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Stowaway similar games & best alternatives

Stowaway

PC (Microsoft Windows) • 2020

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Quick resume

An 10 player online social deduction game inspired by games like Among Us & Town of Salem, where the stowaway is tasked with killing the crew before they reach land!

Global score

75/100

Genres

Action, Adventure, Casual, Indie, Strategy, Early Access

Similar games

    Pros

    • Fun social deduction gameplay with voice chat
    • Engaging pirate-themed environment
    • Affordable price
    • Good for playing with friends
    • Unique first-person impostor experience

    Cons

    • Low player base and difficulty finding matches
    • Limited tasks and repetitive gameplay
    • Bugs and clunky controls
    • Lack of customization and progression
    • Game appears abandoned with few updates

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players have freedom to move around the ship, choose actions like repairing holes or killing, and use voice chat to strategize, indicating moderate control over decisions."

    • Competence
      2

      "Game involves skillful deception and shooting, but tasks are currently simple and repetitive, limiting the depth of skill required."

    • Competition
      3

      "Social deduction and voting mechanics create competitive tension among players, though mostly in casual, unranked settings."

    • Continuation
      -1

      "Players report boredom after short sessions and difficulty finding matches, suggesting limited habitual or long-term engagement."

    • Cooperation
      4

      "Crew members must work together to repair the ship and identify stowaways, with voice chat enhancing teamwork."

    • Creativity
      -3

      "Gameplay is based on fixed roles and tasks with minimal customization or creation; some desire for more tasks and customization noted."

    • Domination
      2

      "Stowaway role involves eliminating others covertly, exerting control through deception and kills, but interactions remain mostly balanced."

    • Escapism
      4

      "Players use the game as a fun, goofy distraction from real life, often playing with friends for social relief."

    • Expectation
      -4

      "Players engage voluntarily for fun and social interaction, with no reports of obligation or pressure to play."

    • Experimenting
      1

      "Some players explore different strategies and roles, but limited tasks and content restrict extensive experimentation."

    • Exploration
      2

      "The large, multi-level ship encourages exploration, though the environment is static and repeated."

    • Expression
      -4

      "Minimal character customization and cosmetic options; players mostly use default appearances."

    • Fantasy
      3

      "Pirate theme and hidden role gameplay provide imaginative fiction and roleplaying elements."

    • Fellowship
      4

      "Strong emphasis on playing with friends and community interaction; voice chat fosters social connection."

    • Growth
      1

      "Some learning of social deduction and shooting skills, but limited content reduces ongoing personal development."

    • Health
      -5

      "Typical sedentary PC gameplay with no physical activity involved."

    • Idle
      -3

      "Requires active attention and social interaction; not suited for background or casual idle play."

    • Intimacy
      2

      "Voice chat and social play enable some close social interactions, though mostly casual and playful."

    • Leadership
      1

      "Some informal leadership in coordinating crew tasks or social strategy, but no formal leadership roles."

    • Progression
      -3

      "No significant item collection or upgrades; gameplay is static with limited progression systems."

    • Relaxation
      1

      "Game is fun and goofy but can be tense due to social deduction and threat of being killed."

    • Sensation
      2

      "Enjoyable audio design and pirate atmosphere provide moderate sensory stimulation and fun."

    • Status
      -4

      "No ranking or visible social status systems; focus is on casual play rather than recognition."

    • Story
      -3

      "No narrative or lore; gameplay is context-free social deduction without story immersion."

    • Strategy
      3

      "Players use reasoning and social strategy to identify stowaways and survive, requiring mental challenge."

    • Thrill
      3

      "Suspense from hidden roles and risk of being killed creates tension and excitement."

    • Value
      2

      "Affordable price and fun gameplay with friends provide reasonable value, though limited content reduces it."

    • Violence
      3

      "Enjoyment of stealth kills and combat as stowaway is a core part of gameplay."

    • Survival
      3

      "Avoiding being killed and managing ship repairs create survival-oriented gameplay."

    Last update: 29/04/2026