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Stowaway

PC (Microsoft Windows) • 2020

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Quick resume

An 10 player online social deduction game inspired by games like Among Us & Town of Salem, where the stowaway is tasked with killing the crew before they reach land!

Global score

75/100

Genres

Action, Adventure, Casual, Indie, Strategy, Early Access

Pros

  • Fun social deduction gameplay with voice chat
  • Engaging pirate-themed environment
  • Affordable price
  • Good for playing with friends
  • Unique first-person impostor experience

Cons

  • Low player base and difficulty finding matches
  • Limited tasks and repetitive gameplay
  • Bugs and clunky controls
  • Lack of customization and progression
  • Game appears abandoned with few updates

Motivations

  • Autonomy
    3

    "Players have freedom to move around the ship, choose actions like repairing holes or killing, and use voice chat to strategize, indicating moderate control over decisions."

  • Competence
    2

    "Game involves skillful deception and shooting, but tasks are currently simple and repetitive, limiting the depth of skill required."

  • Competition
    3

    "Social deduction and voting mechanics create competitive tension among players, though mostly in casual, unranked settings."

  • Continuation
    -1

    "Players report boredom after short sessions and difficulty finding matches, suggesting limited habitual or long-term engagement."

  • Cooperation
    4

    "Crew members must work together to repair the ship and identify stowaways, with voice chat enhancing teamwork."

  • Creativity
    -3

    "Gameplay is based on fixed roles and tasks with minimal customization or creation; some desire for more tasks and customization noted."

  • Domination
    2

    "Stowaway role involves eliminating others covertly, exerting control through deception and kills, but interactions remain mostly balanced."

  • Escapism
    4

    "Players use the game as a fun, goofy distraction from real life, often playing with friends for social relief."

  • Expectation
    -4

    "Players engage voluntarily for fun and social interaction, with no reports of obligation or pressure to play."

  • Experimenting
    1

    "Some players explore different strategies and roles, but limited tasks and content restrict extensive experimentation."

  • Exploration
    2

    "The large, multi-level ship encourages exploration, though the environment is static and repeated."

  • Expression
    -4

    "Minimal character customization and cosmetic options; players mostly use default appearances."

  • Fantasy
    3

    "Pirate theme and hidden role gameplay provide imaginative fiction and roleplaying elements."

  • Fellowship
    4

    "Strong emphasis on playing with friends and community interaction; voice chat fosters social connection."

  • Growth
    1

    "Some learning of social deduction and shooting skills, but limited content reduces ongoing personal development."

  • Health
    -5

    "Typical sedentary PC gameplay with no physical activity involved."

  • Idle
    -3

    "Requires active attention and social interaction; not suited for background or casual idle play."

  • Intimacy
    2

    "Voice chat and social play enable some close social interactions, though mostly casual and playful."

  • Leadership
    1

    "Some informal leadership in coordinating crew tasks or social strategy, but no formal leadership roles."

  • Progression
    -3

    "No significant item collection or upgrades; gameplay is static with limited progression systems."

  • Relaxation
    1

    "Game is fun and goofy but can be tense due to social deduction and threat of being killed."

  • Sensation
    2

    "Enjoyable audio design and pirate atmosphere provide moderate sensory stimulation and fun."

  • Status
    -4

    "No ranking or visible social status systems; focus is on casual play rather than recognition."

  • Story
    -3

    "No narrative or lore; gameplay is context-free social deduction without story immersion."

  • Strategy
    3

    "Players use reasoning and social strategy to identify stowaways and survive, requiring mental challenge."

  • Thrill
    3

    "Suspense from hidden roles and risk of being killed creates tension and excitement."

  • Value
    2

    "Affordable price and fun gameplay with friends provide reasonable value, though limited content reduces it."

  • Violence
    3

    "Enjoyment of stealth kills and combat as stowaway is a core part of gameplay."

  • Survival
    3

    "Avoiding being killed and managing ship repairs create survival-oriented gameplay."

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    Last update: 06/03/2026