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Lucah: Born of a Dream

Nintendo Switch, Mac, PC (Microsoft Windows), Linux • 2018

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Quick resume

FOR THE POWER AND GLORY; NOW AND FOREVER

Global score

94/100

Genres

Action, Indie, Role-playing (RPG), Hack and slash/Beat 'em up, Adventure

Pros

  • Deep and satisfying combat system
  • Unique and striking art style
  • Emotionally impactful and complex story
  • High replay value with multiple endings and ng+
  • Customizable playstyles and abilities

Cons

  • Story can be confusing and obtuse
  • Navigation and map system sometimes unclear
  • Difficulty spikes and punishing mechanics
  • Some ui and control quirks
  • Art style may cause visual confusion or discomfort

Motivations

  • Autonomy
    4

    "Players can customize combat styles extensively and choose their own approach to fights and progression."

  • Competence
    5

    "Challenging combat with skill-based parries, stamina management, and mastery required; difficulty adjustable but core gameplay demands competence."

  • Competition
    -3

    "Focus is on personal mastery and story experience rather than competing against others; no mention of multiplayer or leaderboards."

  • Continuation
    4

    "High replay value with multiple endings, new game plus, and experimentation with builds encourages habitual play."

  • Cooperation
    -5

    "Single-player experience with no cooperative or multiplayer elements mentioned."

  • Creativity
    4

    "Players mix and match mantras, familiars, and virtues to create unique combat styles and experiment with builds."

  • Domination
    -5

    "No evidence of exerting control over others; gameplay is personal and introspective."

  • Escapism
    5

    "Dark, surreal world and story dealing with trauma and identity provide strong emotional escape and immersion."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and emotional connection; no obligation or external pressure noted."

  • Experimenting
    4

    "Encouraged to try new combat combinations and playstyles; experimentation is a core part of gameplay."

  • Exploration
    3

    "Exploration of a surreal, abstract world with secrets and optional content, though navigation can be confusing."

  • Expression
    3

    "Customization of combat loadouts and familiars allows personal expression through gameplay style."

  • Fantasy
    4

    "Surreal, dreamlike world with abstract storytelling and supernatural themes."

  • Fellowship
    -5

    "Solo experience with minimal social interaction or community focus."

  • Growth
    4

    "Players develop skill mastery and learn complex combat mechanics; leveling and upgrades support growth."

  • Health
    -4

    "Sedentary gameplay with no physical activity; intense emotional themes may be stressful."

  • Idle
    -4

    "Requires focused attention and continuous engagement due to challenging combat and story."

  • Intimacy
    -4

    "No evidence of forming close relationships; story is personal but social connections are minimal."

  • Leadership
    -5

    "No leadership or group management elements; entirely single-player."

  • Progression
    4

    "Leveling, unlocking new mantras, familiars, and virtues provide a sense of progression and power accumulation."

  • Relaxation
    -3

    "Game is tense and challenging with emotional intensity; not primarily relaxing."

  • Sensation
    4

    "Unique art style, atmospheric music, and impactful combat provide strong sensory stimulation."

  • Status
    -5

    "No social status or recognition mechanics; focus is on personal experience."

  • Story
    5

    "Narrative immersion is central, with complex, abstract story and emotional themes explored deeply."

  • Strategy
    4

    "Combat requires planning, timing, and tactical use of abilities and stamina management."

  • Thrill
    4

    "High stakes combat with tension from corruption meter and challenging enemies create suspense and thrill."

  • Value
    4

    "Players report strong value for time spent due to depth, replayability, and emotional impact."

  • Violence
    3

    "Combat involves defeating enemies with melee and ranged attacks; violence is a core gameplay element."

  • Survival
    3

    "Players must manage resources and avoid death; corruption meter adds pressure to survive efficiently."

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    Last update: 06/03/2026