Lucah: Born of a Dream similar games & best alternatives
Lucah: Born of a Dream
2018
Related articles
Quick resume
FOR THE POWER AND GLORY; NOW AND FOREVER
Global score
94/100
Genres
Action, Indie, Role-playing (RPG), Adventure, Hack and slash/Beat 'em up
Similar games
Pros
- Deep and satisfying combat system
- Unique and striking art style
- Emotionally impactful and complex story
- High replay value with multiple endings and ng+
- Customizable playstyles and abilities
Cons
- Story can be confusing and obtuse
- Navigation and map system sometimes unclear
- Difficulty spikes and punishing mechanics
- Some ui and control quirks
- Art style may cause visual confusion or discomfort
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression, Story. It leans lower than usual among comparable games on Status.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players can customize combat styles extensively and choose their own approach to fights and progression."
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Competence5
"Challenging combat with skill-based parries, stamina management, and mastery required; difficulty adjustable but core gameplay demands competence."
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Competition-3
"Focus is on personal mastery and story experience rather than competing against others; no mention of multiplayer or leaderboards."
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Continuation4
"High replay value with multiple endings, new game plus, and experimentation with builds encourages habitual play."
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Cooperation-5
"Single-player experience with no cooperative or multiplayer elements mentioned."
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Creativity4
"Players mix and match mantras, familiars, and virtues to create unique combat styles and experiment with builds."
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Domination-5
"No evidence of exerting control over others; gameplay is personal and introspective."
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Escapism5
"Dark, surreal world and story dealing with trauma and identity provide strong emotional escape and immersion."
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Expectation-4
"Players engage voluntarily out of intrinsic interest and emotional connection; no obligation or external pressure noted."
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Experimenting4
"Encouraged to try new combat combinations and playstyles; experimentation is a core part of gameplay."
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Exploration3
"Exploration of a surreal, abstract world with secrets and optional content, though navigation can be confusing."
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Expression3
"Customization of combat loadouts and familiars allows personal expression through gameplay style."
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Fantasy4
"Surreal, dreamlike world with abstract storytelling and supernatural themes."
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Fellowship-5
"Solo experience with minimal social interaction or community focus."
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Growth4
"Players develop skill mastery and learn complex combat mechanics; leveling and upgrades support growth."
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Health-4
"Sedentary gameplay with no physical activity; intense emotional themes may be stressful."
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Idle-4
"Requires focused attention and continuous engagement due to challenging combat and story."
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Intimacy-4
"No evidence of forming close relationships; story is personal but social connections are minimal."
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Leadership-5
"No leadership or group management elements; entirely single-player."
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Progression4
"Leveling, unlocking new mantras, familiars, and virtues provide a sense of progression and power accumulation."
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Relaxation-3
"Game is tense and challenging with emotional intensity; not primarily relaxing."
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Sensation4
"Unique art style, atmospheric music, and impactful combat provide strong sensory stimulation."
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Status-5
"No social status or recognition mechanics; focus is on personal experience."
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Story5
"Narrative immersion is central, with complex, abstract story and emotional themes explored deeply."
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Strategy4
"Combat requires planning, timing, and tactical use of abilities and stamina management."
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Thrill4
"High stakes combat with tension from corruption meter and challenging enemies create suspense and thrill."
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Value4
"Players report strong value for time spent due to depth, replayability, and emotional impact."
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Violence3
"Combat involves defeating enemies with melee and ranged attacks; violence is a core gameplay element."
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Survival3
"Players must manage resources and avoid death; corruption meter adds pressure to survive efficiently."
Last update: 29/04/2026