Homebody similar games & best alternatives

Homebody

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, PlayStation 5, Xbox One, Xbox Series X|S • 2023

Should you play it?

An interactive thriller about a group of friends haunted by the memories of their past while being hunted by a relentless killer. From The Game Grumps (Dream Daddy)

What works
  • Engaging and challenging puzzles
  • Strong narrative and character development
  • Atmospheric retro horror style
  • Innovative time loop mechanic
  • Thoughtful depiction of mental health themes
Things to keep in mind
  • Some obtuse or repetitive puzzles
  • Fixed camera and control quirks
  • Story pacing issues in later parts
  • Limited replay value
  • Forced dialogue hints can reduce player agency

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Bendy and the Dark Revival

  • Fobia - St. Dinfna Hotel

  • Crow Country

  • DreadOut: Keepers of The Dark

  • Remothered: Tormented Fathers

  • Cat in the Box

  • ECHO

  • Hollowbody

  • Return of the Obra Dinn

Hidden Gems

Less popular games with surprisingly high similarity

  • FLATHEAD

  • Caput Mortum

  • ZERO PROTOCOL

If you liked…

Recommendations by what you enjoyed most

  • Story

    觅长生

  • Competence

    The Talos Principle VR

  • Escapism

    Bad Dream: Fever

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Homebody: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. It leans lower than usual among comparable games on Expression, Relaxation, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to explore the mansion and solve puzzles at their own pace, though some puzzle solutions are fixed and require specific actions."

    Capsule for Aooni Aooni

    "Players have freedom to explore the mansion and solve puzzles at their own pace, but some time constraints and fixed puzzle solutions limit full autonomy."

  • Competence

    Game with the same Competence vibe

    4

    "The game offers challenging puzzles that require logical thinking and skill, with a progression from easy to difficult, providing feedback and rewarding problem solving."

    Capsule for The Talos Principle VR The Talos Principle VR

    "The game features challenging puzzles requiring skill and logical thinking, with feedback and incremental progress rewarding competence."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal puzzle solving and story progression without competitive elements or player comparison."

    Capsule for Underground Blossom Underground Blossom

    "Focus is on personal puzzle solving and narrative experience without competitive elements or player comparison."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players engage in many loops and sessions to unlock story events and endings, showing habitual and extended play despite some repetitiveness."

    Capsule for GNOSIA GNOSIA

    "Players often engage in multiple loops and extended play sessions to solve puzzles and uncover story, showing habitual engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "The game is a solo experience with no multiplayer or cooperative gameplay."

    Capsule for Paradise Marsh Paradise Marsh

    "The game is a solo experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players combine clues and items in novel ways to solve puzzles, encouraging creative problem solving within a structured environment."

    Capsule for PRICE PRICE

    "Players creatively solve puzzles and piece together clues, though within predefined game structures and solutions."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; interactions are narrative-driven and equal."

    Capsule for Firework Firework

    "No elements of exerting control or superiority over others; interactions are narrative-driven and equal."

  • Escapism

    Game with the same Escapism vibe

    4

    "The game offers a dark, immersive, and emotional narrative that allows players to escape real life through psychological horror and surreal storytelling."

    Capsule for Bad Dream: Fever Bad Dream: Fever

    "The game offers a psychological horror experience that allows players to escape into a tense, surreal narrative world."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily driven by curiosity and intrinsic interest in puzzles and story, not by obligation."

    Capsule for The Swapper The Swapper

    "Players engage voluntarily driven by curiosity and intrinsic interest in puzzles and story, not obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different puzzle-solving approaches and experiment with objects to find solutions."

    Capsule for 100 Doors Game - Escape from School 100 Doors Game - Escape from School

    "Players explore different puzzle approaches and experiment with clues, though solutions are fixed."

  • Exploration

    Game with the same Exploration vibe

    4

    "Exploring the mansion, uncovering secrets, and revisiting areas to find new content is a core gameplay element."

    Capsule for Cat in the Box Cat in the Box

    "Exploration of the mansion and discovery of clues and secrets is a core gameplay element."

