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This Means Warp

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2023

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Quick resume

It’s co-op space survival fun, Jim, but not as we know it. This Means Warp is an intense spaceship management roguelite experience for 1-4 players. Explore a procedurally generated universe, upgrade your ship, battle dangerous enemies and adapt your strategies to survive in a hostile galaxy.

Global score

69/100

Genres

Action, Casual, Indie, Strategy, Arcade

Similar games

    Pros

    • Engaging cooperative multiplayer gameplay
    • Challenging and strategic combat and repair mechanics
    • Good replayability with roguelite elements and unlocks
    • Active and responsive developer community
    • Accessible and fun with friends locally or online

    Cons

    • Limited content and ship variety at launch
    • Ai teammates are often ineffective or problematic
    • Some repetitiveness in events and enemy designs
    • Controls can feel clunky, especially for solo play
    • Balance issues and difficulty spikes reported

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Cooperation, Leadership. It leans lower than usual among comparable games on Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to choose roles, upgrade loadouts, and direct their own actions in real-time cooperative gameplay."

    • Competence
      4

      "Game offers challenging tactical combat and repair tasks requiring skill and coordination, with difficulty ramping up and player learning evident."

    • Competition
      -3

      "Focus is on cooperative play with friends or AI; no mention of ranked modes or leaderboards, and gameplay is about team success rather than direct competition."

    • Continuation
      3

      "Players report multiple hours of play, replayability through roguelite runs and unlocks, and desire to keep playing with friends."

    • Cooperation
      5

      "Strong emphasis on teamwork and coordination among 2-4 players; AI teammates exist but are less effective than human players."

    • Creativity
      2

      "Some strategic choices in loadouts and upgrades, but ship layouts and weapon slots are limited; players can experiment with tactics."

    • Domination
      -4

      "Gameplay centers on shared team goals and cooperation rather than exerting power over others; no reports of toxic dominance behavior."

    • Escapism
      4

      "Players describe the game as a fun distraction and stress-relief with chaotic, engaging gameplay."

    • Expectation
      -4

      "Players engage voluntarily for fun and social interaction; no indication of obligation or external pressure."

    • Experimenting
      3

      "Players try different strategies, weapon combinations, and roles; some repetitiveness but also exploration of mechanics."

    • Exploration
      1

      "Some procedural generation and random events, but limited ship layouts and repetitive enemy designs reduce exploration."

    • Expression
      1

      "Limited character customization; some personalization through character choice and upgrades but no deep avatar modification."

    • Fantasy
      4

      "Set in a sci-fi space setting with imaginative characters and scenarios; combines fictional space combat and crew roles."

    • Fellowship
      4

      "Strong community aspect with cooperative multiplayer and active developer communication; social play emphasized."

    • Growth
      3

      "Players learn game mechanics, improve coordination, and unlock new characters and upgrades over time."

    • Health
      -5

      "No physical activity or health-related gameplay elements; typical sedentary gaming experience."

    • Idle
      -3

      "Requires continuous attention and active participation during runs; no background or idle gameplay."

    • Intimacy
      2

      "Players form social bonds and friendships through cooperative play, though emotional sharing is not deeply described."

    • Leadership
      2

      "Some players may take leadership roles in coordinating team actions, but gameplay is generally collaborative."

    • Progression
      4

      "Roguelite progression with unlockable characters, upgrades, and equipment; players accumulate power over runs."

    • Relaxation
      1

      "Game is chaotic and challenging but also described as fun and engaging, providing a balance of tension and flow."

    • Sensation
      3

      "Visual and auditory feedback from combat and frantic gameplay provide sensory stimulation and excitement."

    • Status
      -3

      "No mention of social status or leaderboards; focus is on team success rather than individual recognition."

    • Story
      1

      "Some narrative elements and character backstories exist, but gameplay is largely mission and event based without deep plot."

    • Strategy
      4

      "Players must plan weapon targeting, repair priorities, and team roles; strategic decision-making is key to success."

    • Thrill
      4

      "High stakes combat and timed repairs create suspense and excitement; players enjoy the adrenaline of chaotic battles."

    • Value
      3

      "Players feel the game offers good value for price with many hours of fun, especially in multiplayer."

    • Violence
      3

      "Combat involves shooting enemy ships and destroying components; violence is a core gameplay element but cartoonish in style."

    • Survival
      4

      "Players must manage repairs, avoid permanent damage, and survive escalating enemy threats throughout runs."

    Where to buy

    Last update: 29/04/2026