision making."

  • Thrill
    3

    "Combat and mission pressure create moments of suspense and excitement."

  • Value
    1

    "Players find value in immersive experience and multiplayer fun, though some mention limited content."

  • Violence
    2

    "Combat against enemies is present but balanced with non-violent objectives like rescue and exploration."

  • Survival
    3

    "Players manage ship systems and avoid failure under threat, requiring strategic defense."

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    Last update: 06/03/2026