  • Expression

    Game with the same Expression vibe

    -4

    "Limited customization or self-expression; players interact with fixed characters and environments."

    Capsule for Nancy Drew®: Last Train to Blue Moon Canyon Nancy Drew®: Last Train to Blue Moon Canyon

    "Limited customization or self-expression; players interact with fixed characters and environments."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "The game features surreal, psychological horror themes and meta-fictional elements, providing an imaginative fictional experience."

    Capsule for Bad Dream: Fever Bad Dream: Fever

    "The game features surreal, psychological horror and time loop fiction, blending imaginative and metaphorical elements."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Experience is solitary with minimal social connection or community involvement."

    Capsule for Dishonored®: Death of the Outsider™ Dishonored®: Death of the Outsider™

    "Experience is primarily solitary with minimal social connection or community involvement."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop problem-solving skills and philosophical understanding through gameplay and story."

    Capsule for The Talos Principle The Talos Principle

    "Players develop problem-solving skills and gain understanding of narrative and characters through gameplay."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

    Capsule for Detroit: Become Human Detroit: Become Human

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and continuous engagement to solve puzzles and progress."

    Capsule for Day of the Tentacle Remastered Day of the Tentacle Remastered

    "Requires focused attention and continuous engagement to solve puzzles and progress."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Some emotional connection to characters but limited to narrative engagement rather than social relationships."

    Capsule for An Octave Higher An Octave Higher

    "Some emotional connection to characters through narrative, but limited to surface-level interactions."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; player acts independently."

    Capsule for Papa's Freezeria Deluxe Papa's Freezeria Deluxe

    "No leadership or group management roles; player acts independently."

  • Progression

    Game with the same Progression vibe

    4

    "Progression through story advancement, puzzle completion, and unlocking new areas and endings."

    Capsule for Nancy Drew®: Shadow at the Water's Edge Nancy Drew®: Shadow at the Water's Edge

    "Progression through solving puzzles, unlocking new areas, and advancing story is central."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Tense atmosphere, time limits, and survival pressure create sustained tension rather than relaxation."

    Capsule for The Walking Dead: Saints & Sinners The Walking Dead: Saints & Sinners

    "Tense atmosphere and time pressure create sustained tension rather than relaxation."

  • Sensation

    Game with the same Sensation vibe

    3

    "Atmospheric lighting, sound design, and suspense provide sensory stimulation and emotional engagement."

    Capsule for Subterrain Subterrain

    "Atmospheric visuals, sound design, and suspense provide sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; experience is private and individual."

    Capsule for Daemonologie Daemonologie

    "No social recognition or status systems; experience is private and individual."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative immersion with intertwined storylines, character development, and thematic depth."

    Capsule for 觅长生 觅长生

    "Strong narrative immersion with character development, thematic depth, and unfolding plot."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires logical reasoning, planning, and problem solving to complete puzzles."

    Capsule for The Talos Principle The Talos Principle

    "Requires logical reasoning, planning, and problem solving to complete puzzles and progress."

  • Thrill

    Game with the same Thrill vibe

    3

    "Suspenseful and creepy moments create emotional thrills and tension."

    Capsule for Sally Face - Episode One Sally Face - Episode One

    "Suspense and tension from stalking killer and time limits create moments of thrill and relief."

  • Value

    Game with the same Value vibe

    4

    "Players perceive good value due to length, content, and puzzle quality relative to price."

    Capsule for Tiny Room Stories: Town Mystery Tiny Room Stories: Town Mystery

    "Players perceive good value from engaging puzzles, story, and atmosphere relative to game length and price."

  • Violence

    Game with the same Violence vibe

    2

    "Includes combat with enemies using a gun, but violence is not gratuitous; more survival horror oriented."

    Capsule for Unspoken Unspoken

    "Violence is present as a horror element with a stalking killer, but combat is absent and violence is more thematic."

  • Survival

    Game with the same Survival vibe

    4

    "Core gameplay involves avoiding death, managing resources, and overcoming threats."

    Capsule for HELLDIVERS™ 2 HELLDIVERS™ 2

    "Core gameplay involves avoiding death and surviving loops by managing time and threats."

Last update: 01/06/2026