Star Trek™: Bridge Crew similar games & best alternatives
Star Trek™: Bridge Crew
2017
Related articles
Quick resume
Star Trek™: Bridge Crew, playable in both VR and non-VR, will immerse you in the Star Trek universe. In co-op, form a crew of four players to serve in the roles of Captain, Helm, Tactical or Engineer. Make strategic decisions and coordinate actions with your crew.
Global score
76/100
Genres
Casual, Role-playing (RPG), Simulator, Adventure
Similar games
Pros
- Immersive star trek bridge experience
- Strong cooperative multiplayer
- Engaging role-based gameplay
- Accessible for vr and non-vr players
- Authentic ship and mission design
Cons
- Limited mission content
- Small and declining player base
- Some bugs and technical issues
- Ai crew is weak for solo play
- Complex ubisoft account integration
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Value, Progression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have control over their roles and decisions on the bridge, with freedom to direct actions and coordinate as captain or crew."
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Competence4
"Game requires skillful management of ship systems, coordination, and mastering different roles with meaningful feedback."
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Competition-3
"Focus is on cooperative team play and mission objectives rather than direct competition or ranked modes."
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Continuation3
"Players report long sessions, habitual play, and desire to keep playing with friends despite limited content."
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Cooperation5
"Core gameplay centers on working together as a bridge crew, requiring communication and teamwork."
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Creativity2
"Players can customize avatars and choose roles, but mission structure and ship systems are predefined."
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Domination-4
"Interactions emphasize shared decision-making and mutual respect rather than exerting control over others."
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Escapism5
"Strong immersion in Star Trek universe provides escape from real life and stress relief."
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Expectation-4
"Players engage voluntarily out of personal interest and love for Star Trek, not obligation."
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Experimenting3
"Players explore different roles and ship types, learning mechanics and experimenting with strategies."
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Exploration2
"Some discovery through missions and procedural objectives, though space navigation is mostly 2D and limited."
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Expression2
"Avatar customization and role choice allow some self-expression, but ship and mission aesthetics are fixed."
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Fantasy5
"Strongly rooted in imaginative Star Trek fiction and roleplaying as starship officers."
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Fellowship5
"Players feel part of a community through multiplayer co-op and shared Star Trek fandom."
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Growth3
"Players develop skills in teamwork, ship management, and role mastery over time."
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Health-4
"Primarily sedentary VR or non-VR gameplay with minimal physical activity."
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Idle-3
"Requires focused attention during missions; not designed for casual or background play."
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Intimacy3
"Players form social bonds and friendships through cooperative play and voice communication."
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Leadership5
"Captain role involves leading the crew, making decisions, and guiding mission success."
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Progression2
"Some progression through mission completion and DLC ships, but limited leveling or item accumulation."
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Relaxation2
"Gameplay balances tension and flow, with moments of excitement and calm during missions."
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Sensation3
"Visual and auditory immersion in Star Trek environments provides sensory stimulation and fun."
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Status-2
"Recognition mostly within small multiplayer groups; no broad social status or leaderboards."
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Story2
"Narrative missions exist but are limited; gameplay often focuses on mission objectives over deep story."
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Strategy4
"Players engage in problem solving, resource management, and tactical decision making."
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Thrill3
"Combat and mission pressure create moments of suspense and excitement."
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Value1
"Players find value in immersive experience and multiplayer fun, though some mention limited content."
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Violence2
"Combat against enemies is present but balanced with non-violent objectives like rescue and exploration."
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Survival3
"Players manage ship systems and avoid failure under threat, requiring strategic defense."
Last update: 29/04/2026